Player Matchup

Ymir
Ymir
Masters
Aquiles Dx
Ymir
Masters
Level 160
God Stats
32W - 48L
1,631 SR
Queue Stats
935W - 924L
2,352 MMR
Party 3
Scylla
Scylla
Diamond III
Sant1_Fernandez
Scylla
Diamond III
Level 73
God Stats
6W - 5L
1,788 SR
Queue Stats
169W - 173L
2,260 MMR
Solo
Tyr
Tyr
Diamond III
We Lazy
Tyr
Diamond III
Level 127
God Stats
4W - 3L
1,689 SR
Queue Stats
212W - 186L
2,230 MMR
Solo
Anhur
Anhur
Diamond III
oWaffle
Anhur
Diamond III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Pele
Pele
Diamond IV
threepeet
Pele
Diamond IV
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 106L
2,230 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,622 SR
2,114 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,657 SR
2,472 MMR
Ravana
Ravana
Diamond III
CZN2
Ravana
Diamond III
Level 68
God Stats
7W - 4L
1,613 SR
Queue Stats
95W - 70L
2,168 MMR
Party 2
Apollo
Apollo
Diamond IV
Enzo_Ecr
Apollo
Diamond IV
Level 127
God Stats
9W - 7L
1,716 SR
Queue Stats
92W - 86L
2,222 MMR
Solo
Chang'e
Chang'e
Masters
KaIIeeb
Chang'e
Masters
Level 158
God Stats
34W - 18L
1,748 SR
Queue Stats
670W - 575L
2,921 MMR
Party 1
Set
Set
Masters
Marsman08
Set
Masters
Level 159
God Stats
11W - 14L
1,706 SR
Queue Stats
694W - 621L
2,837 MMR
Party 1
Cerberus
Cerberus
Diamond II
PREM1UMZ
Cerberus
Diamond II
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
260W - 218L
2,214 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 5
11,756
470
6,373
23,159
19,100
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
3 / 7 / 3
10,541
422
8,397
15,002
5,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
20
2 / 1 / 6
13,838
554
16,290
23,780
26,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
oWaffle
Anhur
20
6 / 2 / 1
15,127
605
13,548
17,865
6,623
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
19
6 / 8 / 4
12,477
499
18,135
22,767
10,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
TiamatAthenaSusanoJanusTsukuyomi

VS

Bans
Ah PuchKing ArthurSobekGuan YuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CZN2
Ravana
20
9 / 1 / 12
15,494
620
23,173
14,536
7,240
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Enzo_Ecr
Apollo
20
1 / 4 / 4
15,748
630
7,424
16,285
5,373
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
KaIIeeb
Chang'e
20
8 / 4 / 12
15,069
603
15,859
15,488
5,077
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
6 / 4 / 8
15,190
608
22,896
29,914
22,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Cerberus
PREM1UMZ
Cerberus
17
1 / 5 / 9
12,441
498
7,607
20,769
13,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
18
Kills
25
25
Deaths
18
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Ravana
CZN2
Ravana
9
1
12
15
W
Apollo
Enzo_Ecr
Apollo
1
4
4
0.75
W
Chang'e
KaIIeeb
Chang'e
8
4
12
3.5
W
6
4
8
2.5
W
Cerberus
PREM1UMZ
Cerberus
1
5
9
1.1
L
3
7
3
0.64
L
Tyr
2
1
6
5
L
Anhur
oWaffle
Anhur
6
2
1
3.25
L
Pele
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,743
Damage
76,959
102,573
Taken
96,992
67,857
Mitigated
54,373
31,534
Healing
42,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,373
710
0
4,198
23,159
19,100
0
6,556
16,528
31,631
0
W
Ravana
CZN2
Ravana
23,173
5,843
0
6,676
14,536
7,240
2,789
2,779
11,757
0
134,388
W
Apollo
Enzo_Ecr
Apollo
7,424
4,830
0
7,573
16,285
5,373
5,618
718
15,567
0
134,453
W
Chang'e
KaIIeeb
Chang'e
15,859
535
7,714
7,340
15,488
5,077
860
3,345
12,143
107,351
0
W
22,896
11,318
0
8,993
29,914
22,991
1,461
3,732
26,182
0
129,432
W
Cerberus
PREM1UMZ
Cerberus
7,607
762
0
4,438
20,769
13,692
0
4,381
16,388
34,635
0
L
8,397
323
0
2,474
15,002
5,342
306
5,490
9,432
55,782
0
L
Tyr
16,290
2,741
0
9,924
23,780
26,057
376
3,968
19,652
0
97,607
L
Anhur
oWaffle
Anhur
13,548
9,602
0
8,828
17,865
6,623
2,148
3,131
14,654
0
142,453
L
Pele
18,135
5,329
0
6,110
22,767
10,735
0
6,542
16,225
0
103,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,739
Gold Earned
73,942
734
Minions Killed
865
0
Camps Cleared
0
2,400,957
Distance Traveled
2,517,911
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,756
470
51
2
0
443,124
4
W
Ravana
15,494
620
197
8
0
546,363
5
W
Apollo
15,748
630
224
9
0
464,258
4
W
Chang'e
15,069
603
194
8
0
494,230
5
W
Set
15,190
608
204
8
0
518,351
2
W
Cerberus
12,441
498
46
2
0
494,709
10
L
Scylla
10,541
422
114
5
0
458,524
8
L
Tyr
13,838
554
192
8
0
547,603
3
L
Anhur
15,127
605
234
9
0
460,671
3
L
Pele
12,477
499
143
6
0
491,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role