Player Matchup

Thanatos
Thanatos
Danitub69
Thanatos
Level 11
God Stats
0W - 4L
1,254 SR
Queue Stats
3W - 5L
1,502 Elo+
Solo
Rama
Rama
DisquaT
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,387 Elo+
Party 1
Bakasura
Bakasura
InPain5
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 1
Tiamat
Tiamat
Nek0Sweet
Tiamat
Level 17
God Stats
5W - 2L
1,736 SR
Queue Stats
8W - 2L
1,858 Elo+
Party 3
Gilgamesh
Gilgamesh
matrixix
Gilgamesh
Level 15
God Stats
2W - 1L
1,816 SR
Queue Stats
13W - 10L
1,509 Elo+
Party 3
Team Averages
Level 10
1,561 SR
1,538 Elo+

VS

Team Averages
Level 24
1,585 SR
1,479 Elo+
Gilgamesh
Gilgamesh
Hespere
Gilgamesh
Level 18
God Stats
2W - 2L
1,443 SR
Queue Stats
63W - 82L
1,422 Elo+
Party 2
Nemesis
Nemesis
NuCriTiKaMiKaZee
Nemesis
Level 17
God Stats
4W - 2L
1,560 SR
Queue Stats
27W - 27L
1,518 Elo+
Solo
Apollo
Apollo
Spury
Apollo
Level 29
God Stats
10W - 6L
1,734 SR
Queue Stats
121W - 98L
1,496 Elo+
Party 4
Ra
Ra
TheM1K3
Ra
Level 29
God Stats
3W - 1L
1,667 SR
Queue Stats
109W - 88L
1,513 Elo+
Party 4
Hel
Hel
nefas_litae
Hel
Level 28
God Stats
9W - 12L
1,519 SR
Queue Stats
60W - 80L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Danitub69
Thanatos
8
2 / 5 / 0
5,080
508
2,332
8,194
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
DisquaT
Rama
7
0 / 7 / 2
4,471
447
2,374
6,445
1,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
InPain5
Bakasura
4
0 / 6 / 1
3,960
396
661
5,352
1,310
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Boots

Boots

+6%
Movement Speed

Tiamat
Nek0Sweet
Tiamat
8
1 / 5 / 0
5,013
501
3,950
5,903
2,215
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
matrixix
Gilgamesh
7
0 / 5 / 2
4,398
440
3,968
6,104
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hespere
Gilgamesh
12
8 / 3 / 2
7,119
712
6,065
7,423
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
6 / 0 / 6
6,673
667
5,406
5,740
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
Spury
Apollo
10
8 / 0 / 3
6,574
657
3,923
4,355
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 5
6,606
661
5,351
3,400
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 4
5,818
582
1,263
3,533
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
3
Kills
28
28
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Danitub69
Thanatos
2
5
0
0.4
L
Rama
DisquaT
Rama
0
7
2
0.14
W
Gilgamesh
Hespere
Gilgamesh
8
3
2
3
L
Bakasura
InPain5
Bakasura
0
6
1
0.08
L
Tiamat
Nek0Sweet
Tiamat
1
5
0
0.2
W
6
0
6
9
W
Apollo
Spury
Apollo
8
0
3
9.5
W
4
0
5
6.5
L
Gilgamesh
matrixix
Gilgamesh
0
5
2
0.2
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,285
Damage
22,008
31,998
Taken
24,451
10,595
Mitigated
9,762
6,804
Healing
8,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Danitub69
Thanatos
2,332
346
0
4,850
8,194
2,519
0
1,728
6,354
0
18,043
L
Rama
DisquaT
Rama
2,374
1,990
0
542
6,445
1,745
0
1,125
5,264
0
12,353
W
Gilgamesh
Hespere
Gilgamesh
6,065
1,569
0
2,211
7,423
4,127
374
420
6,993
0
32,566
L
Bakasura
InPain5
Bakasura
661
409
0
390
5,352
1,310
0
775
4,569
124
6,147
L
Tiamat
Nek0Sweet
Tiamat
3,950
589
0
949
5,903
2,215
87
1,343
4,437
21,384
0
W
5,406
3,328
0
281
5,740
1,821
0
1,275
4,420
0
35,981
W
Apollo
Spury
Apollo
3,923
2,459
0
1,563
4,355
1,900
1,487
754
3,591
0
22,836
W
5,351
811
436
1,364
3,400
1,090
1,433
631
2,769
31,147
0
L
Gilgamesh
matrixix
Gilgamesh
3,968
1,318
0
73
6,104
2,806
0
1,292
4,760
0
13,671
W
1,263
430
162
1,995
3,533
824
879
912
2,571
19,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,922
Gold Earned
32,790
143
Minions Killed
309
0
Camps Cleared
0
885,866
Distance Traveled
1,000,991
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,080
508
42
4
0
201,072
1
L
Rama
4,471
447
20
2
0
180,041
0
W
Gilgamesh
7,119
712
74
7
0
197,960
0
L
Bakasura
3,960
396
16
2
0
138,659
1
L
Tiamat
5,013
501
41
4
0
188,639
4
W
Nemesis
6,673
667
74
7
0
230,773
0
W
Apollo
6,574
657
49
5
0
190,615
2
W
Ra
6,606
661
72
7
0
208,766
0
L
Gilgamesh
4,398
440
24
2
0
177,455
1
W
Hel
5,818
582
40
4
0
172,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role