Player Matchup

King Arthur
King Arthur
Dor1an Gr3y
King Arthur
Level 28
God Stats
11W - 13L
1,440 SR
Queue Stats
13W - 18L
1,207 Elo+
Party 2
Neith
Neith
Fadge94
Neith
Level 28
God Stats
7W - 6L
1,586 SR
Queue Stats
121W - 138L
1,480 Elo+
Solo
Ra
Ra
WackyWiggles
Ra
Level 27
God Stats
7W - 6L
1,498 SR
Queue Stats
87W - 75L
1,558 Elo+
Solo
Fenrir
Fenrir
XxCobraKillerxXF
Fenrir
Level 28
God Stats
20W - 24L
1,539 SR
Queue Stats
460W - 459L
1,504 Elo+
Solo
Cthulhu
Cthulhu
granny norma691
Cthulhu
Level 25
God Stats
2W - 5L
1,285 SR
Queue Stats
2W - 6L
1,214 Elo+
Party 2
Team Averages
Level 27
1,470 SR
1,393 Elo+

VS

Team Averages
Level 10
1,500 SR
1,402 Elo+
Neith
Neith
Duckywucks13
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Jd0g12096
Gilgamesh
Level 9
God Stats
4W - 6L
1,499 SR
Queue Stats
16W - 17L
1,423 Elo+
Solo
Ra
Ra
McClevage
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Mrs ASsoom
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Solo
Vulcan
Vulcan
TangGou
Vulcan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dor1an Gr3y
King Arthur
8
3 / 1 / 4
5,148
515
2,424
5,869
2,235
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Fadge94
Neith
11
2 / 0 / 3
6,331
633
3,187
4,101
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
10 / 1 / 2
7,018
702
6,714
5,062
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
8 / 0 / 3
6,384
638
4,830
6,232
1,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 1
5,160
516
2,694
2,897
1,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,186
419
2,988
5,532
1,806
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Jd0g12096
Gilgamesh
8
0 / 3 / 1
5,079
508
2,294
6,220
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 5 / 0
3,984
398
1,680
4,223
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Mrs ASsoom
Nemesis
4
0 / 7 / 0
3,699
370
303
5,228
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
TangGou
Vulcan
8
1 / 5 / 0
5,262
526
2,015
5,628
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
23
Kills
1
2
Deaths
23
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dor1an Gr3y
King Arthur
3
1
4
5
L
0
3
0
0
W
Neith
Fadge94
Neith
2
0
3
3.5
L
Gilgamesh
Jd0g12096
Gilgamesh
0
3
1
0.17
L
0
5
0
0
L
Nemesis
Mrs ASsoom
Nemesis
0
7
0
0
L
Vulcan
TangGou
Vulcan
1
5
0
0.2
W
10
1
2
11
W
8
0
3
9.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,849
Damage
9,280
24,161
Taken
26,831
8,536
Mitigated
7,496
5,717
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dor1an Gr3y
King Arthur
2,424
348
0
178
5,869
2,235
667
541
5,246
0
12,654
L
2,988
1,596
0
523
5,532
1,806
0
1,418
3,995
0
14,249
W
Neith
Fadge94
Neith
3,187
605
0
1,921
4,101
1,217
1,903
455
3,548
0
39,096
L
Gilgamesh
Jd0g12096
Gilgamesh
2,294
866
0
1,601
6,220
1,941
0
2,355
3,602
0
16,763
L
1,680
477
0
0
4,223
843
100
319
3,802
8,851
0
L
Nemesis
Mrs ASsoom
Nemesis
303
303
0
0
5,228
1,253
0
1,837
3,222
0
1,184
L
Vulcan
TangGou
Vulcan
2,015
442
0
1,104
5,628
1,653
111
2,584
2,802
22,385
0
W
6,714
710
0
1,472
5,062
1,659
236
1,547
3,291
38,120
0
W
4,830
1,497
0
1,896
6,232
1,922
0
596
5,602
0
26,142
W
2,694
533
0
250
2,897
1,503
360
78
2,779
20,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,041
Gold Earned
22,210
244
Minions Killed
131
0
Camps Cleared
0
906,220
Distance Traveled
888,449
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,148
515
22
2
0
205,276
0
L
Neith
4,186
419
24
2
0
167,844
0
W
Neith
6,331
633
66
7
0
141,105
1
L
Gilgamesh
5,079
508
38
4
0
166,367
1
L
Ra
3,984
398
22
2
0
168,299
0
L
Nemesis
3,699
370
1
0
0
193,646
0
L
Vulcan
5,262
526
46
5
0
192,293
3
W
Ra
7,018
702
77
8
0
189,614
4
W
Fenrir
6,384
638
48
5
0
184,819
2
W
Cthulhu
5,160
516
31
3
0
185,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role