Player Matchup

Bellona
Bellona
AmerikanOtaku
Bellona
Level 21
God Stats
7W - 8L
1,232 SR
Queue Stats
184W - 165L
1,803 Elo+
Solo
Ah Puch
Ah Puch
CuriousMaat
Ah Puch
Level 18
God Stats
3W - 2L
1,756 SR
Queue Stats
260W - 237L
1,591 Elo+
Solo
Neith
Neith
Optimus971a
Neith
Level 6
God Stats
5W - 4L
1,809 SR
Queue Stats
7W - 5L
1,678 Elo+
Solo
Ymir
Ymir
QwErT丶
Ymir
Level 23
God Stats
11W - 10L
1,613 SR
Queue Stats
162W - 160L
1,600 Elo+
Solo
Serqet
Serqet
Synical_Fiend
Serqet
Level 13
God Stats
1W - 2L
1,252 SR
Queue Stats
118W - 137L
1,573 Elo+
Solo
Team Averages
Level 16
1,532 SR
1,649 Elo+

VS

Team Averages
Level 24
1,576 SR
1,682 Elo+
Cthulhu
Cthulhu
BOAxLUCIANO 7
Cthulhu
Level 30
God Stats
89W - 94L
1,423 SR
Queue Stats
414W - 449L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
IComeQuick5144
Gilgamesh
Level 18
God Stats
69W - 50L
1,554 SR
Queue Stats
209W - 221L
1,581 Elo+
Solo
Chronos
Chronos
Montum
Chronos
Level 27
God Stats
5W - 1L
1,737 SR
Queue Stats
27W - 16L
1,863 Elo+
Party 1
Thoth
Thoth
Not Susano9752
Thoth
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,833 Elo+
Party 1
Danzaburou
Danzaburou
Thelas310
Danzaburou
Level 26
God Stats
3W - 1L
1,667 SR
Queue Stats
5W - 3L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
7 / 10 / 6
11,426
1,143
16,504
24,314
17,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
CuriousMaat
Ah Puch
16
2 / 4 / 5
10,334
1,033
13,972
8,229
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 5
8,777
878
5,740
7,210
2,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
16
1 / 7 / 7
9,747
975
10,279
21,218
24,758
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 7 / 3
9,724
972
6,070
13,295
6,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

128

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 3 / 19
10,208
1,021
10,207
17,858
15,398
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
IComeQuick5144
Gilgamesh
17
1 / 1 / 16
10,186
1,019
6,519
6,269
2,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Montum
Chronos
18
10 / 4 / 21
12,299
1,230
19,748
14,730
5,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
14 / 2 / 11
13,328
1,333
20,371
7,262
2,668
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Thelas310
Danzaburou
17
5 / 4 / 16
11,100
1,110
12,651
12,910
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
116
14
Kills
33
33
Deaths
14
26
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Bellona
7
10
6
1
W
Cthulhu
3
3
19
4.17
L
Ah Puch
CuriousMaat
Ah Puch
2
4
5
1.13
W
Gilgamesh
IComeQuick5144
Gilgamesh
1
1
16
9
W
Chronos
Montum
Chronos
10
4
21
5.13
W
14
2
11
9.75
L
1
5
5
0.7
L
Ymir
1
7
7
0.64
L
3
7
3
0.64
W
Danzaburou
Thelas310
Danzaburou
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,565
Damage
69,496
74,266
Taken
59,029
53,926
Mitigated
31,367
4,673
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
16,504
8,486
402
2,886
24,314
17,559
0
17,052
6,987
0
23,941
W
Cthulhu
10,207
477
0
45
17,858
15,398
0
7,500
9,985
27,940
0
L
Ah Puch
CuriousMaat
Ah Puch
13,972
365
0
869
8,229
2,634
0
6,390
1,721
46,612
0
W
Gilgamesh
IComeQuick5144
Gilgamesh
6,519
1,484
0
1,040
6,269
2,524
0
2,504
3,637
0
30,097
W
Chronos
Montum
Chronos
19,748
6,280
0
1,139
14,730
5,895
0
6,677
7,573
25,986
0
W
20,371
398
178
1,366
7,262
2,668
0
2,013
5,189
38,040
0
L
5,740
3,102
0
516
7,210
2,307
0
5,276
1,828
0
13,091
L
Ymir
10,279
1,181
0
0
21,218
24,758
0
12,566
8,438
17,859
0
L
6,070
1,295
0
0
13,295
6,668
0
8,173
4,966
688
15,023
W
Danzaburou
Thelas310
Danzaburou
12,651
5,547
0
2,603
12,910
4,882
0
5,127
6,920
0
29,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,008
Gold Earned
57,121
172
Minions Killed
182
3
Camps Cleared
13
835,172
Distance Traveled
993,685
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,426
1,143
17
2
0
174,946
2
W
Cthulhu
10,208
1,021
30
3
2
231,092
0
L
Ah Puch
10,334
1,033
86
9
3
178,577
0
W
Gilgamesh
10,186
1,019
33
3
9
208,447
3
W
Chronos
12,299
1,230
19
2
0
183,391
0
W
Thoth
13,328
1,333
49
5
0
207,705
0
L
Neith
8,777
878
18
2
0
108,585
1
L
Ymir
9,747
975
19
2
0
185,057
0
L
Serqet
9,724
972
32
3
0
188,007
0
W
Danzaburou
11,100
1,110
51
5
2
163,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role