Player Matchup

Geb
Geb
Platinum V
CelticThunder69
Geb
Platinum V
Level 136
God Stats
8W - 8L
1,399 SR
Queue Stats
95W - 84L
1,688 MMR
Solo
Nemesis
Nemesis
Silver I
Rαgnαr
Nemesis
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum V
ShadowFury89
Chang'e
Platinum V
Level 160
God Stats
4W - 1L
1,981 SR
Queue Stats
78W - 73L
1,748 MMR
Solo
Hou Yi
Hou Yi
Platinum V
juliangamer399
Hou Yi
Platinum V
Level 158
God Stats
3W - 3L
1,467 SR
Queue Stats
71W - 63L
1,720 MMR
Solo
Tyr
Tyr
Gold I
lnting
Tyr
Gold I
Level 59
God Stats
5W - 4L
1,675 SR
Queue Stats
292W - 290L
1,646 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,604 SR
1,660 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 97
1,718 SR
1,686 MMR
Anhur
Anhur
Platinum V
Flopsie
Anhur
Platinum V
Level 38
God Stats
4W - 1L
1,685 SR
Queue Stats
34W - 21L
1,871 MMR
Party 1
Serqet
Serqet
Gold II
Kercerbero
Serqet
Gold II
Level 120
God Stats
9W - 5L
1,658 SR
Queue Stats
104W - 107L
1,590 MMR
Solo
Aphrodite
Aphrodite
Platinum III
RoknRollButWhole
Aphrodite
Platinum III
Level 157
God Stats
37W - 16L
1,793 SR
Queue Stats
203W - 196L
1,754 MMR
Solo
Fafnir
Fafnir
Gold II
Whiteracon
Fafnir
Gold II
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
1,717 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Woolfungis
Sun Wukong
Gold V
Level 129
God Stats
4W - 2L
1,952 SR
Queue Stats
198W - 203L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 8
11,925
477
6,588
25,473
22,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Rαgnαr
Nemesis
20
11 / 5 / 8
13,727
549
19,506
24,793
11,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
ShadowFury89
Chang'e
20
6 / 5 / 3
13,109
524
21,789
22,802
8,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 7 / 5
12,150
486
17,162
25,001
8,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
lnting
Tyr
20
6 / 4 / 6
13,933
557
17,839
25,976
34,487
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
TiamatGuan YuAthenaSetTsukuyomi

VS

Bans
ApolloKing ArthurRatatoskrSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flopsie
Anhur
20
8 / 4 / 12
15,979
639
30,865
30,857
14,573
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Kercerbero
Serqet
20
5 / 8 / 11
14,013
561
12,580
22,884
12,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
20
9 / 4 / 7
15,355
614
18,387
16,135
8,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Whiteracon
Fafnir
18
2 / 4 / 16
14,308
572
15,230
26,627
36,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
Woolfungis
Sun Wukong
19
3 / 6 / 7
13,730
549
15,657
26,045
28,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
80
26
Kills
27
27
Deaths
26
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
W
Anhur
Flopsie
Anhur
8
4
12
3.5
W
Serqet
Kercerbero
Serqet
5
8
11
1.31
W
Aphrodite
9
4
7
3.13
L
Nemesis
Rαgnαr
Nemesis
11
5
8
3
L
Chang'e
ShadowFury89
Chang'e
6
5
3
1.5
W
Fafnir
Whiteracon
Fafnir
2
4
16
2.5
W
Sun Wukong
Woolfungis
Sun Wukong
3
6
7
1.08
L
2
7
5
0.64
L
Tyr
lnting
Tyr
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,884
Damage
92,719
124,045
Taken
122,548
85,657
Mitigated
100,654
37,190
Healing
52,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,588
1,157
0
2,836
25,473
22,540
192
9,201
15,356
24,962
0
W
Anhur
Flopsie
Anhur
30,865
21,950
0
13,719
30,857
14,573
10,586
4,943
25,806
0
133,952
W
Serqet
Kercerbero
Serqet
12,580
1,441
0
5,377
22,884
12,334
2,304
5,826
16,892
0
77,471
W
Aphrodite
18,387
1,579
10,103
9,930
16,135
8,869
1,051
5,352
10,491
96,831
0
L
Nemesis
Rαgnαr
Nemesis
19,506
9,616
0
2,471
24,793
11,881
205
5,168
18,898
0
106,921
L
Chang'e
ShadowFury89
Chang'e
21,789
1,631
3,286
8,872
22,802
8,236
0
7,243
15,244
114,999
0
W
Fafnir
Whiteracon
Fafnir
15,230
4,452
0
6,802
26,627
36,608
1,046
7,849
18,088
31,314
0
W
Sun Wukong
Woolfungis
Sun Wukong
15,657
3,376
0
6,376
26,045
28,270
751
5,005
20,572
0
82,432
L
17,162
7,669
0
9,039
25,001
8,513
468
5,343
19,129
0
107,018
L
Tyr
lnting
Tyr
17,839
2,365
0
10,686
25,976
34,487
9
5,430
19,170
0
96,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,844
Gold Earned
73,385
719
Minions Killed
615
0
Camps Cleared
0
2,312,933
Distance Traveled
2,390,181
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,925
477
20
1
0
451,269
3
W
Anhur
15,979
639
162
6
0
413,214
3
W
Serqet
14,013
561
117
5
0
508,130
2
W
Aphrodite
15,355
614
177
7
0
479,664
5
L
Nemesis
13,727
549
143
6
0
521,933
2
L
Chang'e
13,109
524
200
8
0
450,321
5
W
Fafnir
14,308
572
20
1
0
480,775
6
W
Sun Wukong
13,730
549
139
6
0
508,398
10
L
Hou Yi
12,150
486
166
7
0
368,291
10
L
Tyr
13,933
557
190
8
0
521,119
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role