Player Matchup

Medusa
Medusa
FatoMeafua
Medusa
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,544 Elo+
Party 2
Cthulhu
Cthulhu
KrumpingMarge
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,470 Elo+
Party 2
Tiamat
Tiamat
Taliesin32
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,686 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,567 Elo+

VS

Team Averages
Level 90
1,377 SR
1,403 Elo+
Kuzenbo
Kuzenbo
Dukey
Kuzenbo
Level 154
God Stats
8W - 5L
1,500 SR
Queue Stats
173W - 134L
1,465 Elo+
Party 1
Janus
Janus
OJSimpson Wins
Janus
Level 106
God Stats
7W - 19L
1,081 SR
Queue Stats
1,133W - 1,113L
1,466 Elo+
Solo
Izanami
Izanami
boongyong
Izanami
Level 11
God Stats
1W - 2L
1,551 SR
Queue Stats
4W - 14L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FatoMeafua
Medusa
9
1 / 3 / 0
6,746
613
4,841
7,082
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
10
0 / 6 / 3
6,931
630
4,769
12,699
9,830
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Taliesin32
Tiamat
9
2 / 4 / 1
7,349
668
3,929
7,731
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dukey
Kuzenbo
12
5 / 1 / 8
9,470
861
8,538
9,966
9,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
5 / 1 / 7
8,632
785
7,052
3,350
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
boongyong
Izanami
11
3 / 1 / 8
8,107
737
6,694
5,143
1,830
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
13
13
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Dukey
Kuzenbo
5
1
8
9
L
Medusa
FatoMeafua
Medusa
1
3
0
0.33
L
Cthulhu
0
6
3
0.25
W
5
1
7
8.5
L
Tiamat
Taliesin32
Tiamat
2
4
1
0.63
W
Izanami
boongyong
Izanami
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,539
Damage
22,284
27,512
Taken
18,459
16,919
Mitigated
12,264
3,856
Healing
4,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Dukey
Kuzenbo
8,538
3,384
0
1,804
9,966
9,404
135
4,445
5,521
27,297
0
L
Medusa
FatoMeafua
Medusa
4,841
1,939
0
818
7,082
2,752
0
5,075
2,007
0
20,768
L
Cthulhu
4,769
779
478
636
12,699
9,830
0
5,984
6,715
20,320
0
W
7,052
661
0
679
3,350
1,030
565
1,779
1,571
37,782
0
L
Tiamat
Taliesin32
Tiamat
3,929
492
244
1,680
7,731
4,337
0
4,547
3,184
20,708
0
W
Izanami
boongyong
Izanami
6,694
4,159
0
1,750
5,143
1,830
154
2,489
2,654
0
28,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,026
Gold Earned
26,209
98
Minions Killed
160
0
Camps Cleared
0
561,262
Distance Traveled
646,005
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,470
861
34
3
0
237,056
4
L
Medusa
6,746
613
35
3
0
196,722
3
L
Cthulhu
6,931
630
30
3
0
197,873
0
W
Janus
8,632
785
67
6
0
204,329
1
L
Tiamat
7,349
668
33
3
0
166,667
0
W
Izanami
8,107
737
59
5
0
204,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role