Player Matchup

Nemesis
Nemesis
GFleonfire
Nemesis
Level 14
God Stats
4W - 25L
1,247 SR
Queue Stats
10W - 39L
1,152 Elo+
Solo
Chronos
Chronos
LoveForYourLife
Chronos
Level 89
God Stats
7W - 18L
1,366 SR
Queue Stats
941W - 1,048L
1,482 Elo+
Solo
Anhur
Anhur
Scrypton
Anhur
Level 18
God Stats
3W - 4L
1,406 SR
Queue Stats
27W - 29L
1,319 Elo+
Solo
Team Averages
Level 40
1,340 SR
1,318 Elo+

VS

Team Averages
Level 47
1,587 SR
1,276 Elo+
Cerberus
Cerberus
CreaZeus
Cerberus
Level 56
God Stats
98W - 143L
1,540 SR
Queue Stats
432W - 640L
1,418 Elo+
Solo
Tiamat
Tiamat
Doyzuh
Tiamat
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 17L
1,006 Elo+
Solo
Chiron
Chiron
Lukartk
Chiron
Level 66
God Stats
4W - 3L
1,722 SR
Queue Stats
196W - 221L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GFleonfire
Nemesis
10
1 / 4 / 3
6,248
694
3,830
8,915
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

3
0 / 0 / 0
5,002
556
0
181
34
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Scrypton
Anhur
10
3 / 4 / 0
6,469
719
6,704
8,623
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CreaZeus
Cerberus
9
1 / 1 / 7
7,381
820
3,327
9,719
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Doyzuh
Tiamat
10
2 / 2 / 3
6,884
765
2,757
3,735
1,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
Lukartk
Chiron
11
5 / 1 / 3
7,910
879
5,987
5,714
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
8
8
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CreaZeus
Cerberus
1
1
7
4.5
W
Tiamat
Doyzuh
Tiamat
2
2
3
1.75
L
Nemesis
GFleonfire
Nemesis
1
4
3
0.63
L
0
0
0
0
W
Chiron
Lukartk
Chiron
5
1
3
6.5
L
Anhur
Scrypton
Anhur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,534
Damage
12,071
17,719
Taken
19,168
6,747
Mitigated
7,039
5,325
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CreaZeus
Cerberus
3,327
143
0
3,829
9,719
3,641
454
12
9,707
12,094
0
W
Tiamat
Doyzuh
Tiamat
2,757
644
0
767
3,735
1,821
434
0
3,735
14,943
0
L
Nemesis
GFleonfire
Nemesis
3,830
1,159
0
2,349
8,915
3,935
0
3,004
5,911
0
15,958
L
0
0
0
49
181
34
0
16
165
1,618
0
W
Chiron
Lukartk
Chiron
5,987
3,126
812
2,942
5,714
1,577
1,302
36
5,678
0
29,847
L
Anhur
Scrypton
Anhur
6,704
3,202
0
2,927
8,623
2,778
0
3,136
5,487
0
23,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,719
Gold Earned
22,175
60
Minions Killed
93
0
Camps Cleared
0
312,705
Distance Traveled
461,639
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,381
820
18
2
0
172,578
0
W
Tiamat
6,884
765
27
3
0
143,465
1
L
Nemesis
6,248
694
17
2
0
167,817
1
L
Chronos
5,002
556
3
0
0
15,516
1
W
Chiron
7,910
879
48
5
0
145,596
1
L
Anhur
6,469
719
40
4
0
129,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role