Player Matchup

Merlin
Merlin
Altaire_Storm21
Merlin
Level 27
God Stats
8W - 4L
1,736 SR
Queue Stats
112W - 123L
1,377 Elo+
Solo
Medusa
Medusa
Cowinwar_in
Medusa
Level 15
God Stats
7W - 9L
1,566 SR
Queue Stats
13W - 19L
1,408 Elo+
Solo
Danzaburou
Danzaburou
NewKingsman15
Danzaburou
Level 26
God Stats
8W - 6L
1,632 SR
Queue Stats
10W - 9L
1,507 Elo+
Solo
Hades
Hades
the_303reverse
Hades
Level 4
God Stats
2W - 6L
1,204 SR
Queue Stats
3W - 9L
1,222 Elo+
Solo
Kukulkan
Kukulkan
xGODFEARx
Kukulkan
Level 27
God Stats
38W - 37L
1,342 SR
Queue Stats
297W - 319L
1,414 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,386 Elo+

VS

Team Averages
Level 19
1,512 SR
1,395 Elo+
Gilgamesh
Gilgamesh
Keidensuu
Gilgamesh
Level 16
God Stats
6W - 5L
1,117 SR
Queue Stats
51W - 45L
1,440 Elo+
Party 1
Zhong Kui
Zhong Kui
ManipulatorX5
Zhong Kui
Level 26
God Stats
7W - 2L
1,628 SR
Queue Stats
85W - 83L
1,354 Elo+
Party 1
Hel
Hel
WoolTick312
Hel
Level 13
God Stats
8W - 3L
1,679 SR
Queue Stats
19W - 20L
1,295 Elo+
Solo
Bellona
Bellona
Your karma5955
Bellona
Level 17
God Stats
4W - 3L
1,665 SR
Queue Stats
627W - 616L
1,479 Elo+
Solo
Arachne
Arachne
skandsss
Arachne
Level 25
God Stats
20W - 17L
1,469 SR
Queue Stats
100W - 95L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 15
13,018
930
12,751
12,158
5,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
20
12 / 5 / 7
15,131
1,081
24,608
22,086
10,097
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
NewKingsman15
Danzaburou
19
6 / 9 / 9
14,207
1,015
24,965
28,381
12,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 18 / 14
11,893
850
7,626
31,955
16,085
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
xGODFEARx
Kukulkan
20
2 / 2 / 13
13,212
944
23,226
10,742
5,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Keidensuu
Gilgamesh
20
13 / 2 / 12
14,834
1,060
32,194
24,258
26,333
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
ManipulatorX5
Zhong Kui
20
8 / 6 / 11
13,406
958
12,953
19,636
14,575
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
0 / 8 / 19
13,235
945
11,312
16,005
9,149
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
5 / 1 / 19
13,818
987
16,080
15,186
12,894
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
skandsss
Arachne
20
12 / 5 / 15
15,494
1,107
28,581
26,192
12,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
114
22
Kills
38
38
Deaths
22
58
Assists
76
Player
Kills
Deaths
Assists
KDA
L
2
4
15
2.38
L
Medusa
12
5
7
3.1
W
Gilgamesh
Keidensuu
Gilgamesh
13
2
12
9.5
W
Zhong Kui
ManipulatorX5
Zhong Kui
8
6
11
2.25
L
Danzaburou
NewKingsman15
Danzaburou
6
9
9
1.17
W
0
8
19
1.19
W
5
1
19
14.5
W
Arachne
skandsss
Arachne
12
5
15
3.9
L
0
18
14
0.39
L
Kukulkan
xGODFEARx
Kukulkan
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,176
Damage
101,120
105,322
Taken
101,277
49,909
Mitigated
75,645
12,455
Healing
23,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,751
661
0
0
12,158
5,395
0
1,922
10,236
34,512
0
L
Medusa
24,608
12,077
0
3,507
22,086
10,097
0
4,822
17,264
0
63,276
W
Gilgamesh
Keidensuu
Gilgamesh
32,194
8,003
0
3,764
24,258
26,333
0
7,660
16,598
0
58,429
W
Zhong Kui
ManipulatorX5
Zhong Kui
12,953
1,926
315
4,369
19,636
14,575
0
8,679
10,957
49,341
0
L
Danzaburou
NewKingsman15
Danzaburou
24,965
12,324
780
4,981
28,381
12,574
0
5,743
22,638
0
50,495
W
11,312
1,163
5,808
3,874
16,005
9,149
0
7,427
8,578
39,306
0
W
16,080
2,744
0
649
15,186
12,894
0
9,030
6,156
0
24,014
W
Arachne
skandsss
Arachne
28,581
18,869
0
4,435
26,192
12,694
0
10,807
15,326
0
48,294
L
7,626
1,125
0
1,119
31,955
16,085
0
9,954
22,001
15,586
0
L
Kukulkan
xGODFEARx
Kukulkan
23,226
1,766
336
1,732
10,742
5,758
0
1,824
8,918
56,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,461
Gold Earned
70,787
303
Minions Killed
288
8
Camps Cleared
10
1,095,973
Distance Traveled
1,400,383
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,018
930
72
5
0
215,685
0
L
Medusa
15,131
1,081
77
6
3
244,572
0
W
Gilgamesh
14,834
1,060
58
4
5
273,951
1
W
Zhong Kui
13,406
958
98
7
0
230,517
1
L
Danzaburou
14,207
1,015
42
3
3
228,625
0
W
Hel
13,235
945
71
5
1
273,989
0
W
Bellona
13,818
987
16
1
2
272,980
5
W
Arachne
15,494
1,107
45
3
2
348,946
0
L
Hades
11,893
850
20
1
0
180,928
1
L
Kukulkan
13,212
944
92
7
2
226,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role