Player Matchup

Anubis
Anubis
ArisenFenrir
Anubis
Level 128
God Stats
1W - 2L
1,535 SR
Queue Stats
37W - 38L
1,603 Elo+
Party 1
Chiron
Chiron
BuckleOP
Chiron
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 47L
1,500 Elo+
Party 2
Athena
Athena
Mariovr002
Athena
Level 107
God Stats
3W - 0L
1,361 SR
Queue Stats
73W - 57L
1,467 Elo+
Party 2
Fenrir
Fenrir
Warwick7788
Fenrir
Level 46
God Stats
7W - 2L
1,777 SR
Queue Stats
38W - 38L
1,617 Elo+
Party 1
Team Averages
Level 103
1,543 SR
1,547 Elo+

VS

Team Averages
Level 117
1,578 SR
1,664 Elo+
Danzaburou
Danzaburou
ASneakySnake
Danzaburou
Level 105
God Stats
3W - 4L
1,673 SR
Queue Stats
46W - 47L
1,703 Elo+
Party 3
Fenrir
Fenrir
Fmoguel
Fenrir
Level 80
God Stats
1W - 1L
1,780 SR
Queue Stats
35W - 51L
1,538 Elo+
Solo
Cthulhu
Cthulhu
GuardianLover456
Cthulhu
Level 126
God Stats
4W - 4L
1,509 SR
Queue Stats
30W - 24L
1,736 Elo+
Party 3
Merlin
Merlin
Iriarte black32
Merlin
Level 158
God Stats
0W - 1L
1,352 SR
Queue Stats
6W - 6L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
5 / 2 / 6
11,136
795
13,185
12,931
8,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
BuckleOP
Chiron
16
2 / 3 / 3
10,379
741
11,397
11,338
4,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Mariovr002
Athena
17
5 / 1 / 7
11,467
819
8,960
18,779
20,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
16
4 / 6 / 4
10,592
757
9,151
13,454
10,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASneakySnake
Danzaburou
16
3 / 5 / 5
10,971
784
12,712
14,086
5,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Fmoguel
Fenrir
16
5 / 6 / 1
10,654
761
6,930
12,550
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
3 / 4 / 3
10,887
778
9,828
18,141
18,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 1 / 5
11,141
796
9,952
7,944
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
16
Kills
12
12
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ASneakySnake
Danzaburou
3
5
5
1.1
W
Anubis
5
2
6
4
W
Chiron
BuckleOP
Chiron
2
3
3
1.17
L
Fenrir
Fmoguel
Fenrir
5
6
1
0.92
L
3
4
3
1.13
L
1
1
5
3.5
W
Athena
Mariovr002
Athena
5
1
7
8.5
W
Fenrir
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,693
Damage
39,422
56,502
Taken
52,721
43,870
Mitigated
33,715
14,575
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ASneakySnake
Danzaburou
12,712
5,864
0
3,445
14,086
5,365
1,663
5,933
8,153
0
41,987
W
Anubis
13,185
438
0
6,647
12,931
8,209
285
4,681
8,250
52,916
0
W
Chiron
BuckleOP
Chiron
11,397
3,476
234
4,405
11,338
4,653
176
5,972
5,366
0
42,544
L
Fenrir
Fmoguel
Fenrir
6,930
970
0
234
12,550
6,719
447
6,736
5,814
0
16,702
L
9,828
457
350
1,591
18,141
18,086
411
6,744
11,397
30,862
0
L
9,952
807
0
1,387
7,944
3,545
520
3,340
4,604
60,473
0
W
Athena
Mariovr002
Athena
8,960
1,842
0
1,424
18,779
20,833
206
6,092
12,687
28,382
0
W
Fenrir
9,151
2,328
0
1,865
13,454
10,175
1,736
3,643
9,811
0
29,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,574
Gold Earned
43,653
232
Minions Killed
267
12
Camps Cleared
9
1,046,886
Distance Traveled
960,168
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,971
784
68
5
5
228,875
3
W
Anubis
11,136
795
79
6
6
262,350
1
W
Chiron
10,379
741
68
5
2
231,521
3
L
Fenrir
10,654
761
21
2
1
224,019
3
L
Cthulhu
10,887
778
53
4
0
264,548
1
L
Merlin
11,141
796
125
9
3
242,726
3
W
Athena
11,467
819
43
3
1
311,413
2
W
Fenrir
10,592
757
42
3
3
241,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role