Player Matchup

Fenrir
Fenrir
Silver I
ALLSTARcvng
Fenrir
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
JuanluSalas_
Ares
Silver I
Level 110
God Stats
2W - 0L
1,714 SR
Queue Stats
56W - 71L
1,236 MMR
Solo
Artemis
Artemis
Gold V
SmitePlayer1967
Artemis
Gold V
Level 135
God Stats
8W - 4L
1,719 SR
Queue Stats
149W - 145L
1,336 MMR
Solo
Tyr
Tyr
Silver I
SrJonyHS
Tyr
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
crimenes
Discordia
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,587 SR
1,415 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,486 SR
1,331 MMR
Scylla
Scylla
Gold III
Asialils
Scylla
Gold III
Level 156
God Stats
59W - 54L
1,614 SR
Queue Stats
357W - 358L
1,385 MMR
Solo
Rama
Rama
Gold V
Chrumchacz
Rama
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Madafakarl
King Arthur
Bronze III
Level 112
God Stats
1W - 2L
1,315 SR
Queue Stats
12W - 15L
1,271 MMR
Solo
Mercury
Mercury
Silver I
Pitero24
Mercury
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 82L
1,282 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
jeppeg3
Zhong Kui
Silver II
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 3 / 8
13,788
627
12,761
21,754
13,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 4 / 13
12,561
571
15,062
24,574
24,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 2 / 3
13,557
616
11,441
13,049
6,180
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
4 / 1 / 9
14,678
667
9,057
18,986
22,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
crimenes
Discordia
19
2 / 0 / 7
13,026
592
12,317
9,852
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ApolloTsukuyomiSetDanzaburouAthena

VS

Bans
TiamatGebCupidNemesisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asialils
Scylla
14
1 / 5 / 3
9,672
440
6,363
12,216
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 5 / 2
11,184
508
7,047
17,951
6,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Madafakarl
King Arthur
8
0 / 4 / 2
6,880
313
1,433
6,902
2,241
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
Pitero24
Mercury
14
2 / 8 / 2
9,125
415
4,825
16,388
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
jeppeg3
Zhong Kui
17
4 / 6 / 1
10,570
480
15,081
20,106
19,871
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
28
Kills
9
10
Deaths
28
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
3
8
4.67
L
Scylla
Asialils
Scylla
1
5
3
0.5
L
2
5
2
0.6
W
4
4
13
2.63
L
King Arthur
Madafakarl
King Arthur
0
4
2
0.25
L
Mercury
Pitero24
Mercury
2
8
2
0.38
W
8
2
3
4.75
W
4
1
9
8.5
W
Discordia
crimenes
Discordia
2
0
7
5.5
L
Zhong Kui
jeppeg3
Zhong Kui
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,638
Damage
34,749
88,215
Taken
73,563
71,454
Mitigated
38,969
39,030
Healing
14,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,761
2,212
0
8,263
21,754
13,949
2,601
6,105
13,675
0
101,821
L
Scylla
Asialils
Scylla
6,363
883
0
1,652
12,216
4,711
0
5,983
6,233
56,108
0
L
7,047
6,152
0
4,049
17,951
6,470
0
6,063
11,888
0
60,005
W
15,062
112
0
7,925
24,574
24,443
311
9,259
13,893
48,397
0
L
King Arthur
Madafakarl
King Arthur
1,433
0
0
1,212
6,902
2,241
0
2,232
4,670
0
9,531
L
Mercury
Pitero24
Mercury
4,825
2,658
0
1,145
16,388
5,676
0
4,722
11,666
0
51,078
W
11,441
4,750
0
6,814
13,049
6,180
5,836
2,173
10,876
0
93,351
W
9,057
1,672
0
10,956
18,986
22,602
2,681
5,634
13,350
0
93,628
W
Discordia
crimenes
Discordia
12,317
1,059
0
5,072
9,852
4,280
3,965
861
8,877
104,415
0
L
Zhong Kui
jeppeg3
Zhong Kui
15,081
1,893
0
6,796
20,106
19,871
0
8,379
11,727
65,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,610
Gold Earned
47,431
686
Minions Killed
438
0
Camps Cleared
0
2,139,263
Distance Traveled
1,445,976
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,788
627
143
7
0
457,048
2
L
Scylla
9,672
440
129
6
0
317,062
5
L
Rama
11,184
508
100
5
0
336,619
5
W
Ares
12,561
571
38
2
0
410,242
1
L
King Arthur
6,880
313
16
1
0
108,248
0
L
Mercury
9,125
415
87
4
0
316,213
3
W
Artemis
13,557
616
153
7
0
351,491
4
W
Tyr
14,678
667
187
9
0
488,194
4
W
Discordia
13,026
592
165
8
0
432,288
3
L
Zhong Kui
10,570
480
106
5
0
367,834
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role