Player Matchup

Thor
Thor
Arklander
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,987 Elo+
Solo
Neith
Neith
Bossi_KK
Neith
Level 28
God Stats
5W - 0L
1,904 SR
Queue Stats
73W - 59L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
Lilfatpack
Gilgamesh
Level 29
God Stats
1W - 1L
1,317 SR
Queue Stats
134W - 98L
1,610 Elo+
Solo
Raijin
Raijin
Razortj
Raijin
Level 29
God Stats
2W - 0L
1,745 SR
Queue Stats
76W - 50L
1,706 Elo+
Solo
Ares
Ares
RushARam0
Ares
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 26
1,593 SR
1,671 Elo+

VS

Team Averages
Level 20
1,573 SR
1,631 Elo+
Ah Muzen Cab
Ah Muzen Cab
CaiGarBai
Ah Muzen Cab
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Solo
King Arthur
King Arthur
Cloudnurdz
King Arthur
Level 28
God Stats
1W - 4L
1,570 SR
Queue Stats
133W - 108L
1,643 Elo+
Solo
Rama
Rama
FrostyTiddie
Rama
Level 24
God Stats
1W - 2L
1,773 SR
Queue Stats
44W - 30L
1,626 Elo+
Solo
Sylvanus
Sylvanus
Tsalt
Sylvanus
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 40L
1,620 Elo+
Solo
Scylla
Scylla
terminatorgen001
Scylla
Level 24
God Stats
14W - 15L
1,520 SR
Queue Stats
121W - 116L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
7 / 2 / 2
13,146
626
10,051
15,231
5,963
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Bossi_KK
Neith
16
2 / 5 / 3
10,124
482
6,293
13,906
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Lilfatpack
Gilgamesh
20
4 / 2 / 5
13,207
629
9,125
15,224
8,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Razortj
Raijin
19
11 / 4 / 4
12,614
601
18,297
15,209
5,159
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
16
1 / 8 / 5
10,120
482
6,077
17,318
11,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CaiGarBai
Ah Muzen Cab
4
0 / 4 / 1
6,152
293
108
2,953
747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Cloudnurdz
King Arthur
18
2 / 4 / 2
11,360
541
9,740
15,755
17,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 4 / 3
12,115
577
18,125
16,195
6,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Tsalt
Sylvanus
17
3 / 6 / 13
10,621
506
11,467
18,307
17,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 7 / 1
10,951
521
12,034
15,095
5,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
25
Kills
21
21
Deaths
25
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
7
2
2
4
W
Neith
Bossi_KK
Neith
2
5
3
0.7
L
Ah Muzen Cab
CaiGarBai
Ah Muzen Cab
0
4
1
0.13
L
King Arthur
Cloudnurdz
King Arthur
2
4
2
0.75
L
12
4
3
3.38
W
Gilgamesh
Lilfatpack
Gilgamesh
4
2
5
3.25
W
Raijin
Razortj
Raijin
11
4
4
3.25
W
Ares
1
8
5
0.44
L
Sylvanus
Tsalt
Sylvanus
3
6
13
1.58
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,843
Damage
51,474
76,888
Taken
68,305
36,331
Mitigated
46,975
21,048
Healing
15,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,051
2,318
0
5,703
15,231
5,963
1,206
4,260
10,879
0
102,330
W
Neith
Bossi_KK
Neith
6,293
2,820
243
5,508
13,906
5,123
2,879
4,487
9,355
0
57,345
L
Ah Muzen Cab
CaiGarBai
Ah Muzen Cab
108
0
0
61
2,953
747
0
813
2,140
0
2,050
L
King Arthur
Cloudnurdz
King Arthur
9,740
1,157
0
1,777
15,755
17,783
18
2,212
13,543
0
87,593
L
18,125
14,599
0
5,128
16,195
6,245
2,766
3,722
12,473
0
85,670
W
Gilgamesh
Lilfatpack
Gilgamesh
9,125
2,704
0
1,743
15,224
8,782
1,739
2,456
12,762
4,106
77,344
W
Raijin
Razortj
Raijin
18,297
2,186
324
3,727
15,209
5,159
1,071
8,105
6,792
83,695
0
W
Ares
6,077
735
0
3,800
17,318
11,304
786
3,204
14,070
27,036
0
L
Sylvanus
Tsalt
Sylvanus
11,467
2,150
1,543
5,662
18,307
17,186
393
9,213
9,094
31,329
5,511
L
12,034
1,734
0
1,583
15,095
5,014
632
8,880
6,215
61,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,211
Gold Earned
51,199
631
Minions Killed
474
0
Camps Cleared
0
1,953,649
Distance Traveled
1,540,394
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,146
626
163
8
0
435,233
5
W
Neith
10,124
482
117
6
0
380,753
3
L
Ah Muzen Cab
6,152
293
2
0
0
65,420
0
L
King Arthur
11,360
541
165
8
0
392,323
4
L
Rama
12,115
577
134
6
0
346,397
2
W
Gilgamesh
13,207
629
169
8
0
384,186
1
W
Raijin
12,614
601
146
7
0
352,204
10
W
Ares
10,120
482
36
2
0
401,273
5
L
Sylvanus
10,621
506
46
2
0
360,248
6
L
Scylla
10,951
521
127
6
0
376,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role