Player Matchup

Gilgamesh
Gilgamesh
Jinkiyatsu
Gilgamesh
Level 31
God Stats
14W - 9L
1,761 SR
Queue Stats
112W - 100L
1,580 Elo+
Solo
Raijin
Raijin
Miishilo
Raijin
Level 83
God Stats
18W - 15L
1,677 SR
Queue Stats
332W - 321L
1,554 Elo+
Party 1
Cerberus
Cerberus
MotiionSiikness
Cerberus
Level 106
God Stats
12W - 15L
1,518 SR
Queue Stats
488W - 468L
1,536 Elo+
Party 1
Izanami
Izanami
TooBlazedToPlay
Izanami
Level 64
God Stats
113W - 76L
1,669 SR
Queue Stats
162W - 139L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
XoMoNstErS
Cthulhu
Level 21
God Stats
4W - 3L
1,488 SR
Queue Stats
6W - 3L
1,630 Elo+
Party 1
Team Averages
Level 61
1,622 SR
1,578 Elo+

VS

Team Averages
Level 59
1,658 SR
1,624 Elo+
Yemoja
Yemoja
FairyXking
Yemoja
Level 107
God Stats
26W - 3L
1,824 SR
Queue Stats
104W - 44L
1,720 Elo+
Party 2
Set
Set
Leoxgom96
Set
Level 76
God Stats
47W - 51L
1,501 SR
Queue Stats
635W - 702L
1,409 Elo+
Solo
Sol
Sol
MaskedPlayerX4
Sol
Level 49
God Stats
3W - 6L
1,294 SR
Queue Stats
32W - 29L
1,624 Elo+
Party 3
Tiamat
Tiamat
YoThatsCringe
Tiamat
Level 22
God Stats
62W - 18L
1,903 SR
Queue Stats
204W - 92L
1,694 Elo+
Party 2
Thor
Thor
upperspace
Thor
Level 40
God Stats
1W - 1L
1,768 SR
Queue Stats
121W - 90L
1,672 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jinkiyatsu
Gilgamesh
16
8 / 4 / 3
9,984
587
11,568
12,065
5,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Miishilo
Raijin
15
2 / 5 / 7
9,099
535
7,225
9,150
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
17
5 / 1 / 1
10,300
606
9,826
15,351
13,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 5
9,366
551
8,710
9,213
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
XoMoNstErS
Cthulhu
13
3 / 1 / 10
8,825
519
5,722
10,584
7,089
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FairyXking
Yemoja
12
1 / 4 / 11
8,156
480
4,843
10,796
8,930
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 5 / 2
8,297
488
6,602
14,086
8,973
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 4
8,792
517
9,747
10,982
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
7 / 5 / 4
10,086
593
12,889
12,463
7,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 1
8,495
500
5,496
11,568
3,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
37
21
Kills
15
15
Deaths
21
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
FairyXking
Yemoja
1
4
11
1.63
W
Gilgamesh
Jinkiyatsu
Gilgamesh
8
4
3
2.38
L
2
5
2
0.6
L
2
4
4
1
W
Raijin
Miishilo
Raijin
2
5
7
1.1
W
Cerberus
5
1
1
5.5
W
3
4
5
1.38
W
Cthulhu
XoMoNstErS
Cthulhu
3
1
10
8
L
7
5
4
1.8
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,051
Damage
39,577
56,363
Taken
59,895
32,862
Mitigated
31,292
17,003
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
FairyXking
Yemoja
4,843
1,248
1,708
2,052
10,796
8,930
28
3,457
7,227
16,910
0
W
Gilgamesh
Jinkiyatsu
Gilgamesh
11,568
3,920
0
3,586
12,065
5,523
214
3,680
8,385
0
65,569
L
6,602
3,810
0
2,372
14,086
8,973
0
6,005
8,001
0
46,611
L
9,747
4,287
0
3,014
10,982
2,262
2,432
4,939
6,001
59,923
0
W
Raijin
Miishilo
Raijin
7,225
1,113
0
1,405
9,150
3,153
0
4,438
4,712
53,455
0
W
Cerberus
9,826
460
0
5,815
15,351
13,977
0
6,266
9,085
75,114
0
W
8,710
5,871
0
3,431
9,213
3,120
2,888
6,284
2,929
0
61,144
W
Cthulhu
XoMoNstErS
Cthulhu
5,722
469
459
2,307
10,584
7,089
77
6,811
3,773
19,306
0
L
12,889
1,811
147
3,454
12,463
7,738
484
4,358
7,897
66,657
0
L
5,496
2,274
0
1,715
11,568
3,389
0
3,430
7,996
0
48,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,574
Gold Earned
43,826
559
Minions Killed
451
0
Camps Cleared
0
1,568,798
Distance Traveled
1,479,066
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,156
480
23
1
0
279,220
5
W
Gilgamesh
9,984
587
112
7
0
312,740
0
L
Set
8,297
488
107
6
0
250,527
1
L
Sol
8,792
517
112
7
0
291,569
0
W
Raijin
9,099
535
133
8
0
306,514
4
W
Cerberus
10,300
606
178
10
0
316,765
6
W
Izanami
9,366
551
115
7
0
285,508
2
W
Cthulhu
8,825
519
21
1
0
347,271
5
L
Tiamat
10,086
593
123
7
0
327,848
1
L
Thor
8,495
500
86
5
0
329,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role