Player Matchup

Fenrir
Fenrir
Fashioon7
Fenrir
Level 113
God Stats
22W - 18L
1,595 SR
Queue Stats
350W - 358L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
HADES221
Jormungandr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Safer98
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,576 Elo+
Party 1
Olorun
Olorun
belico15
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,765 Elo+
Party 1
Achilles
Achilles
pipeno-alv
Achilles
Level 113
God Stats
6W - 9L
1,423 SR
Queue Stats
190W - 189L
1,528 Elo+
Party 1
Team Averages
Level 68
1,504 SR
1,585 Elo+

VS

Team Averages
Level 73
1,581 SR
1,523 Elo+
Neith
Neith
DroopyEmperor73
Neith
Level 115
God Stats
15W - 10L
1,864 SR
Queue Stats
326W - 310L
1,574 Elo+
Party 2
Bellona
Bellona
KraftMcAndCheese
Bellona
Level 29
God Stats
2W - 2L
1,526 SR
Queue Stats
77W - 78L
1,524 Elo+
Party 2
Arachne
Arachne
MetroChutoy966
Arachne
Level 102
God Stats
8W - 4L
1,500 SR
Queue Stats
229W - 208L
1,513 Elo+
Party 3
Aphrodite
Aphrodite
Specterwookie
Aphrodite
Level 97
God Stats
21W - 13L
1,564 SR
Queue Stats
238W - 207L
1,517 Elo+
Party 3
Hera
Hera
Zuuluu
Hera
Level 24
God Stats
1W - 1L
1,450 SR
Queue Stats
19W - 18L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fashioon7
Fenrir
20
13 / 4 / 5
14,558
520
17,053
26,325
20,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
HADES221
Jormungandr
18
3 / 7 / 5
11,610
415
12,570
22,429
23,805
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Safer98
Neith
18
0 / 7 / 9
11,716
418
6,640
16,062
5,533
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
belico15
Olorun
18
0 / 8 / 4
11,934
426
10,233
20,941
9,241
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
pipeno-alv
Achilles
20
6 / 4 / 6
13,862
495
20,604
29,613
42,072
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 6
13,350
477
21,577
23,092
9,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 6 / 4
13,171
470
11,828
25,923
24,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
12 / 7 / 7
16,602
593
26,204
30,222
19,733
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Specterwookie
Aphrodite
20
5 / 1 / 7
13,668
488
10,972
19,546
13,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hera
Zuuluu
Hera
20
3 / 3 / 9
13,422
479
10,970
10,621
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
63
22
Kills
30
30
Deaths
22
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
5
6
2
L
Fenrir
Fashioon7
Fenrir
13
4
5
3.88
L
Jormungandr
HADES221
Jormungandr
3
7
5
0.79
W
3
6
4
0.83
W
12
7
7
2.21
L
Neith
Safer98
Neith
0
7
9
0.64
W
Aphrodite
Specterwookie
Aphrodite
5
1
7
8.5
W
Hera
Zuuluu
Hera
3
3
9
2.5
L
Olorun
belico15
Olorun
0
8
4
0.25
L
Achilles
pipeno-alv
Achilles
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,100
Damage
81,551
115,370
Taken
109,404
101,024
Mitigated
71,557
33,027
Healing
50,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,577
9,338
0
9,272
23,092
9,349
2,413
6,632
16,360
0
81,182
L
Fenrir
Fashioon7
Fenrir
17,053
3,405
0
10,202
26,325
20,373
0
5,074
21,251
0
127,133
L
Jormungandr
HADES221
Jormungandr
12,570
2,648
1,289
2,568
22,429
23,805
0
6,214
16,215
70,304
0
W
11,828
2,350
0
5,090
25,923
24,783
1,048
1,628
23,645
22,183
51,639
W
26,204
16,225
0
10,082
30,222
19,733
2,144
5,351
24,721
0
139,147
L
Neith
Safer98
Neith
6,640
2,353
0
3,182
16,062
5,533
966
3,763
12,299
0
62,553
W
Aphrodite
Specterwookie
Aphrodite
10,972
1,192
10,464
15,251
19,546
13,714
751
7,104
12,317
79,141
0
W
Hera
Zuuluu
Hera
10,970
2,657
0
770
10,621
3,978
1,252
2,848
7,748
68,577
0
L
Olorun
belico15
Olorun
10,233
3,393
0
6,034
20,941
9,241
4,848
7,785
13,156
70,392
0
L
Achilles
pipeno-alv
Achilles
20,604
6,441
0
9,752
29,613
42,072
0
8,964
20,649
0
115,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,680
Gold Earned
70,213
688
Minions Killed
648
0
Camps Cleared
0
2,418,974
Distance Traveled
2,610,430
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,350
477
94
3
0
476,419
13
L
Fenrir
14,558
520
187
7
0
541,631
3
L
Jormungandr
11,610
415
83
3
0
493,118
1
W
Bellona
13,171
470
124
4
0
485,505
3
W
Arachne
16,602
593
170
6
0
583,162
1
L
Neith
11,716
418
128
5
0
452,664
4
W
Aphrodite
13,668
488
137
5
0
562,854
11
W
Hera
13,422
479
123
4
0
502,490
1
L
Olorun
11,934
426
135
5
0
384,352
1
L
Achilles
13,862
495
155
6
0
547,209
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role