Player Matchup

Hachiman
Hachiman
AssAssin773mc
Hachiman
Level 119
God Stats
8W - 10L
1,649 SR
Queue Stats
320W - 325L
1,505 Elo+
Party 1
Discordia
Discordia
GravityMonster
Discordia
Level 117
God Stats
15W - 9L
1,654 SR
Queue Stats
267W - 246L
1,517 Elo+
Party 1
Fenrir
Fenrir
SkyZ NaTsU
Fenrir
Level 103
God Stats
2W - 3L
1,288 SR
Queue Stats
110W - 118L
1,446 Elo+
Solo
Team Averages
Level 113
1,530 SR
1,490 Elo+

VS

Team Averages
Level 94
1,394 SR
1,551 Elo+
Chaac
Chaac
AllTheTime420man
Chaac
Level 88
God Stats
48W - 46L
1,517 SR
Queue Stats
102W - 122L
1,490 Elo+
Party 2
Tiamat
Tiamat
Tarik_013
Tiamat
Level 156
God Stats
1W - 0L
1,275 SR
Queue Stats
74W - 28L
1,779 Elo+
Party 2
Anubis
Anubis
ziaureikietas
Anubis
Level 37
God Stats
1W - 1L
1,391 SR
Queue Stats
22W - 34L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AssAssin773mc
Hachiman
12
4 / 4 / 4
9,695
646
8,161
9,124
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
GravityMonster
Discordia
13
3 / 5 / 6
9,762
651
12,118
9,249
2,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
SkyZ NaTsU
Fenrir
13
4 / 3 / 5
10,167
678
9,115
14,907
11,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
11,901
793
11,479
13,446
12,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Tarik_013
Tiamat
14
2 / 5 / 8
10,444
696
8,789
14,126
8,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 5 / 5
11,150
743
6,961
10,655
6,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
11
Kills
12
12
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Hachiman
AssAssin773mc
Hachiman
4
4
4
1.5
L
Discordia
GravityMonster
Discordia
3
5
6
1.2
L
Fenrir
SkyZ NaTsU
Fenrir
4
3
5
2.17
W
Tiamat
Tarik_013
Tiamat
2
5
8
1.2
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,394
Damage
27,229
33,280
Taken
38,227
16,769
Mitigated
27,816
3,068
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,479
1,597
0
4,984
13,446
12,903
852
3,499
9,847
0
49,500
L
Hachiman
AssAssin773mc
Hachiman
8,161
3,721
0
450
9,124
3,005
0
5,519
3,329
0
23,087
L
Discordia
GravityMonster
Discordia
12,118
166
0
1,278
9,249
2,470
0
3,535
5,496
53,769
0
L
Fenrir
SkyZ NaTsU
Fenrir
9,115
1,857
0
1,340
14,907
11,294
0
5,944
8,677
0
38,693
W
Tiamat
Tarik_013
Tiamat
8,789
631
156
6,416
14,126
8,127
266
4,864
9,173
37,479
0
W
6,961
28
0
4,810
10,655
6,786
877
3,804
6,701
51,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
33,495
169
Minions Killed
215
0
Camps Cleared
0
762,254
Distance Traveled
850,889
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,901
793
72
5
0
314,815
4
L
Hachiman
9,695
646
42
3
0
258,951
0
L
Discordia
9,762
651
84
6
0
232,344
4
L
Fenrir
10,167
678
43
3
0
270,959
3
W
Tiamat
10,444
696
65
4
0
270,767
4
W
Anubis
11,150
743
78
5
0
265,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role