Player Matchup

Zeus
Zeus
FTGQuarin
Zeus
Level 21
God Stats
2W - 1L
1,639 SR
Queue Stats
3W - 4L
1,699 Elo+
Party 3
Izanami
Izanami
Kyannu
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,626 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sxinks
Tsukuyomi
Level 18
God Stats
6W - 4L
1,462 SR
Queue Stats
33W - 45L
1,319 Elo+
Party 2
Loki
Loki
Zxinks
Loki
Level 29
God Stats
1W - 0L
1,205 SR
Queue Stats
5W - 7L
1,277 Elo+
Party 2
Chang'e
Chang'e
iTSMORPH1NT1ME
Chang'e
Level 29
God Stats
2W - 3L
1,281 SR
Queue Stats
296W - 368L
1,437 Elo+
Solo
Team Averages
Level 25
1,418 SR
1,472 Elo+

VS

Team Averages
Level 11
1,406 SR
1,268 Elo+
Ra
Ra
Bertskiski
Ra
Level 11
God Stats
0W - 2L
1,261 SR
Queue Stats
19W - 26L
1,233 Elo+
Party 1
Neith
Neith
NoToastfoU
Neith
Level 6
God Stats
35W - 30L
1,402 SR
Queue Stats
37W - 32L
1,395 Elo+
Solo
Set
Set
Tozri
Set
Level 11
God Stats
9W - 15L
1,381 SR
Queue Stats
22W - 28L
1,277 Elo+
Party 1
Mercury
Mercury
recklesslove37
Mercury
Level 21
God Stats
1W - 4L
1,487 SR
Queue Stats
33W - 44L
1,392 Elo+
Solo
Fenrir
Fenrir
very6651
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,046 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 5 / 1
10,443
550
6,860
7,327
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Kyannu
Izanami
18
5 / 3 / 6
10,811
569
12,364
11,828
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Sxinks
Tsukuyomi
17
4 / 7 / 2
11,027
580
10,307
14,315
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
Zxinks
Loki
16
6 / 4 / 10
10,210
537
11,449
13,606
4,823
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

18
12 / 3 / 5
12,091
636
12,379
17,601
6,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 6
8,943
471
7,114
12,690
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
16
8 / 6 / 3
10,056
529
10,535
18,917
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
Tozri
Set
17
5 / 5 / 4
10,076
530
7,731
14,437
5,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
1 / 4 / 6
8,303
437
2,684
11,106
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
very6651
Fenrir
13
4 / 9 / 5
8,850
466
5,923
14,685
5,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
44
32
Kills
20
22
Deaths
32
24
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
W
Zeus
5
5
1
1.1
W
Izanami
Kyannu
Izanami
5
3
6
2.67
L
Neith
8
6
3
1.58
W
Tsukuyomi
Sxinks
Tsukuyomi
4
7
2
0.71
L
Set
Tozri
Set
5
5
4
1.4
W
Loki
Zxinks
Loki
6
4
10
2.75
W
12
3
5
4.83
L
1
4
6
1
L
Fenrir
very6651
Fenrir
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,359
Damage
33,987
64,677
Taken
71,835
23,040
Mitigated
25,687
20,596
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,114
1,478
529
692
12,690
4,187
494
3,178
9,236
40,623
0
W
Zeus
6,860
1,294
0
877
7,327
1,491
1,915
394
6,913
36,918
0
W
Izanami
Kyannu
Izanami
12,364
8,553
0
4,452
11,828
4,812
1,192
1,464
10,274
0
71,324
L
Neith
10,535
4,496
0
6,451
18,917
6,483
0
6,733
11,754
0
65,594
W
Tsukuyomi
Sxinks
Tsukuyomi
10,307
2,827
0
3,013
14,315
5,358
5,696
322
13,953
0
70,592
L
Set
Tozri
Set
7,731
3,119
0
3,866
14,437
5,810
730
3,985
10,288
0
50,745
W
Loki
Zxinks
Loki
11,449
6,237
372
3,108
13,606
4,823
202
1,210
12,304
0
53,603
W
12,379
1,161
525
8,249
17,601
6,556
1,343
3,151
14,119
73,860
0
L
2,684
274
0
2,801
11,106
3,663
0
1,277
9,733
0
30,096
L
Fenrir
very6651
Fenrir
5,923
3,308
0
1,285
14,685
5,544
133
2,901
11,585
0
15,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,582
Gold Earned
46,228
525
Minions Killed
348
0
Camps Cleared
0
1,682,526
Distance Traveled
1,588,224
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,943
471
69
4
0
323,601
0
W
Zeus
10,443
550
63
3
0
326,509
2
W
Izanami
10,811
569
127
7
0
337,920
2
L
Neith
10,056
529
107
6
0
294,134
0
W
Tsukuyomi
11,027
580
137
7
0
352,077
2
L
Set
10,076
530
97
5
0
341,096
0
W
Loki
10,210
537
65
3
0
333,482
6
W
Chang'e
12,091
636
133
7
0
332,538
0
L
Mercury
8,303
437
58
3
0
321,239
4
L
Fenrir
8,850
466
17
1
0
308,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role