Player Matchup

Cthulhu
Cthulhu
Brenzie
Cthulhu
Level 18
God Stats
19W - 8L
1,732 SR
Queue Stats
274W - 157L
1,638 Elo+
Party 1
Chang'e
Chang'e
InnuaxGrin
Chang'e
Level 20
God Stats
4W - 3L
1,616 SR
Queue Stats
142W - 89L
1,622 Elo+
Party 1
King Arthur
King Arthur
Roseboy
King Arthur
Level 148
God Stats
32W - 13L
1,641 SR
Queue Stats
578W - 283L
1,678 Elo+
Party 1
Nu Wa
Nu Wa
WithoutStrategy
Nu Wa
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 70L
1,659 Elo+
Party 1
Gilgamesh
Gilgamesh
iAsper
Gilgamesh
Level 143
God Stats
17W - 6L
1,703 SR
Queue Stats
324W - 134L
1,752 Elo+
Party 1
Team Averages
Level 77
1,638 SR
1,670 Elo+

VS

Team Averages
Level 60
1,628 SR
1,518 Elo+
Gilgamesh
Gilgamesh
Balenclagus
Gilgamesh
Level 146
God Stats
5W - 6L
1,442 SR
Queue Stats
80W - 88L
1,442 Elo+
Party 2
Medusa
Medusa
DEBOxLvbo
Medusa
Level 52
God Stats
3W - 6L
1,729 SR
Queue Stats
81W - 57L
1,558 Elo+
Party 3
Cerberus
Cerberus
IDannyFantum
Cerberus
Level 18
God Stats
60W - 34L
1,652 SR
Queue Stats
61W - 38L
1,619 Elo+
Party 3
Ah Puch
Ah Puch
WolfWasKrule
Ah Puch
Level 66
God Stats
9W - 6L
1,842 SR
Queue Stats
98W - 97L
1,513 Elo+
Party 3
Hel
Hel
cheechmaryn
Hel
Level 19
God Stats
36W - 36L
1,476 SR
Queue Stats
55W - 63L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brenzie
Cthulhu
20
4 / 5 / 25
14,011
1,168
12,073
18,961
17,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
InnuaxGrin
Chang'e
18
3 / 5 / 19
12,009
1,001
11,086
15,128
5,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Roseboy
King Arthur
20
12 / 4 / 25
15,126
1,261
32,796
25,769
35,397
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 3 / 23
12,322
1,027
18,029
8,277
3,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
iAsper
Gilgamesh
20
21 / 3 / 15
16,982
1,415
44,680
22,756
18,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

162

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Balenclagus
Gilgamesh
19
7 / 10 / 11
13,857
1,155
25,137
34,882
17,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
DEBOxLvbo
Medusa
19
4 / 7 / 12
13,262
1,105
18,987
19,401
8,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
IDannyFantum
Cerberus
19
2 / 5 / 12
11,924
994
9,618
26,708
23,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
WolfWasKrule
Ah Puch
19
3 / 9 / 12
12,820
1,068
23,391
21,535
8,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 13 / 10
12,257
1,021
7,516
22,078
11,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
77
44
Kills
20
20
Deaths
44
107
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Balenclagus
Gilgamesh
7
10
11
1.25
W
Cthulhu
Brenzie
Cthulhu
4
5
25
3.3
L
Medusa
DEBOxLvbo
Medusa
4
7
12
1.43
L
Cerberus
IDannyFantum
Cerberus
2
5
12
1.6
W
Chang'e
InnuaxGrin
Chang'e
3
5
19
2.5
W
King Arthur
Roseboy
King Arthur
12
4
25
6.13
W
4
3
23
5.17
L
Ah Puch
WolfWasKrule
Ah Puch
3
9
12
1
L
4
13
10
0.69
W
Gilgamesh
iAsper
Gilgamesh
21
3
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,664
Damage
84,649
90,891
Taken
124,604
79,838
Mitigated
69,209
12,729
Healing
15,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Balenclagus
Gilgamesh
25,137
7,886
0
646
34,882
17,208
0
14,811
19,787
0
58,525
W
Cthulhu
Brenzie
Cthulhu
12,073
1,224
1,609
1,294
18,961
17,426
0
9,318
9,643
29,625
0
L
Medusa
DEBOxLvbo
Medusa
18,987
9,421
0
1,306
19,401
8,232
0
6,029
12,951
0
52,239
L
Cerberus
IDannyFantum
Cerberus
9,618
552
0
1,211
26,708
23,370
0
9,598
16,992
19,935
0
W
Chang'e
InnuaxGrin
Chang'e
11,086
760
4,819
3,578
15,128
5,731
0
7,079
8,049
24,076
0
W
King Arthur
Roseboy
King Arthur
32,796
4,266
0
745
25,769
35,397
0
10,765
15,004
0
49,524
W
18,029
3,741
0
20
8,277
3,254
0
2,847
5,430
43,074
0
L
Ah Puch
WolfWasKrule
Ah Puch
23,391
1,223
0
845
21,535
8,462
0
5,423
16,054
57,517
0
L
7,516
46
7,748
3,950
22,078
11,937
0
7,422
14,504
17,171
0
W
Gilgamesh
iAsper
Gilgamesh
44,680
12,205
0
664
22,756
18,030
0
10,516
12,240
4,304
61,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,450
Gold Earned
64,120
234
Minions Killed
251
5
Camps Cleared
10
1,113,469
Distance Traveled
1,192,716
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,857
1,155
77
6
3
246,117
0
W
Cthulhu
14,011
1,168
33
3
1
209,085
0
L
Medusa
13,262
1,105
53
4
5
244,041
0
L
Cerberus
11,924
994
18
2
0
244,831
0
W
Chang'e
12,009
1,001
40
3
1
205,408
0
W
King Arthur
15,126
1,261
41
3
2
264,246
0
W
Nu Wa
12,322
1,027
58
5
0
181,412
2
L
Ah Puch
12,820
1,068
88
7
0
219,507
0
L
Hel
12,257
1,021
15
1
2
238,220
1
W
Gilgamesh
16,982
1,415
62
5
1
253,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role