Player Matchup

Nemesis
Nemesis
CzPatrik
Nemesis
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 8L
1,627 Elo+
Party 1
Fenrir
Fenrir
TheMarvell
Fenrir
Level 8
God Stats
3W - 1L
1,873 SR
Queue Stats
13W - 8L
1,627 Elo+
Party 1
Ao Kuang
Ao Kuang
fantono21
Ao Kuang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,251 Elo+
Solo
Yemoja
Yemoja
çılgınferhat123
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,229 Elo+
Solo
Artemis
Artemis
АРКАНА123
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 291L
1,490 Elo+
Solo
Team Averages
Level 14
1,575 SR
1,445 Elo+

VS

Team Averages
Level 17
1,550 SR
1,317 Elo+
Tyr
Tyr
ROBUSTAN69
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,126 Elo+
Party 2
Merlin
Merlin
SersGots
Merlin
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 11L
1,152 Elo+
Party 2
Chaac
Chaac
Vikram122
Chaac
Level 12
God Stats
21W - 7L
1,812 SR
Queue Stats
38W - 19L
1,625 Elo+
Solo
Bakasura
Bakasura
coc23
Bakasura
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 9L
1,229 Elo+
Party 2
Neith
Neith
corleone71
Neith
Level 29
God Stats
17W - 21L
1,439 SR
Queue Stats
101W - 104L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CzPatrik
Nemesis
16
8 / 6 / 5
11,336
540
15,287
18,935
10,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
TheMarvell
Fenrir
16
5 / 9 / 3
10,508
500
10,513
22,313
9,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
fantono21
Ao Kuang
14
10 / 7 / 2
9,765
465
9,820
18,939
5,959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 13 / 6
8,705
415
7,853
20,497
6,691
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 11 / 2
9,656
460
9,394
18,115
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 6
8,748
417
3,617
12,443
7,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
SersGots
Merlin
15
3 / 9 / 8
9,993
476
12,382
11,680
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Vikram122
Chaac
20
20 / 2 / 8
13,850
660
23,431
17,044
11,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
coc23
Bakasura
18
12 / 6 / 8
11,626
554
17,586
17,464
8,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
18
10 / 4 / 14
11,766
560
19,209
19,057
7,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
90
29
Kills
46
46
Deaths
29
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CzPatrik
Nemesis
8
6
5
1.75
W
1
8
6
0.5
W
Merlin
SersGots
Merlin
3
9
8
0.78
L
Fenrir
TheMarvell
Fenrir
5
9
3
0.72
W
Chaac
Vikram122
Chaac
20
2
8
12
W
Bakasura
coc23
Bakasura
12
6
8
2.67
W
Neith
10
4
14
4.25
L
Ao Kuang
fantono21
Ao Kuang
10
7
2
1.57
L
1
13
6
0.31
L
5
11
2
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,867
Damage
76,225
98,799
Taken
77,688
37,233
Mitigated
39,830
21,388
Healing
22,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CzPatrik
Nemesis
15,287
6,301
0
3,652
18,935
10,303
927
1,210
16,460
0
48,744
W
3,617
920
0
1,113
12,443
7,914
1,062
2,477
9,641
0
26,200
W
Merlin
SersGots
Merlin
12,382
981
0
58
11,680
4,197
1,389
5,595
6,035
51,521
0
L
Fenrir
TheMarvell
Fenrir
10,513
3,948
0
7,084
22,313
9,692
47
745
20,714
0
73,596
W
Chaac
Vikram122
Chaac
23,431
6,111
0
5,840
17,044
11,718
0
2,996
13,948
0
113,937
W
Bakasura
coc23
Bakasura
17,586
11,061
0
4,083
17,464
8,375
19
4,127
13,112
0
53,801
W
Neith
19,209
11,293
804
10,968
19,057
7,626
2,398
2,478
16,429
0
66,381
L
Ao Kuang
fantono21
Ao Kuang
9,820
3,101
94
6,141
18,939
5,959
272
3,736
13,888
26,537
0
L
7,853
1,531
827
131
20,497
6,691
171
4,149
15,778
30,566
0
L
9,394
4,404
0
3,459
18,115
4,588
1,697
1,710
15,822
0
40,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,970
Gold Earned
55,983
322
Minions Killed
512
0
Camps Cleared
0
1,560,535
Distance Traveled
1,896,055
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,336
540
73
3
0
374,342
1
W
Tyr
8,748
417
48
2
0
396,548
6
W
Merlin
9,993
476
102
5
0
348,307
1
L
Fenrir
10,508
500
110
5
0
317,556
0
W
Chaac
13,850
660
178
8
0
411,725
1
W
Bakasura
11,626
554
89
4
0
426,660
0
W
Neith
11,766
560
95
5
0
312,815
0
L
Ao Kuang
9,765
465
44
2
0
282,450
0
L
Yemoja
8,705
415
37
2
0
264,015
3
L
Artemis
9,656
460
58
3
0
322,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role