Player Matchup

Sun Wukong
Sun Wukong
ENZO-WARFARE11
Sun Wukong
Level 103
God Stats
10W - 9L
1,546 SR
Queue Stats
297W - 246L
1,430 Elo+
Party 3
Kuzenbo
Kuzenbo
KuzenboOrTroIl
Kuzenbo
Level 6
God Stats
7W - 3L
1,730 SR
Queue Stats
7W - 3L
1,516 Elo+
Party 3
Izanami
Izanami
MAD0605
Izanami
Level 126
God Stats
11W - 8L
1,603 SR
Queue Stats
1,222W - 701L
1,571 Elo+
Party 3
Agni
Agni
TVRT_A-Lemes
Agni
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 55L
1,500 Elo+
Solo
Guan Yu
Guan Yu
X_WaLter-Putin_X
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Team Averages
Level 59
1,576 SR
1,503 Elo+

VS

Team Averages
Level 77
1,573 SR
1,417 Elo+
Eset
Eset
Nenloth_
Eset
Level 45
God Stats
2W - 1L
1,795 SR
Queue Stats
13W - 14L
1,331 Elo+
Party 2
Danzaburou
Danzaburou
PowerHaven
Danzaburou
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 200L
1,409 Elo+
Party 2
Hel
Hel
TheGreenDeer
Hel
Level 109
God Stats
98W - 121L
1,450 SR
Queue Stats
467W - 657L
1,374 Elo+
Party 1
Tiamat
Tiamat
ZAYN_MANSOUR
Tiamat
Level 32
God Stats
57W - 69L
1,503 SR
Queue Stats
310W - 412L
1,442 Elo+
Party 1
Gilgamesh
Gilgamesh
mickoblues
Gilgamesh
Level 122
God Stats
7W - 10L
1,615 SR
Queue Stats
395W - 402L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ENZO-WARFARE11
Sun Wukong
16
6 / 0 / 4
9,909
551
8,656
15,677
8,548
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
3 / 1 / 11
10,792
600
6,383
14,022
12,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
MAD0605
Izanami
20
8 / 1 / 0
12,966
720
10,303
9,689
4,063
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 5 / 7
9,733
541
9,282
8,361
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 3 / 7
10,513
584
9,353
12,029
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 9 / 3
7,361
409
5,990
12,132
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PowerHaven
Danzaburou
13
0 / 5 / 1
7,606
423
2,727
10,584
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 5 / 3
7,693
427
3,582
12,355
7,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
13
0 / 6 / 0
8,265
459
9,423
10,651
7,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
mickoblues
Gilgamesh
17
7 / 5 / 2
10,743
597
11,935
14,343
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
30
Kills
10
10
Deaths
30
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ENZO-WARFARE11
Sun Wukong
6
0
4
8
W
3
1
11
8.5
W
Izanami
MAD0605
Izanami
8
1
0
8
L
Eset
2
9
3
0.39
L
Danzaburou
PowerHaven
Danzaburou
0
5
1
0.1
W
3
5
7
1.3
L
1
5
3
0.5
W
10
3
7
4.5
L
Tiamat
0
6
0
0
L
Gilgamesh
mickoblues
Gilgamesh
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,977
Damage
33,657
59,778
Taken
60,065
34,446
Mitigated
27,494
22,307
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ENZO-WARFARE11
Sun Wukong
8,656
656
0
6,572
15,677
8,548
1,193
7,654
7,383
0
52,165
W
6,383
2,111
0
3,202
14,022
12,080
270
4,367
9,344
51,231
0
W
Izanami
MAD0605
Izanami
10,303
7,510
0
6,631
9,689
4,063
4,858
1,580
8,047
0
135,143
L
Eset
5,990
952
0
473
12,132
3,329
754
4,752
7,380
30,179
0
L
Danzaburou
PowerHaven
Danzaburou
2,727
842
0
2,185
10,584
2,789
0
1,337
9,247
0
39,647
W
9,282
799
0
1,170
8,361
2,722
0
1,382
6,875
54,604
0
L
3,582
336
1,426
3,147
12,355
7,285
127
2,347
10,008
21,526
0
W
9,353
777
662
4,070
12,029
7,033
168
2,741
9,134
0
44,208
L
Tiamat
9,423
1,572
0
2,788
10,651
7,299
867
2,529
8,122
49,803
0
L
Gilgamesh
mickoblues
Gilgamesh
11,935
2,773
0
2,180
14,343
6,792
0
4,700
9,643
0
66,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,913
Gold Earned
41,668
605
Minions Killed
418
0
Camps Cleared
0
1,691,389
Distance Traveled
1,622,149
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,909
551
113
6
0
353,216
0
W
Kuzenbo
10,792
600
95
5
0
351,176
2
W
Izanami
12,966
720
233
13
0
288,053
5
L
Eset
7,361
409
70
4
0
301,564
3
L
Danzaburou
7,606
423
80
4
0
329,368
1
W
Agni
9,733
541
86
5
0
339,194
4
L
Hel
7,693
427
34
2
0
330,140
2
W
Guan Yu
10,513
584
78
4
0
359,750
0
L
Tiamat
8,265
459
118
7
0
291,002
3
L
Gilgamesh
10,743
597
116
6
0
370,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role