Player Matchup

Fenrir
Fenrir
Hanzr0
Fenrir
Level 23
God Stats
3W - 5L
1,623 SR
Queue Stats
78W - 102L
1,417 Elo+
Party 1
Sun Wukong
Sun Wukong
MARZAE
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
hattrick25
Janus
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 40L
1,477 Elo+
Party 1
Team Averages
Level 17
1,541 SR
1,465 Elo+

VS

Team Averages
Level 81
1,521 SR
1,444 Elo+
Kali
Kali
Healofsteel
Kali
Level 83
God Stats
3W - 3L
1,350 SR
Queue Stats
80W - 90L
1,430 Elo+
Party 2
Gilgamesh
Gilgamesh
Rampageriley
Gilgamesh
Level 155
God Stats
4W - 3L
1,714 SR
Queue Stats
147W - 164L
1,475 Elo+
Party 2
Scylla
Scylla
iAust
Scylla
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hanzr0
Fenrir
15
5 / 6 / 4
10,635
760
8,801
13,090
4,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
MARZAE
Sun Wukong
9
0 / 5 / 2
8,004
572
1,028
8,768
5,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Janus
15
6 / 7 / 4
11,090
792
7,186
10,868
2,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 12
10,644
760
8,362
11,915
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Rampageriley
Gilgamesh
15
12 / 4 / 5
12,344
882
12,349
13,741
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
iAust
Scylla
14
4 / 4 / 11
10,750
768
7,228
9,191
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
11
Kills
18
18
Deaths
12
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Hanzr0
Fenrir
5
6
4
1.17
W
2
4
12
2
L
Sun Wukong
MARZAE
Sun Wukong
0
5
2
0.2
W
Gilgamesh
Rampageriley
Gilgamesh
12
4
5
3.63
L
Janus
6
7
4
1.14
W
Scylla
iAust
Scylla
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,015
Damage
27,939
32,726
Taken
34,847
12,865
Mitigated
16,768
2,453
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Hanzr0
Fenrir
8,801
2,450
0
1,288
13,090
4,704
0
3,242
9,712
0
30,226
W
8,362
3,288
0
4,158
11,915
6,184
1,518
2,074
9,165
0
45,823
L
Sun Wukong
MARZAE
Sun Wukong
1,028
549
0
610
8,768
5,238
0
2,658
5,928
0
5,820
W
Gilgamesh
Rampageriley
Gilgamesh
12,349
3,058
0
700
13,741
7,763
189
3,156
9,919
0
42,838
L
Janus
7,186
277
0
555
10,868
2,923
0
946
9,774
42,450
0
W
Scylla
iAust
Scylla
7,228
1,181
88
1,804
9,191
2,821
1,208
2,104
7,087
44,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,729
Gold Earned
33,738
116
Minions Killed
165
0
Camps Cleared
0
564,477
Distance Traveled
793,505
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,635
760
38
3
0
230,310
3
W
Kali
10,644
760
56
4
0
276,907
3
L
Sun Wukong
8,004
572
14
1
0
130,761
0
W
Gilgamesh
12,344
882
54
4
0
284,104
0
L
Janus
11,090
792
64
5
0
203,406
2
W
Scylla
10,750
768
55
4
0
232,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role