Player Matchup

Danzaburou
Danzaburou
BENELLi BEBS
Danzaburou
Level 16
God Stats
30W - 22L
1,471 SR
Queue Stats
48W - 41L
1,463 Elo+
Solo
Olorun
Olorun
BLAGAMMA
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,174 Elo+
Solo
Achilles
Achilles
Goobberr
Achilles
Level 27
God Stats
4W - 10L
1,323 SR
Queue Stats
79W - 72L
1,521 Elo+
Party 1
Cerberus
Cerberus
MicCh3ck12
Cerberus
Level 29
God Stats
11W - 4L
1,656 SR
Queue Stats
122W - 129L
1,497 Elo+
Party 1
Sol
Sol
TheMorrigan5730
Sol
Level 28
God Stats
15W - 9L
1,661 SR
Queue Stats
74W - 73L
1,516 Elo+
Party 1
Team Averages
Level 21
1,522 SR
1,434 Elo+

VS

Team Averages
Level 18
1,499 SR
1,421 Elo+
Nu Wa
Nu Wa
Jrawrr
Nu Wa
Level 15
God Stats
20W - 17L
1,500 SR
Queue Stats
95W - 89L
1,404 Elo+
Solo
Medusa
Medusa
Stokedsmokerz
Medusa
Level 22
God Stats
42W - 35L
1,480 SR
Queue Stats
46W - 41L
1,375 Elo+
Party 2
Cabrakan
Cabrakan
danielmj
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 69L
1,520 Elo+
Solo
Poseidon
Poseidon
xxPappaBlayzexx
Poseidon
Level 8
God Stats
9W - 7L
1,471 SR
Queue Stats
11W - 15L
1,330 Elo+
Party 2
Arachne
Arachne
八千万个基佬同时
Arachne
Level 24
God Stats
61W - 38L
1,544 SR
Queue Stats
128W - 101L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BENELLi BEBS
Danzaburou
16
2 / 7 / 4
10,598
963
10,953
17,623
7,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Olorun
BLAGAMMA
Olorun
15
0 / 11 / 3
9,284
844
2,064
21,046
14,421
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
Goobberr
Achilles
15
3 / 8 / 4
10,306
937
11,213
19,704
8,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
MicCh3ck12
Cerberus
17
1 / 11 / 7
10,391
945
7,630
27,830
38,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 1 / 2
9,884
899
9,773
9,565
3,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jrawrr
Nu Wa
19
5 / 2 / 23
12,022
1,093
13,839
4,396
1,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 2 / 18
10,958
996
15,767
10,100
4,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
danielmj
Cabrakan
18
5 / 2 / 22
11,586
1,053
13,315
13,230
16,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
17
1 / 2 / 15
10,664
969
10,384
5,492
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
22 / 0 / 12
14,137
1,285
31,765
13,212
6,240
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
128
8
Kills
38
38
Deaths
8
20
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BENELLi BEBS
Danzaburou
2
7
4
0.57
L
Olorun
BLAGAMMA
Olorun
0
11
3
0.14
L
Achilles
Goobberr
Achilles
3
8
4
0.63
W
Nu Wa
Jrawrr
Nu Wa
5
2
23
8.25
L
Cerberus
MicCh3ck12
Cerberus
1
11
7
0.41
W
5
2
18
7
L
2
1
2
3
W
Cabrakan
danielmj
Cabrakan
5
2
22
8
W
Poseidon
1
2
15
4.25
W
22
0
12
28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,633
Damage
85,070
95,768
Taken
46,430
72,164
Mitigated
30,795
7,101
Healing
9,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BENELLi BEBS
Danzaburou
10,953
5,863
0
1,088
17,623
7,053
0
7,317
10,188
0
36,479
L
Olorun
BLAGAMMA
Olorun
2,064
1,027
0
718
21,046
14,421
0
5,055
15,883
18,959
0
L
Achilles
Goobberr
Achilles
11,213
4,772
0
339
19,704
8,820
0
9,320
10,176
0
26,783
W
Nu Wa
Jrawrr
Nu Wa
13,839
5,477
117
915
4,396
1,605
0
1,762
2,634
29,627
0
L
Cerberus
MicCh3ck12
Cerberus
7,630
126
0
3,243
27,830
38,860
0
8,168
19,409
33,814
0
W
15,767
8,564
0
1,111
10,100
4,371
0
3,837
6,238
0
23,453
L
9,773
2,048
0
1,713
9,565
3,010
0
6,817
2,574
37,959
0
W
Cabrakan
danielmj
Cabrakan
13,315
1,808
0
539
13,230
16,327
0
5,977
6,967
35,025
0
W
Poseidon
10,384
745
0
310
5,492
2,252
0
2,055
3,437
37,158
0
W
31,765
27,374
0
6,326
13,212
6,240
0
5,592
7,545
0
40,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,463
Gold Earned
59,367
246
Minions Killed
201
2
Camps Cleared
5
854,592
Distance Traveled
1,030,751
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,598
963
44
4
0
184,956
0
L
Olorun
9,284
844
21
2
0
135,274
1
L
Achilles
10,306
937
34
3
1
201,605
0
W
Nu Wa
12,022
1,093
38
3
1
179,761
0
L
Cerberus
10,391
945
73
7
0
153,955
0
W
Medusa
10,958
996
17
2
0
215,360
2
L
Sol
9,884
899
74
7
1
178,802
0
W
Cabrakan
11,586
1,053
50
5
0
189,940
0
W
Poseidon
10,664
969
74
7
1
224,860
0
W
Arachne
14,137
1,285
22
2
3
220,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role