Player Matchup

Scylla
Scylla
Bagi
Scylla
Level 128
God Stats
4W - 3L
1,878 SR
Queue Stats
51W - 48L
1,596 Elo+
Party 1
Ymir
Ymir
Jdcolley99
Ymir
Level 124
God Stats
4W - 4L
1,718 SR
Queue Stats
73W - 55L
1,601 Elo+
Party 1
Artemis
Artemis
Priusrangers
Artemis
Level 57
God Stats
22W - 21L
1,632 SR
Queue Stats
43W - 46L
1,529 Elo+
Party 1
Bellona
Bellona
Scoflion
Bellona
Level 89
God Stats
8W - 2L
1,837 SR
Queue Stats
85W - 62L
1,584 Elo+
Party 1
Hun Batz
Hun Batz
aFurBoi
Hun Batz
Level 28
God Stats
1W - 1L
1,813 SR
Queue Stats
42W - 37L
1,604 Elo+
Party 1
Team Averages
Level 85
1,776 SR
1,583 Elo+

VS

Team Averages
Level 81
1,551 SR
1,614 Elo+
Fafnir
Fafnir
CreamSoda6425
Fafnir
Level 68
God Stats
7W - 4L
1,536 SR
Queue Stats
255W - 211L
1,668 Elo+
Party 2
Thanatos
Thanatos
HispanicATheDsco
Thanatos
Level 154
God Stats
10W - 3L
1,521 SR
Queue Stats
384W - 314L
1,720 Elo+
Party 2
Kuzenbo
Kuzenbo
MoldyPickles19
Kuzenbo
Level 100
God Stats
9W - 7L
1,114 SR
Queue Stats
313W - 256L
1,691 Elo+
Party 2
Chiron
Chiron
OctaneTooEz
Chiron
Level 44
God Stats
11W - 8L
1,668 SR
Queue Stats
337W - 297L
1,456 Elo+
Solo
Anubis
Anubis
WanPanMan27727
Anubis
Level 41
God Stats
3W - 1L
1,915 SR
Queue Stats
24W - 30L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bagi
Scylla
14
2 / 8 / 1
8,822
490
4,901
11,399
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 3
8,315
462
4,197
14,581
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Priusrangers
Artemis
14
1 / 3 / 2
8,427
468
5,336
8,532
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Scoflion
Bellona
17
4 / 1 / 1
10,050
558
13,241
17,337
11,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
aFurBoi
Hun Batz
18
2 / 4 / 4
10,620
590
7,016
14,181
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
9,928
552
5,884
9,816
11,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
14 / 2 / 3
12,353
686
17,973
13,342
7,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
0 / 2 / 2
10,324
574
10,836
14,086
16,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
18
2 / 1 / 0
10,693
594
4,753
10,172
3,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 4 / 4
9,042
502
5,734
7,508
3,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
11
Kills
20
20
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bagi
Scylla
2
8
1
0.31
W
2
2
9
3.25
W
14
2
3
7.75
L
2
4
3
0.88
W
0
2
2
0.5
W
Chiron
2
1
0
2
L
Artemis
Priusrangers
Artemis
1
3
2
0.67
L
Bellona
Scoflion
Bellona
4
1
1
4.5
W
2
4
4
1
L
Hun Batz
aFurBoi
Hun Batz
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,691
Damage
45,180
66,030
Taken
54,924
32,121
Mitigated
42,616
18,490
Healing
31,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bagi
Scylla
4,901
452
132
1,365
11,399
2,768
64
2,811
8,588
54,098
0
W
5,884
1,253
0
3,244
9,816
11,645
985
4,013
5,683
20,746
0
W
17,973
5,417
0
15,101
13,342
7,320
0
1,241
12,031
0
95,690
L
4,197
473
0
3,117
14,581
10,314
21
4,999
9,582
30,056
0
W
10,836
3,281
0
4,708
14,086
16,548
42
0
14,086
68,450
0
W
Chiron
4,753
2,049
90
6,097
10,172
3,528
2,132
1,208
8,964
0
89,162
L
Artemis
Priusrangers
Artemis
5,336
2,737
0
1,578
8,532
2,595
1,017
478
8,054
0
43,032
L
Bellona
Scoflion
Bellona
13,241
6,019
0
7,044
17,337
11,800
0
10,369
6,968
0
59,195
W
5,734
346
0
2,676
7,508
3,575
1,990
2,256
5,062
55,580
0
L
Hun Batz
aFurBoi
Hun Batz
7,016
1,686
0
5,254
14,181
4,644
0
3,797
10,384
0
82,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,234
Gold Earned
52,340
488
Minions Killed
560
0
Camps Cleared
0
1,671,189
Distance Traveled
1,711,529
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,822
490
102
6
0
316,500
4
W
Fafnir
9,928
552
30
2
0
318,248
4
W
Thanatos
12,353
686
135
8
0
367,162
2
L
Ymir
8,315
462
51
3
0
328,303
4
W
Kuzenbo
10,324
574
127
7
0
380,581
3
W
Chiron
10,693
594
160
9
0
315,759
4
L
Artemis
8,427
468
80
4
0
303,140
1
L
Bellona
10,050
558
110
6
0
352,510
0
W
Anubis
9,042
502
108
6
0
329,779
4
L
Hun Batz
10,620
590
145
8
0
370,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role