Player Matchup

Bacchus
Bacchus
Davidatorix
Bacchus
Level 89
God Stats
15W - 10L
1,169 SR
Queue Stats
276W - 294L
1,476 Elo+
Solo
Olorun
Olorun
Swaxøø
Olorun
Level 85
God Stats
15W - 14L
1,464 SR
Queue Stats
85W - 94L
1,410 Elo+
Solo
Pele
Pele
Usableorphan1
Pele
Level 42
God Stats
4W - 3L
1,638 SR
Queue Stats
12W - 18L
1,406 Elo+
Solo
Ravana
Ravana
Zantako
Ravana
Level 109
God Stats
18W - 25L
1,423 SR
Queue Stats
765W - 739L
1,516 Elo+
Solo
Chernobog
Chernobog
qupolo
Chernobog
Level 45
God Stats
8W - 8L
1,479 SR
Queue Stats
73W - 79L
1,391 Elo+
Solo
Team Averages
Level 74
1,434 SR
1,440 Elo+

VS

Team Averages
Level 56
1,618 SR
1,341 Elo+
Skadi
Skadi
Abledubiel
Skadi
Level 16
God Stats
10W - 9L
1,557 SR
Queue Stats
23W - 27L
1,358 Elo+
Party 2
Mercury
Mercury
DarthAna
Mercury
Level 29
God Stats
3W - 5L
1,212 SR
Queue Stats
61W - 107L
1,237 Elo+
Party 1
Freya
Freya
MoroccanHunter
Freya
Level 67
God Stats
4W - 2L
1,846 SR
Queue Stats
454W - 447L
1,452 Elo+
Solo
Amaterasu
Amaterasu
SyaKKuyS
Amaterasu
Level 47
God Stats
5W - 1L
1,975 SR
Queue Stats
134W - 248L
1,266 Elo+
Party 1
Khepri
Khepri
jawa12
Khepri
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Davidatorix
Bacchus
14
1 / 1 / 11
9,767
514
6,621
12,831
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Swaxøø
Olorun
18
4 / 6 / 13
11,780
620
11,541
16,028
6,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
13 / 1 / 9
12,106
637
15,925
12,983
6,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
Zantako
Ravana
18
7 / 0 / 4
11,775
620
11,265
7,339
4,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
qupolo
Chernobog
15
1 / 4 / 3
9,786
515
5,972
13,122
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
5 / 5 / 3
9,535
502
13,739
13,752
5,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
DarthAna
Mercury
15
2 / 5 / 4
9,061
477
3,452
13,742
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 5 / 4
8,603
453
8,580
11,118
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
SyaKKuyS
Amaterasu
15
2 / 7 / 2
8,861
466
2,404
13,856
8,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
jawa12
Khepri
14
1 / 4 / 5
8,847
466
7,273
16,428
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
26
Kills
12
12
Deaths
26
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Skadi
5
5
3
1.3
L
Mercury
DarthAna
Mercury
2
5
4
0.8
W
Bacchus
Davidatorix
Bacchus
1
1
11
6.5
L
2
5
4
0.8
W
Olorun
Swaxøø
Olorun
4
6
13
1.75
L
Amaterasu
SyaKKuyS
Amaterasu
2
7
2
0.43
W
13
1
9
17.5
W
Ravana
Zantako
Ravana
7
0
4
9
L
Khepri
jawa12
Khepri
1
4
5
0.88
W
Chernobog
qupolo
Chernobog
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,324
Damage
35,448
62,303
Taken
68,896
38,241
Mitigated
40,113
19,834
Healing
11,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
13,739
6,777
0
2,281
13,752
5,377
545
5,989
7,763
0
60,550
L
Mercury
DarthAna
Mercury
3,452
915
0
0
13,742
5,390
0
1,108
12,634
0
63,801
W
Bacchus
Davidatorix
Bacchus
6,621
448
0
1,779
12,831
15,714
157
3,005
9,826
23,032
0
L
8,580
2,869
0
3,218
11,118
5,051
0
3,301
7,817
45,286
3,136
W
Olorun
Swaxøø
Olorun
11,541
8,588
218
6,243
16,028
6,595
629
6,439
9,564
79,618
0
L
Amaterasu
SyaKKuyS
Amaterasu
2,404
756
0
1,915
13,856
8,870
620
1,739
12,117
0
37,415
W
15,925
3,941
0
3,654
12,983
6,476
840
670
12,288
0
86,632
W
Ravana
Zantako
Ravana
11,265
2,928
0
4,276
7,339
4,933
1,692
1,561
5,656
0
78,634
L
Khepri
jawa12
Khepri
7,273
620
324
3,645
16,428
15,425
156
6,025
10,403
29,999
0
W
Chernobog
qupolo
Chernobog
5,972
3,376
0
3,664
13,122
4,523
60
3,772
9,325
0
60,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,214
Gold Earned
44,907
569
Minions Killed
409
0
Camps Cleared
0
1,769,175
Distance Traveled
1,734,499
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,535
502
90
5
0
318,687
1
L
Mercury
9,061
477
117
6
0
404,957
0
W
Bacchus
9,767
514
31
2
0
386,238
4
L
Freya
8,603
453
81
4
0
314,654
2
W
Olorun
11,780
620
129
7
0
297,792
4
L
Amaterasu
8,861
466
86
5
0
358,181
9
W
Pele
12,106
637
138
7
0
402,830
2
W
Ravana
11,775
620
152
8
0
362,330
1
L
Khepri
8,847
466
35
2
0
338,020
3
W
Chernobog
9,786
515
119
6
0
319,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role