Player Matchup

Discordia
Discordia
Kendrizzle
Discordia
Level 28
God Stats
16W - 9L
1,774 SR
Queue Stats
42W - 37L
1,599 Elo+
Party 1
Hou Yi
Hou Yi
Saenguiin
Hou Yi
Level 53
God Stats
1W - 2L
1,645 SR
Queue Stats
112W - 63L
1,723 Elo+
Party 1
Khepri
Khepri
techreaper250
Khepri
Level 46
God Stats
5W - 1L
1,702 SR
Queue Stats
89W - 62L
1,654 Elo+
Party 1
Team Averages
Level 42
1,707 SR
1,659 Elo+

VS

Team Averages
Level 49
1,500 SR
1,584 Elo+
Medusa
Medusa
Bannanana182
Medusa
Level 29
God Stats
4W - 0L
1,673 SR
Queue Stats
45W - 32L
1,597 Elo+
Party 2
Kuzenbo
Kuzenbo
JohnTheRebel15
Kuzenbo
Level 67
God Stats
15W - 5L
1,556 SR
Queue Stats
114W - 76L
1,733 Elo+
Party 2
Mercury
Mercury
SmallDiggz
Mercury
Level 52
God Stats
1W - 1L
1,272 SR
Queue Stats
12W - 9L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kendrizzle
Discordia
19
4 / 7 / 5
15,808
585
16,316
12,302
8,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
Saenguiin
Hou Yi
19
4 / 3 / 5
16,855
624
31,089
21,124
14,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 3 / 7
16,255
602
10,934
21,787
43,542
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
5 / 4 / 7
16,817
623
19,536
21,005
12,656
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 0 / 10
17,012
630
9,967
31,671
53,267
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
SmallDiggz
Mercury
19
6 / 6 / 4
17,015
630
19,108
25,964
11,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
13
13
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
7
2.13
W
2
0
10
7
L
Discordia
Kendrizzle
Discordia
4
7
5
0.93
L
Hou Yi
Saenguiin
Hou Yi
4
3
5
2.17
W
Mercury
SmallDiggz
Mercury
6
6
4
1.33
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,339
Damage
48,611
55,213
Taken
78,640
66,359
Mitigated
77,578
9,677
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,536
9,335
0
4,246
21,005
12,656
3,128
8,254
12,419
0
154,620
W
9,967
2,947
0
5,615
31,671
53,267
297
7,939
23,317
39,479
0
L
Discordia
Kendrizzle
Discordia
16,316
266
0
274
12,302
8,090
0
2,302
10,000
43,123
0
L
Hou Yi
Saenguiin
Hou Yi
31,089
13,799
0
7,801
21,124
14,727
2,214
5,350
15,774
0
169,823
W
Mercury
SmallDiggz
Mercury
19,108
10,207
0
1,515
25,964
11,655
258
11,005
14,441
0
99,968
L
10,934
1,221
0
1,602
21,787
43,542
310
2,327
19,460
47,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,918
Gold Earned
50,844
323
Minions Killed
295
0
Camps Cleared
0
1,365,705
Distance Traveled
1,555,284
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,817
623
192
7
0
510,263
1
W
Kuzenbo
17,012
630
31
1
0
564,584
7
L
Discordia
15,808
585
59
2
0
470,572
0
L
Hou Yi
16,855
624
220
8
0
419,801
3
W
Mercury
17,015
630
72
3
0
480,437
3
L
Khepri
16,255
602
44
2
0
475,332
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role