Player Matchup

Pele
Pele
Dopesters_90
Pele
Level 127
God Stats
9W - 4L
1,814 SR
Queue Stats
173W - 181L
1,628 Elo+
Party 2
Olorun
Olorun
EEffect
Olorun
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,577 Elo+
Solo
Khepri
Khepri
XxThatGayGuyxX0
Khepri
Level 84
God Stats
2W - 1L
1,696 SR
Queue Stats
70W - 86L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
ZHTGhazard
Gilgamesh
Level 126
God Stats
16W - 9L
1,663 SR
Queue Stats
132W - 129L
1,609 Elo+
Party 2
Scylla
Scylla
xEnvyVenom-
Scylla
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 82L
1,591 Elo+
Party 2
Team Averages
Level 124
1,635 SR
1,590 Elo+

VS

Team Averages
Level 136
1,523 SR
1,583 Elo+
Ymir
Ymir
Alexpillo
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
CosmicBanana
Nemesis
Level 158
God Stats
13W - 13L
1,489 SR
Queue Stats
281W - 256L
1,629 Elo+
Party 3
Skadi
Skadi
GorditoLoco8
Skadi
Level 109
God Stats
49W - 27L
1,640 SR
Queue Stats
287W - 245L
1,564 Elo+
Party 1
Horus
Horus
LebronsAxe
Horus
Level 145
God Stats
15W - 8L
1,488 SR
Queue Stats
224W - 200L
1,618 Elo+
Party 3
Athena
Athena
xAlbertox123
Athena
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 161L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 4
10,944
608
11,918
11,165
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
EEffect
Olorun
16
2 / 1 / 3
9,990
555
5,159
7,397
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 1 / 6
9,671
537
4,452
14,934
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
ZHTGhazard
Gilgamesh
18
3 / 0 / 4
11,238
624
10,470
12,719
10,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
15
2 / 2 / 3
9,493
527
10,021
6,197
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 2 / 1
8,483
471
4,388
9,097
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
CosmicBanana
Nemesis
14
0 / 6 / 0
8,308
462
7,515
15,595
5,797
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 1
8,666
481
8,393
9,912
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
11
0 / 3 / 3
6,652
370
7,221
13,128
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
13
1 / 2 / 0
7,859
437
3,192
11,370
4,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
17
Kills
4
4
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
1
0.75
L
Nemesis
CosmicBanana
Nemesis
0
6
0
0
W
8
0
4
10
W
Olorun
EEffect
Olorun
2
1
3
3.5
L
2
4
1
0.63
L
Horus
0
3
3
0.5
W
2
1
6
5
W
Gilgamesh
ZHTGhazard
Gilgamesh
3
0
4
5
L
Athena
1
2
0
0.5
W
Scylla
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,020
Damage
30,709
52,412
Taken
59,102
31,363
Mitigated
24,619
24,428
Healing
16,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,388
956
0
1,114
9,097
3,797
0
4,089
5,008
66,550
0
L
Nemesis
CosmicBanana
Nemesis
7,515
2,888
0
4,088
15,595
5,797
0
871
14,724
0
53,191
W
11,918
2,885
0
4,813
11,165
5,042
114
2,714
8,324
0
85,390
W
Olorun
EEffect
Olorun
5,159
2,663
1,473
5,125
7,397
2,612
3,704
576
6,711
73,741
0
L
8,393
4,921
0
2,054
9,912
3,237
0
4,437
5,475
0
68,435
L
Horus
7,221
3,174
661
5,111
13,128
7,342
0
7,674
5,454
1,820
17,386
W
4,452
776
380
4,357
14,934
11,186
0
2,226
12,334
27,557
0
W
Gilgamesh
ZHTGhazard
Gilgamesh
10,470
3,198
0
7,030
12,719
10,207
61
249
12,464
0
76,078
L
Athena
3,192
1,056
0
3,378
11,370
4,446
0
2,561
8,809
46,552
0
W
Scylla
10,021
723
0
1,250
6,197
2,316
107
2,298
3,820
69,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,336
Gold Earned
39,968
584
Minions Killed
478
0
Camps Cleared
0
1,763,451
Distance Traveled
1,745,645
33
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,483
471
127
7
0
313,113
1
L
Nemesis
8,308
462
117
7
0
371,446
4
W
Pele
10,944
608
139
8
0
418,606
3
W
Olorun
9,990
555
140
8
0
305,014
4
L
Skadi
8,666
481
108
6
0
338,777
3
L
Horus
6,652
370
26
1
0
336,379
7
W
Khepri
9,671
537
37
2
0
330,040
7
W
Gilgamesh
11,238
624
143
8
0
382,509
10
L
Athena
7,859
437
100
6
0
385,930
2
W
Scylla
9,493
527
125
7
0
327,282
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role