Player Matchup

Neith
Neith
BN51Raven
Neith
Level 29
God Stats
23W - 27L
1,447 SR
Queue Stats
347W - 370L
1,397 Elo+
Solo
Kali
Kali
Dfdfs
Kali
Level 9
God Stats
4W - 5L
1,500 SR
Queue Stats
49W - 44L
1,114 Elo+
Party 1
Ares
Ares
Nemesis6391
Ares
Level 25
God Stats
2W - 1L
1,718 SR
Queue Stats
81W - 68L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
Tauttr
Sun Wukong
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,125 Elo+
Party 1
Agni
Agni
boubak
Agni
Level 13
God Stats
2W - 6L
1,517 SR
Queue Stats
103W - 103L
1,453 Elo+
Solo
Team Averages
Level 17
1,536 SR
1,308 Elo+

VS

Team Averages
Level 16
1,617 SR
1,393 Elo+
Ymir
Ymir
BotDalao
Ymir
Level 18
God Stats
14W - 10L
1,910 SR
Queue Stats
156W - 144L
1,403 Elo+
Solo
Hades
Hades
Marsyese
Hades
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,382 Elo+
Solo
Bakasura
Bakasura
Tartocerise
Bakasura
Level 15
God Stats
6W - 4L
1,566 SR
Queue Stats
18W - 17L
1,358 Elo+
Solo
Xbalanque
Xbalanque
harderonfire
Xbalanque
Level 22
God Stats
73W - 66L
1,493 SR
Queue Stats
126W - 147L
1,322 Elo+
Solo
Chernobog
Chernobog
kokasa
Chernobog
Level 12
God Stats
19W - 16L
1,615 SR
Queue Stats
41W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BN51Raven
Neith
15
3 / 6 / 5
9,513
476
15,469
18,427
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
Dfdfs
Kali
12
1 / 9 / 1
7,656
383
610
13,572
4,690
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 4 / 4
8,936
447
9,691
20,674
17,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Tauttr
Sun Wukong
13
3 / 6 / 0
8,482
424
3,218
11,174
5,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
boubak
Agni
15
2 / 3 / 1
8,867
443
8,242
10,978
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 2 / 10
10,050
503
13,131
14,507
14,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
Marsyese
Hades
15
2 / 4 / 5
9,755
488
8,446
12,957
7,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Tartocerise
Bakasura
19
11 / 1 / 3
12,086
604
9,715
11,473
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
harderonfire
Xbalanque
17
4 / 5 / 0
10,771
539
8,080
15,037
5,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chernobog
kokasa
Chernobog
16
7 / 2 / 9
10,601
530
15,737
13,902
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
13
Kills
26
28
Deaths
14
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
BN51Raven
Neith
3
6
5
0.92
W
Ymir
2
2
10
3.5
L
Kali
Dfdfs
Kali
1
9
1
0.17
W
Hades
Marsyese
Hades
2
4
5
1.13
L
4
4
4
1.5
W
Bakasura
Tartocerise
Bakasura
11
1
3
12.5
L
Sun Wukong
Tauttr
Sun Wukong
3
6
0
0.5
L
Agni
boubak
Agni
2
3
1
0.83
W
Xbalanque
harderonfire
Xbalanque
4
5
0
0.8
W
Chernobog
kokasa
Chernobog
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
55,109
74,825
Taken
67,876
38,628
Mitigated
39,537
16,471
Healing
23,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BN51Raven
Neith
15,469
7,285
903
7,678
18,427
7,047
1,192
5,787
12,443
0
62,056
W
Ymir
13,131
3,227
717
2,624
14,507
14,032
340
3,708
10,756
49,516
0
L
Kali
Dfdfs
Kali
610
168
0
1,514
13,572
4,690
0
2,788
10,319
0
26,836
W
Hades
Marsyese
Hades
8,446
912
545
6,074
12,957
7,347
1,215
1,433
11,498
48,433
0
L
9,691
604
0
2,898
20,674
17,724
0
7,583
12,948
23,687
0
W
Bakasura
Tartocerise
Bakasura
9,715
7,576
0
4,820
11,473
6,046
2,555
1,377
10,030
0
65,524
L
Sun Wukong
Tauttr
Sun Wukong
3,218
974
0
1,072
11,174
5,300
0
3,556
7,292
0
37,665
L
Agni
boubak
Agni
8,242
126
0
2,406
10,978
3,867
0
1,863
8,870
51,819
0
W
Xbalanque
harderonfire
Xbalanque
8,080
3,743
0
3,045
15,037
5,614
1,386
5,058
9,423
0
76,140
W
Chernobog
kokasa
Chernobog
15,737
10,027
0
5,563
13,902
6,498
1,945
5,648
8,236
0
53,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,454
Gold Earned
53,263
346
Minions Killed
535
0
Camps Cleared
0
1,693,522
Distance Traveled
1,835,614
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,513
476
108
5
0
310,690
2
W
Ymir
10,050
503
70
4
0
368,905
0
L
Kali
7,656
383
42
2
0
352,646
0
W
Hades
9,755
488
95
5
0
371,087
1
L
Ares
8,936
447
27
1
0
343,169
6
W
Bakasura
12,086
604
153
8
0
438,922
3
L
Sun Wukong
8,482
424
66
3
0
317,297
2
L
Agni
8,867
443
103
5
0
369,720
0
W
Xbalanque
10,771
539
133
7
0
325,300
0
W
Chernobog
10,601
530
84
4
0
331,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role