Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
JayMetta4
Artemis
Level 62
God Stats
0W - 3L
1,337 SR
Queue Stats
80W - 96L
1,439 Elo+
Solo
Awilix
Awilix
MoonlessNight--
Awilix
Level 69
God Stats
25W - 29L
1,604 SR
Queue Stats
276W - 246L
1,576 Elo+
Party 1
Athena
Athena
Sadow_pyron01
Athena
Level 28
God Stats
29W - 28L
1,663 SR
Queue Stats
73W - 71L
1,551 Elo+
Party 1
He Bo
He Bo
UlisesGM-
He Bo
Level 140
God Stats
18W - 23L
1,608 SR
Queue Stats
337W - 331L
1,576 Elo+
Party 1
Team Averages
Level 76
1,542 SR
1,528 Elo+

VS

Team Averages
Level 102
1,655 SR
1,630 Elo+
Sobek
Sobek
 
Sobek
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
EclipseAdonis
Skadi
Level 126
God Stats
3W - 0L
1,847 SR
Queue Stats
20W - 10L
1,756 Elo+
Party 2
Nu Wa
Nu Wa
EclipseFrenzy
Nu Wa
Level 128
God Stats
2W - 0L
1,847 SR
Queue Stats
76W - 68L
1,617 Elo+
Party 2
Mulan
Mulan
Jalapeno Cake
Mulan
Level 25
God Stats
16W - 8L
1,724 SR
Queue Stats
40W - 28L
1,635 Elo+
Party 2
Hou Yi
Hou Yi
NotLilPeep
Hou Yi
Level 87
God Stats
1W - 0L
1,355 SR
Queue Stats
97W - 84L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
0 / 3 / 1
10,191
485
5,497
20,909
22,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
JayMetta4
Artemis
16
2 / 9 / 2
9,845
469
8,462
15,054
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 3 / 5
11,315
539
7,726
17,279
6,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 9 / 5
8,573
408
2,645
18,540
10,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
UlisesGM-
He Bo
16
7 / 7 / 3
10,592
504
11,819
14,596
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 2 / 12
10,863
517
6,310
16,295
14,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
14 / 5 / 3
12,500
595
15,294
11,893
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
5 / 6 / 10
12,092
576
14,887
10,555
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 1 / 6
9,784
466
5,856
11,033
9,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
NotLilPeep
Hou Yi
20
10 / 0 / 5
12,529
597
23,472
13,505
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
14
Kills
31
31
Deaths
14
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
1
0.17
W
Sobek
 
Sobek
2
2
12
4
W
14
5
3
3.1
W
5
6
10
1.67
W
0
1
6
3
L
Artemis
JayMetta4
Artemis
2
9
2
0.33
L
5
3
5
2.5
W
Hou Yi
NotLilPeep
Hou Yi
10
0
5
12.5
L
0
9
5
0.28
L
He Bo
UlisesGM-
He Bo
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,149
Damage
65,819
86,378
Taken
63,281
50,032
Mitigated
37,456
18,774
Healing
15,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,497
1,250
891
7,552
20,909
22,259
370
1,421
18,893
139
64,884
W
Sobek
 
Sobek
6,310
499
0
5,947
16,295
14,073
0
3,094
13,201
48,416
0
W
15,294
8,084
0
1,250
11,893
4,400
2,373
1,601
10,292
0
76,547
W
14,887
2,463
0
1,912
10,555
3,219
1,913
7,045
3,510
75,344
0
W
5,856
1,213
0
3,418
11,033
9,995
1,457
885
10,148
0
47,477
L
Artemis
JayMetta4
Artemis
8,462
3,972
0
2,659
15,054
6,572
0
2,552
12,416
0
56,661
L
7,726
3,525
0
3,252
17,279
6,381
0
5,647
11,305
0
67,307
W
Hou Yi
NotLilPeep
Hou Yi
23,472
12,118
0
2,647
13,505
5,769
1,681
1,978
11,527
0
110,096
L
2,645
551
0
2,354
18,540
10,641
0
4,715
13,652
19,780
0
L
He Bo
UlisesGM-
He Bo
11,819
102
0
2,066
14,596
4,179
400
5,822
8,390
71,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,516
Gold Earned
57,768
533
Minions Killed
603
0
Camps Cleared
0
1,953,881
Distance Traveled
1,893,008
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,191
485
141
7
0
423,440
2
W
Sobek
10,863
517
56
3
0
365,091
8
W
Skadi
12,500
595
122
6
0
358,013
2
W
Nu Wa
12,092
576
148
7
0
385,109
5
W
Mulan
9,784
466
116
6
0
369,342
0
L
Artemis
9,845
469
112
5
0
325,322
2
L
Awilix
11,315
539
129
6
0
448,146
4
W
Hou Yi
12,529
597
161
8
0
415,453
3
L
Athena
8,573
408
30
1
0
388,877
4
L
He Bo
10,592
504
121
6
0
368,096
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role