Player Matchup

Mercury
Mercury
DaBoogMan
Mercury
Level 29
God Stats
3W - 2L
1,613 SR
Queue Stats
113W - 138L
1,478 Elo+
Party 2
Odin
Odin
HitHimUpJay
Odin
Level 102
God Stats
6W - 5L
1,546 SR
Queue Stats
51W - 69L
1,466 Elo+
Party 2
Vulcan
Vulcan
JrueBlackedOut
Vulcan
Level 108
God Stats
11W - 8L
1,508 SR
Queue Stats
246W - 273L
1,460 Elo+
Party 2
Sol
Sol
NewDreadHead
Sol
Level 87
God Stats
12W - 14L
1,651 SR
Queue Stats
506W - 514L
1,493 Elo+
Party 2
Guan Yu
Guan Yu
bluejaem
Guan Yu
Level 62
God Stats
5W - 1L
1,667 SR
Queue Stats
291W - 272L
1,501 Elo+
Party 2
Team Averages
Level 78
1,597 SR
1,480 Elo+

VS

Team Averages
Level 63
1,380 SR
1,348 Elo+
Zhong Kui
Zhong Kui
DivineRejection
Zhong Kui
Level 80
God Stats
4W - 5L
1,579 SR
Queue Stats
295W - 387L
1,306 Elo+
Party 1
Thor
Thor
MagnumMiracles
Thor
Level 68
God Stats
1W - 4L
1,166 SR
Queue Stats
209W - 292L
1,329 Elo+
Party 1
Skadi
Skadi
SubsonicFoil
Skadi
Level 63
God Stats
0W - 4L
1,077 SR
Queue Stats
121W - 184L
1,290 Elo+
Party 1
Yemoja
Yemoja
denizenohio
Yemoja
Level 27
God Stats
83W - 115L
1,350 SR
Queue Stats
113W - 182L
1,280 Elo+
Party 1
Osiris
Osiris
oKICSo Broku
Osiris
Level 79
God Stats
3W - 2L
1,728 SR
Queue Stats
66W - 53L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaBoogMan
Mercury
10
2 / 2 / 2
5,838
487
2,678
7,596
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 1 / 1
5,886
491
4,162
7,255
2,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 0 / 2
6,641
553
5,754
4,767
1,690
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 1
6,703
559
6,901
4,304
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
bluejaem
Guan Yu
10
1 / 0 / 5
6,305
525
6,440
6,534
4,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DivineRejection
Zhong Kui
10
0 / 2 / 0
5,979
498
3,308
9,775
6,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 1 / 0
5,474
456
1,150
6,267
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 1
5,208
434
3,113
8,051
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
9
1 / 3 / 0
5,732
478
1,451
7,324
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
11
1 / 2 / 0
6,129
511
4,065
7,667
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
DaBoogMan
Mercury
2
2
2
1.5
L
Zhong Kui
DivineRejection
Zhong Kui
0
2
0
0
W
0
1
1
0.5
W
2
0
2
3
L
0
1
0
0
W
5
0
1
5.5
L
0
2
1
0.25
W
Guan Yu
bluejaem
Guan Yu
1
0
5
3.5
L
Yemoja
1
3
0
0.33
L
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,935
Damage
13,087
30,456
Taken
39,084
12,003
Mitigated
17,670
12,438
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DaBoogMan
Mercury
2,678
593
0
2,724
7,596
2,198
0
992
6,604
0
26,531
L
Zhong Kui
DivineRejection
Zhong Kui
3,308
308
0
5,128
9,775
6,172
39
5,030
4,387
36,999
0
W
4,162
913
0
1,999
7,255
2,925
0
0
7,255
0
28,739
W
5,754
3,254
0
2,399
4,767
1,690
0
2,276
2,491
35,517
0
L
1,150
0
0
1,800
6,267
1,797
0
800
5,427
0
23,535
W
6,901
1,291
0
2,488
4,304
1,059
399
551
3,753
36,635
0
L
3,113
882
0
1,931
8,051
1,364
120
3,121
4,930
0
26,315
W
Guan Yu
bluejaem
Guan Yu
6,440
820
510
2,318
6,534
4,131
187
940
5,594
0
23,623
L
Yemoja
1,451
218
1,340
914
7,324
3,309
84
3,149
4,175
14,825
0
L
Osiris
4,065
1,350
0
2,157
7,667
5,028
0
157
7,510
0
30,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
28,522
279
Minions Killed
301
0
Camps Cleared
0
1,124,947
Distance Traveled
1,059,272
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,838
487
58
5
0
248,391
2
L
Zhong Kui
5,979
498
77
6
0
211,504
4
W
Odin
5,886
491
60
5
0
199,624
5
W
Vulcan
6,641
553
70
6
0
229,715
4
L
Thor
5,474
456
58
5
0
241,068
2
W
Sol
6,703
559
68
6
0
207,044
4
L
Skadi
5,208
434
56
5
0
210,575
3
W
Guan Yu
6,305
525
23
2
0
240,173
5
L
Yemoja
5,732
478
38
3
0
209,406
4
L
Osiris
6,129
511
72
6
0
186,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role