Player Matchup

Horus
Horus
DanceZwifZombyZ
Horus
Level 63
God Stats
35W - 35L
1,576 SR
Queue Stats
104W - 122L
1,370 Elo+
Solo
Chang'e
Chang'e
I ST0RM l
Chang'e
Level 129
God Stats
0W - 2L
1,445 SR
Queue Stats
26W - 26L
1,314 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JDT04ash
Ah Muzen Cab
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
314W - 431L
1,303 Elo+
Solo
Team Averages
Level 86
1,507 SR
1,329 Elo+

VS

Team Averages
Level 95
1,522 SR
1,333 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Djentleman1314
Bacchus
Level 89
God Stats
1W - 6L
1,565 SR
Queue Stats
2W - 13L
1,129 Elo+
Solo
Awilix
Awilix
darknight405
Awilix
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 46L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,792
617
2,616
10,665
4,885
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
I ST0RM l
Chang'e
12
4 / 3 / 1
8,289
754
7,303
10,560
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
JDT04ash
Ah Muzen Cab
10
2 / 2 / 4
7,777
707
2,901
6,146
1,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 9
8,137
740
8,255
4,638
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 6
8,082
735
4,197
7,530
5,668
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
12
6 / 3 / 5
8,850
805
7,871
8,484
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
11
11
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
9
3.25
L
0
6
2
0.17
W
3
1
6
6
L
Chang'e
I ST0RM l
Chang'e
4
3
1
1.5
L
Ah Muzen Cab
JDT04ash
Ah Muzen Cab
2
2
4
2
W
Awilix
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,820
Damage
20,323
27,371
Taken
20,652
9,633
Mitigated
9,609
8,741
Healing
3,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,255
4,434
0
512
4,638
1,233
1,342
1,171
3,389
44,938
0
L
2,616
996
1,368
1,494
10,665
4,885
94
3,864
6,801
0
23,302
W
4,197
536
0
244
7,530
5,668
691
2,097
5,194
11,957
0
L
Chang'e
I ST0RM l
Chang'e
7,303
218
1,523
3,602
10,560
2,786
0
5,866
4,694
43,673
0
L
Ah Muzen Cab
JDT04ash
Ah Muzen Cab
2,901
1,090
62
692
6,146
1,962
192
2,790
3,356
0
18,151
W
Awilix
7,871
2,954
0
2,507
8,484
2,708
952
3,502
4,718
0
22,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,858
Gold Earned
25,069
146
Minions Killed
118
0
Camps Cleared
0
507,974
Distance Traveled
603,776
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,137
740
67
6
0
175,646
0
L
Horus
6,792
617
32
3
0
176,536
0
W
Bacchus
8,082
735
22
2
0
204,672
1
L
Chang'e
8,289
754
74
7
0
201,530
4
L
Ah Muzen Cab
7,777
707
40
4
0
129,908
0
W
Awilix
8,850
805
29
3
0
223,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role