Player Matchup

Sun Wukong
Sun Wukong
Dragonfire451
Sun Wukong
Level 18
God Stats
8W - 1L
1,685 SR
Queue Stats
8W - 8L
1,242 Elo+
Party 1
Cthulhu
Cthulhu
LordSinister692
Cthulhu
Level 18
God Stats
7W - 9L
1,252 SR
Queue Stats
8W - 11L
1,262 Elo+
Party 1
Baron Samedi
Baron Samedi
MellowBerryKushh
Baron Samedi
Level 27
God Stats
50W - 47L
1,467 SR
Queue Stats
236W - 290L
1,355 Elo+
Party 3
Pele
Pele
SweetCherryBlush
Pele
Level 25
God Stats
2W - 4L
1,386 SR
Queue Stats
199W - 253L
1,307 Elo+
Party 3
Fenrir
Fenrir
Topflightkee
Fenrir
Level 13
God Stats
4W - 8L
1,027 SR
Queue Stats
4W - 8L
1,065 Elo+
Party 1
Team Averages
Level 20
1,363 SR
1,246 Elo+

VS

Team Averages
Level 18
1,472 SR
1,261 Elo+
Odin
Odin
Chizmunch
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,472 Elo+
Party 4
Chang'e
Chang'e
Galanthas
Chang'e
Level 23
God Stats
17W - 30L
1,338 SR
Queue Stats
57W - 89L
1,288 Elo+
Solo
Tsukuyomi
Tsukuyomi
GodofWolfBlood
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,080 Elo+
Party 2
Mercury
Mercury
MaximillionD3AD
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,080 Elo+
Party 2
Nemesis
Nemesis
dynomitecentury_
Nemesis
Level 44
God Stats
21W - 25L
1,522 SR
Queue Stats
32W - 53L
1,383 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragonfire451
Sun Wukong
20
7 / 6 / 15
14,798
987
20,556
29,311
40,272
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
1 / 3 / 19
14,319
955
18,810
20,053
27,324
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
MellowBerryKushh
Baron Samedi
20
4 / 1 / 16
14,233
949
17,156
9,017
8,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
4 / 1 / 21
15,687
1,046
9,854
15,837
16,626
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
20
15 / 4 / 7
15,147
1,010
22,917
21,107
12,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

142

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
19
1 / 4 / 8
12,835
856
13,728
18,762
20,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Galanthas
Chang'e
20
2 / 5 / 11
14,293
953
15,516
21,432
34,842
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
GodofWolfBlood
Tsukuyomi
20
5 / 6 / 8
14,638
976
34,203
21,816
12,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 14 / 6
12,775
852
3,296
20,749
9,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
7 / 3 / 4
15,195
1,013
23,065
17,313
9,992
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
52
31
Kills
15
15
Deaths
32
78
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Odin
1
4
8
1.25
W
Sun Wukong
Dragonfire451
Sun Wukong
7
6
15
2.42
L
Chang'e
Galanthas
Chang'e
2
5
11
1.5
L
Tsukuyomi
GodofWolfBlood
Tsukuyomi
5
6
8
1.5
W
1
3
19
3.5
L
0
14
6
0.21
W
Baron Samedi
MellowBerryKushh
Baron Samedi
4
1
16
12
W
4
1
21
14.5
W
Fenrir
15
4
7
4.63
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,293
Damage
89,808
95,325
Taken
100,072
105,012
Mitigated
87,474
22,450
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
13,728
3,555
0
0
18,762
20,816
0
8,944
9,535
0
24,805
W
Sun Wukong
Dragonfire451
Sun Wukong
20,556
4,909
0
419
29,311
40,272
0
4,328
24,983
0
43,580
L
Chang'e
Galanthas
Chang'e
15,516
1,442
6,533
5,214
21,432
34,842
0
10,508
10,568
45,685
0
L
Tsukuyomi
GodofWolfBlood
Tsukuyomi
34,203
10,001
0
296
21,816
12,055
0
8,331
13,348
0
66,219
W
18,810
445
4,545
1,890
20,053
27,324
0
3,624
16,429
65,123
0
L
3,296
1,532
0
0
20,749
9,769
0
4,120
16,269
0
25,099
W
Baron Samedi
MellowBerryKushh
Baron Samedi
17,156
3,440
6,614
2,783
9,017
8,627
0
2,112
6,905
37,933
0
W
9,854
2,276
0
5,563
15,837
16,626
0
3,188
12,649
0
29,667
W
Fenrir
22,917
5,943
0
636
21,107
12,163
0
2,264
18,843
0
29,022
L
23,065
16,871
0
3,416
17,313
9,992
0
3,074
14,193
0
47,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,184
Gold Earned
69,736
287
Minions Killed
257
4
Camps Cleared
9
1,417,385
Distance Traveled
1,473,098
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,835
856
21
1
0
288,252
0
W
Sun Wukong
14,798
987
54
4
0
288,314
0
L
Chang'e
14,293
953
70
5
0
252,531
1
L
Tsukuyomi
14,638
976
67
4
0
312,340
0
W
Cthulhu
14,319
955
121
8
0
331,102
0
L
Mercury
12,775
852
53
4
0
283,625
2
W
Baron Samedi
14,233
949
62
4
4
216,645
2
W
Pele
15,687
1,046
37
2
0
270,001
1
W
Fenrir
15,147
1,010
13
1
0
311,323
0
L
Nemesis
15,195
1,013
46
3
9
336,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role