Player Matchup

Izanami
Izanami
Silver III
KGETW
Izanami
Silver III
Level 46
God Stats
4W - 8L
1,728 SR
Queue Stats
52W - 78L
1,050 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
MultiZhonDon
Sun Wukong
Bronze III
Level 41
God Stats
0W - 2L
1,324 SR
Queue Stats
2W - 8L
1,305 MMR
Party 1
Cerberus
Cerberus
Bronze III
SHIN0BIC0LBY
Cerberus
Bronze III
Level 31
God Stats
2W - 4L
1,504 SR
Queue Stats
2W - 9L
1,259 MMR
Party 1
Loki
Loki
Silver II
SentientMango40
Loki
Silver II
Level 157
God Stats
30W - 41L
1,854 SR
Queue Stats
459W - 502L
992 MMR
Solo
Scylla
Scylla
Silver II
TyIerDurden666
Scylla
Silver II
Level 93
God Stats
6W - 17L
1,110 SR
Queue Stats
889W - 900L
1,037 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 74
1,504 SR
1,129 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,481 SR
1,131 MMR
Nu Wa
Nu Wa
Silver II
CosmicSpades
Nu Wa
Silver II
Level 116
God Stats
13W - 12L
1,585 SR
Queue Stats
23W - 29L
1,354 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Odavik
Baron Samedi
Silver I
Level 123
God Stats
138W - 152L
1,493 SR
Queue Stats
502W - 519L
1,116 MMR
Solo
Sol
Sol
Silver I
PhantomGem91955
Sol
Silver I
Level 149
God Stats
9W - 11L
1,394 SR
Queue Stats
172W - 175L
1,068 MMR
Solo
Apollo
Apollo
Gold V
Slayer_Sauce
Apollo
Gold V
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 113L
1,344 MMR
Solo
Thanatos
Thanatos
Silver IV
XMacabreMenaceX
Thanatos
Silver IV
Level 109
God Stats
18W - 28L
1,434 SR
Queue Stats
322W - 355L
771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KGETW
Izanami
14
2 / 9 / 1
8,353
418
4,815
17,164
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
MultiZhonDon
Sun Wukong
15
2 / 6 / 2
9,296
465
6,950
18,382
9,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
SHIN0BIC0LBY
Cerberus
14
1 / 6 / 6
8,894
445
9,109
15,016
12,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 1 / 3
10,634
532
5,906
11,489
3,232
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 7 / 3
8,977
449
6,953
13,078
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetAnubisTiamatKing ArthurAthena

VS

Bans
HerculesDanzaburouYmirSkadiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 11
12,370
619
16,883
4,801
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Odavik
Baron Samedi
15
1 / 1 / 18
9,277
464
12,432
13,139
10,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 4 / 6
11,281
564
11,012
16,222
5,603
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
18
13 / 1 / 2
12,225
611
11,095
14,378
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
16
5 / 4 / 7
10,941
547
5,835
13,383
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
12
Kills
29
29
Deaths
12
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
Izanami
KGETW
Izanami
2
9
1
0.28
L
Sun Wukong
MultiZhonDon
Sun Wukong
2
6
2
0.5
W
Baron Samedi
Odavik
Baron Samedi
1
1
18
10
W
4
4
6
1.75
L
Cerberus
SHIN0BIC0LBY
Cerberus
1
6
6
0.67
L
4
1
3
5.5
W
Apollo
13
1
2
14
L
3
7
3
0.64
W
Thanatos
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,733
Damage
57,257
75,129
Taken
61,923
35,756
Mitigated
27,953
12,942
Healing
37,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,883
3,054
175
1,075
4,801
1,708
1,986
1,278
3,417
86,273
0
L
Izanami
KGETW
Izanami
4,815
2,652
713
4,010
17,164
5,368
218
7,422
9,742
0
46,932
L
Sun Wukong
MultiZhonDon
Sun Wukong
6,950
1,996
0
3,065
18,382
9,883
612
11,634
6,748
0
49,315
W
Baron Samedi
Odavik
Baron Samedi
12,432
900
2,298
8,091
13,139
10,118
516
3,273
9,796
35,510
0
W
11,012
2,621
0
7,904
16,222
5,603
5,905
4,401
11,751
74,523
0
L
Cerberus
SHIN0BIC0LBY
Cerberus
9,109
356
0
2,592
15,016
12,720
270
7,567
7,449
33,865
0
L
5,906
844
0
1,045
11,489
3,232
0
5,853
5,636
0
71,525
W
Apollo
11,095
6,725
0
7,059
14,378
5,313
792
3,173
11,205
0
83,792
L
6,953
465
0
1,517
13,078
4,553
0
7,851
5,227
46,840
0
W
Thanatos
5,835
1,219
0
10,792
13,383
5,211
0
3,587
9,692
0
59,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,154
Gold Earned
56,094
439
Minions Killed
588
0
Camps Cleared
0
1,750,895
Distance Traveled
1,723,744
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,370
619
169
8
0
354,536
4
L
Izanami
8,353
418
81
4
0
313,532
2
L
Sun Wukong
9,296
465
99
5
0
366,086
3
W
Baron Samedi
9,277
464
35
2
0
381,141
3
W
Sol
11,281
564
137
7
0
289,976
0
L
Cerberus
8,894
445
50
3
0
339,990
6
L
Loki
10,634
532
109
5
0
413,938
1
W
Apollo
12,225
611
127
6
0
346,015
5
L
Scylla
8,977
449
100
5
0
317,349
2
W
Thanatos
10,941
547
120
6
0
352,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role