Player Matchup

Ganesha
Ganesha
KumLaoBingBong
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,448 Elo+
Solo
Chernobog
Chernobog
OhAveo
Chernobog
Level 117
God Stats
1W - 0L
1,523 SR
Queue Stats
12W - 11L
1,613 Elo+
Party 2
Neith
Neith
VikingJimmyTTV
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
iHaveKandy
Zhong Kui
Level 27
God Stats
4W - 4L
1,478 SR
Queue Stats
122W - 125L
1,331 Elo+
Solo
Thanatos
Thanatos
shrekislife6969
Thanatos
Level 6
God Stats
5W - 2L
1,707 SR
Queue Stats
10W - 11L
1,424 Elo+
Solo
Team Averages
Level 34
1,542 SR
1,463 Elo+

VS

Team Averages
Level 29
1,441 SR
1,319 Elo+
Cthulhu
Cthulhu
Grīm
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
Intertia
Kukulkan
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Eset
Eset
Schloguy05
Eset
Level 6
God Stats
0W - 2L
1,285 SR
Queue Stats
13W - 18L
1,284 Elo+
Party 1
Bellona
Bellona
Stilllilpeeps
Bellona
Level 5
God Stats
3W - 4L
1,459 SR
Queue Stats
17W - 27L
1,112 Elo+
Party 1
Medusa
Medusa
TakeEmToDaER
Medusa
Level 3
God Stats
2W - 5L
1,464 SR
Queue Stats
14W - 15L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 24
11,136
1,237
10,101
13,787
15,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
OhAveo
Chernobog
20
29 / 3 / 11
14,974
1,664
49,199
15,124
6,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 4 / 15
9,454
1,050
6,227
6,410
2,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
iHaveKandy
Zhong Kui
17
6 / 3 / 13
10,962
1,218
14,907
10,930
8,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
17
11 / 1 / 10
11,376
1,264
14,847
10,378
4,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

295

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grīm
Cthulhu
15
6 / 7 / 4
11,015
1,224
18,665
30,706
28,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Intertia
Kukulkan
15
2 / 8 / 6
9,416
1,046
8,702
13,596
5,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 12 / 7
9,691
1,077
10,309
17,235
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
15
1 / 10 / 7
9,252
1,028
8,222
24,158
22,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
14
0 / 9 / 4
8,476
942
3,463
14,835
6,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
39
46
Kills
11
12
Deaths
46
73
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Grīm
Cthulhu
6
7
4
1.14
L
Kukulkan
Intertia
Kukulkan
2
8
6
0.63
W
0
1
24
12
W
Chernobog
OhAveo
Chernobog
29
3
11
11.5
L
2
12
7
0.46
L
Bellona
1
10
7
0.45
L
Medusa
0
9
4
0.22
W
0
4
15
1.88
W
Zhong Kui
iHaveKandy
Zhong Kui
6
3
13
4.17
W
Thanatos
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,281
Damage
49,361
56,629
Taken
100,530
37,211
Mitigated
68,900
15,430
Healing
4,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Grīm
Cthulhu
18,665
1,289
82
2,024
30,706
28,647
0
6,111
24,595
32,593
0
L
Kukulkan
Intertia
Kukulkan
8,702
2,715
0
0
13,596
5,049
0
4,907
8,689
17,772
0
W
10,101
2,093
0
1,283
13,787
15,156
0
7,970
5,296
19,912
0
W
Chernobog
OhAveo
Chernobog
49,199
40,592
0
2,467
15,124
6,768
0
11,068
3,655
0
76,331
L
10,309
3,163
432
1,334
17,235
6,676
0
4,786
12,449
23,206
0
L
Bellona
8,222
3,666
0
590
24,158
22,256
0
7,831
16,327
0
16,645
L
Medusa
3,463
2,146
0
338
14,835
6,272
0
1,373
13,462
0
19,166
W
6,227
3,227
0
483
6,410
2,172
0
5,417
794
0
13,685
W
Zhong Kui
iHaveKandy
Zhong Kui
14,907
2,974
252
2,628
10,930
8,825
0
5,411
5,172
31,334
0
W
Thanatos
14,847
3,858
0
8,317
10,378
4,290
0
6,357
3,636
0
29,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,902
Gold Earned
47,850
175
Minions Killed
133
7
Camps Cleared
3
806,300
Distance Traveled
710,429
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,015
1,224
39
4
1
186,808
0
L
Kukulkan
9,416
1,046
21
2
0
106,163
0
W
Ganesha
11,136
1,237
1
0
0
183,029
3
W
Chernobog
14,974
1,664
59
7
4
170,341
1
L
Eset
9,691
1,077
28
3
0
127,285
0
L
Bellona
9,252
1,028
14
2
1
165,630
0
L
Medusa
8,476
942
31
3
1
124,543
0
W
Neith
9,454
1,050
22
2
0
98,850
1
W
Zhong Kui
10,962
1,218
50
6
1
132,445
0
W
Thanatos
11,376
1,264
43
5
2
221,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role