Player Matchup

Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Hearrteaterr
Gilgamesh
Level 69
God Stats
25W - 27L
1,493 SR
Queue Stats
319W - 388L
1,391 Elo+
Party 1
Neith
Neith
Hállows
Neith
Level 17
God Stats
3W - 0L
1,863 SR
Queue Stats
15W - 7L
1,839 Elo+
Party 2
Scylla
Scylla
Regrèt
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
SinfulGhost21
Guan Yu
Level 27
God Stats
4W - 8L
1,464 SR
Queue Stats
6W - 10L
1,330 Elo+
Party 1
Team Averages
Level 73
1,564 SR
1,512 Elo+

VS

Team Averages
Level 93
1,576 SR
1,506 Elo+
Athena
Athena
 
Athena
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Arbiter 5146
Ares
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 21L
1,738 Elo+
Solo
Chiron
Chiron
Theprodigy44rs
Chiron
Level 81
God Stats
12W - 9L
1,364 SR
Queue Stats
131W - 158L
1,451 Elo+
Solo
Hades
Hades
temp-379200
Hades
Level 29
God Stats
6W - 7L
2,014 SR
Queue Stats
85W - 104L
1,339 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 4 / 7
6,753
519
3,596
10,364
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Hearrteaterr
Gilgamesh
12
3 / 2 / 5
7,220
555
3,042
8,336
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Neith
Hállows
Neith
12
3 / 3 / 3
7,370
567
5,662
6,699
2,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Regrèt
Scylla
15
14 / 1 / 2
9,692
746
12,883
7,497
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
9
0 / 2 / 1
5,779
445
1,617
5,483
2,628
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
4 / 2 / 2
7,291
561
5,507
8,331
2,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
 
Arachne
10
3 / 7 / 2
6,600
508
4,505
12,219
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
4,146
319
0
0
0
13
4 / 3 / 3
7,533
579
4,004
8,889
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 8 / 3
6,692
515
6,761
11,912
5,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
20
Kills
12
12
Deaths
20
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
4
7
0.88
L
Athena
 
Athena
4
2
2
2.5
L
Arachne
 
Arachne
3
7
2
0.57
L
0
0
0
0
W
Gilgamesh
Hearrteaterr
Gilgamesh
3
2
5
2.75
W
Neith
Hállows
Neith
3
3
3
1.5
W
Scylla
Regrèt
Scylla
14
1
2
15
W
Guan Yu
0
2
1
0.25
L
4
3
3
1.83
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,800
Damage
20,777
38,379
Taken
41,351
17,365
Mitigated
15,321
10,371
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,596
263
0
1,311
10,364
6,585
116
2,559
7,675
14,812
0
L
Athena
 
Athena
5,507
1,886
0
2,432
8,331
2,871
322
1,187
6,956
28,985
0
L
Arachne
 
Arachne
4,505
2,676
0
2,648
12,219
3,758
9
4,694
7,385
0
19,803
L
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Hearrteaterr
Gilgamesh
3,042
660
0
2,376
8,336
3,381
0
3,330
4,864
0
35,264
W
Neith
Hállows
Neith
5,662
3,652
0
2,075
6,699
2,268
719
1,406
5,247
0
38,651
W
Scylla
Regrèt
Scylla
12,883
2,053
0
2,283
7,497
2,503
402
2,338
4,909
56,872
0
W
Guan Yu
1,617
171
60
2,266
5,483
2,628
210
2,067
3,416
0
11,139
L
4,004
1,144
245
3,595
8,889
2,917
0
3,735
5,086
0
44,154
L
6,761
284
46
2,297
11,912
5,775
0
6,340
5,295
33,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,814
Gold Earned
32,262
331
Minions Killed
242
0
Camps Cleared
0
1,246,523
Distance Traveled
986,772
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,753
519
19
1
0
255,844
4
L
Athena
7,291
561
57
4
0
262,498
1
L
Arachne
6,600
508
39
3
0
267,934
1
L
Ares
4,146
319
0
0
0
158
0
W
Gilgamesh
7,220
555
81
6
0
283,616
5
W
Neith
7,370
567
94
7
0
229,369
3
W
Scylla
9,692
746
114
9
0
253,124
1
W
Guan Yu
5,779
445
23
2
0
224,570
0
L
Chiron
7,533
579
86
7
0
231,432
2
L
Hades
6,692
515
60
5
0
224,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role