Player Matchup

Sylvanus
Sylvanus
INeedHead
Sylvanus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,660 Elo+
Party 1
Freya
Freya
MotherBrother69
Freya
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 20L
1,900 Elo+
Party 1
Osiris
Osiris
NsanEKaleb
Osiris
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,851 Elo+
Party 1
Loki
Loki
Poppaa
Loki
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 20L
1,817 Elo+
Party 1
Anhur
Anhur
TheCreamDemon
Anhur
Level 20
God Stats
3W - 1L
1,733 SR
Queue Stats
80W - 33L
1,825 Elo+
Party 1
Team Averages
Level 19
1,547 SR
1,811 Elo+

VS

Team Averages
Level 19
1,786 SR
1,745 Elo+
Scylla
Scylla
Aiexfo
Scylla
Level 29
God Stats
1W - 1L
1,651 SR
Queue Stats
42W - 26L
1,730 Elo+
Solo
Anhur
Anhur
BootyAvengerMk23
Anhur
Level 18
God Stats
4W - 1L
1,933 SR
Queue Stats
18W - 8L
1,817 Elo+
Solo
Cu Chulainn
Cu Chulainn
MarmotaLoca2
Cu Chulainn
Level 14
God Stats
6W - 7L
1,647 SR
Queue Stats
14W - 13L
1,694 Elo+
Solo
Arachne
Arachne
OkJimJim
Arachne
Level 27
God Stats
13W - 3L
1,969 SR
Queue Stats
122W - 60L
1,803 Elo+
Solo
Yemoja
Yemoja
PLUTO0919
Yemoja
Level 5
God Stats
2W - 1L
1,731 SR
Queue Stats
5W - 7L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
INeedHead
Sylvanus
11
3 / 1 / 8
7,323
523
4,622
5,321
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 0 / 3
8,921
637
9,230
11,657
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
NsanEKaleb
Osiris
14
4 / 3 / 3
8,513
608
7,136
10,291
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Loki
Poppaa
Loki
11
1 / 2 / 3
6,951
497
2,059
8,376
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 0 / 3
10,360
740
13,564
8,728
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aiexfo
Scylla
12
1 / 3 / 3
7,248
518
4,113
6,383
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 2
7,380
527
4,336
7,886
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
MarmotaLoca2
Cu Chulainn
12
1 / 3 / 2
7,089
506
8,395
14,734
6,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
OkJimJim
Arachne
10
2 / 4 / 0
6,765
483
6,229
11,533
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
PLUTO0919
Yemoja
9
0 / 8 / 0
5,696
407
1,170
10,171
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
6
6
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
Aiexfo
Scylla
1
3
3
0.83
L
2
3
2
1
W
Sylvanus
INeedHead
Sylvanus
3
1
8
7
L
Cu Chulainn
MarmotaLoca2
Cu Chulainn
1
3
2
0.67
W
3
0
3
4.5
W
Osiris
NsanEKaleb
Osiris
4
3
3
1.83
L
Arachne
OkJimJim
Arachne
2
4
0
0.5
L
Yemoja
PLUTO0919
Yemoja
0
8
0
0
W
Loki
Poppaa
Loki
1
2
3
1.25
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,611
Damage
24,243
44,373
Taken
50,707
18,627
Mitigated
18,296
23,711
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Aiexfo
Scylla
4,113
363
0
1,534
6,383
1,892
0
297
6,086
39,632
0
L
4,336
1,522
0
415
7,886
2,167
0
772
7,114
0
49,038
W
Sylvanus
INeedHead
Sylvanus
4,622
1,383
1,624
1,227
5,321
3,652
92
1,318
3,945
20,387
4,847
L
Cu Chulainn
MarmotaLoca2
Cu Chulainn
8,395
1,181
0
4,497
14,734
6,288
0
9,428
5,306
0
43,610
W
9,230
2,927
0
9,208
11,657
4,740
167
0
11,657
54,760
0
W
Osiris
NsanEKaleb
Osiris
7,136
3,548
0
3,807
10,291
4,959
0
1,930
8,261
0
54,302
L
Arachne
OkJimJim
Arachne
6,229
4,519
0
2,925
11,533
3,071
0
1,995
9,538
0
37,137
L
Yemoja
PLUTO0919
Yemoja
1,170
462
767
361
10,171
4,878
0
1,078
9,093
12,156
0
W
Loki
Poppaa
Loki
2,059
705
0
3,499
8,376
2,157
0
822
7,468
0
36,127
W
13,564
8,640
0
4,346
8,728
3,119
3,040
969
7,759
0
80,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,068
Gold Earned
34,178
482
Minions Killed
337
0
Camps Cleared
0
1,332,717
Distance Traveled
1,185,060
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,248
518
81
6
0
256,927
10
L
Anhur
7,380
527
85
6
0
228,804
1
W
Sylvanus
7,323
523
62
4
0
292,185
4
L
Cu Chulainn
7,089
506
74
5
0
246,117
2
W
Freya
8,921
637
107
8
0
241,561
2
W
Osiris
8,513
608
100
7
0
284,714
4
L
Arachne
6,765
483
71
5
0
257,811
3
L
Yemoja
5,696
407
26
2
0
195,401
0
W
Loki
6,951
497
76
5
0
261,168
0
W
Anhur
10,360
740
137
10
0
253,089
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role