Player Matchup

Artemis
Artemis
FlyingFUBAR
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HalfDoughnut2
Tsukuyomi
Level 151
God Stats
13W - 6L
1,499 SR
Queue Stats
408W - 287L
1,692 Elo+
Party 1
Scylla
Scylla
IBadNinjaI
Scylla
Level 129
God Stats
10W - 3L
1,827 SR
Queue Stats
1,023W - 711L
1,664 Elo+
Party 1
Baron Samedi
Baron Samedi
The Ashen Devil
Baron Samedi
Level 139
God Stats
4W - 4L
1,502 SR
Queue Stats
57W - 54L
1,501 Elo+
Party 1
Fenrir
Fenrir
iVersteh
Fenrir
Level 129
God Stats
13W - 13L
1,593 SR
Queue Stats
471W - 401L
1,535 Elo+
Party 1
Team Averages
Level 110
1,584 SR
1,578 Elo+

VS

Team Averages
Level 100
1,597 SR
1,371 Elo+
Cerberus
Cerberus
Harrijuana
Cerberus
Level 64
God Stats
79W - 91L
1,542 SR
Queue Stats
276W - 338L
1,496 Elo+
Solo
Fenrir
Fenrir
JOSH37334
Fenrir
Level 156
God Stats
8W - 8L
1,538 SR
Queue Stats
265W - 276L
1,455 Elo+
Solo
Scylla
Scylla
Tin10Men
Scylla
Level 66
God Stats
3W - 9L
1,397 SR
Queue Stats
365W - 453L
1,336 Elo+
Solo
Gilgamesh
Gilgamesh
gunslingerman99
Gilgamesh
Level 129
God Stats
4W - 2L
1,556 SR
Queue Stats
136W - 141L
1,234 Elo+
Solo
Nu Wa
Nu Wa
xSheGeekinx
Nu Wa
Level 86
God Stats
12W - 6L
1,950 SR
Queue Stats
153W - 162L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FlyingFUBAR
Artemis
13
0 / 9 / 3
8,613
479
2,378
10,788
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
HalfDoughnut2
Tsukuyomi
19
15 / 1 / 1
12,163
676
12,507
12,466
9,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
IBadNinjaI
Scylla
17
8 / 2 / 9
10,845
603
13,711
12,368
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
The Ashen Devil
Baron Samedi
14
4 / 4 / 12
9,904
550
13,886
13,560
4,589
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
iVersteh
Fenrir
14
8 / 6 / 12
9,976
554
11,908
15,743
11,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Harrijuana
Cerberus
14
7 / 4 / 7
9,621
535
8,504
15,124
12,964
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
JOSH37334
Fenrir
12
3 / 11 / 5
7,962
442
8,277
19,949
7,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
Tin10Men
Scylla
6
0 / 3 / 1
5,877
327
851
2,450
600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
gunslingerman99
Gilgamesh
13
5 / 8 / 4
8,702
483
9,171
15,492
11,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
6 / 9 / 6
8,555
475
12,382
11,568
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
44
35
Kills
21
22
Deaths
35
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
FlyingFUBAR
Artemis
0
9
3
0.17
W
Tsukuyomi
HalfDoughnut2
Tsukuyomi
15
1
1
15.5
L
Cerberus
Harrijuana
Cerberus
7
4
7
2.63
W
Scylla
IBadNinjaI
Scylla
8
2
9
6.25
L
Fenrir
JOSH37334
Fenrir
3
11
5
0.5
W
Baron Samedi
The Ashen Devil
Baron Samedi
4
4
12
2.5
L
Scylla
Tin10Men
Scylla
0
3
1
0.17
L
Gilgamesh
gunslingerman99
Gilgamesh
5
8
4
0.88
W
Fenrir
iVersteh
Fenrir
8
6
12
2.33
L
6
9
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,390
Damage
39,185
64,925
Taken
64,583
34,136
Mitigated
35,902
21,382
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
FlyingFUBAR
Artemis
2,378
875
0
30
10,788
3,669
2,214
5,015
5,459
0
34,867
W
Tsukuyomi
HalfDoughnut2
Tsukuyomi
12,507
2,946
0
4,854
12,466
9,816
2,978
1,655
10,572
0
80,115
L
Cerberus
Harrijuana
Cerberus
8,504
528
185
4,419
15,124
12,964
0
7,867
7,257
36,672
0
W
Scylla
IBadNinjaI
Scylla
13,711
1,893
0
6,025
12,368
4,235
1,155
3,921
8,257
73,992
0
L
Fenrir
JOSH37334
Fenrir
8,277
2,095
0
4,397
19,949
7,374
0
8,793
11,156
0
32,212
W
Baron Samedi
The Ashen Devil
Baron Samedi
13,886
1,802
1,438
5,471
13,560
4,589
340
6,470
6,696
47,883
0
L
Scylla
Tin10Men
Scylla
851
183
0
94
2,450
600
778
551
1,899
12,183
0
L
Gilgamesh
gunslingerman99
Gilgamesh
9,171
2,299
0
401
15,492
11,184
0
6,554
8,938
0
30,323
W
Fenrir
iVersteh
Fenrir
11,908
3,486
193
3,371
15,743
11,827
0
3,229
12,204
0
42,090
L
12,382
3,553
123
976
11,568
3,780
0
3,832
7,736
27,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,501
Gold Earned
40,717
494
Minions Killed
223
0
Camps Cleared
0
1,687,031
Distance Traveled
1,328,434
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,613
479
69
4
0
279,362
1
W
Tsukuyomi
12,163
676
144
8
0
385,241
0
L
Cerberus
9,621
535
56
3
0
324,782
4
W
Scylla
10,845
603
138
8
0
351,978
1
L
Fenrir
7,962
442
50
3
0
271,814
0
W
Baron Samedi
9,904
550
83
5
0
310,785
2
L
Scylla
5,877
327
34
2
0
135,930
0
L
Gilgamesh
8,702
483
46
3
0
337,591
2
W
Fenrir
9,976
554
60
3
0
359,665
1
L
Nu Wa
8,555
475
37
2
0
258,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role