Player Matchup

Ravana
Ravana
BInstincts
Ravana
Level 127
God Stats
2W - 1L
1,780 SR
Queue Stats
26W - 33L
1,308 Elo+
Party 2
Bacchus
Bacchus
JapanRain
Bacchus
Level 79
God Stats
7W - 7L
1,621 SR
Queue Stats
494W - 490L
1,433 Elo+
Party 3
Gilgamesh
Gilgamesh
ToXiK Ki
Gilgamesh
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,328 Elo+
Party 2
Neith
Neith
TripleBiscuit77
Neith
Level 84
God Stats
61W - 70L
1,592 SR
Queue Stats
300W - 301L
1,420 Elo+
Party 3
Tiamat
Tiamat
WhereIsUFrom
Tiamat
Level 100
God Stats
3W - 1L
1,501 SR
Queue Stats
13W - 17L
1,406 Elo+
Party 2
Team Averages
Level 97
1,599 SR
1,379 Elo+

VS

Team Averages
Level 87
1,575 SR
1,406 Elo+
Set
Set
GoLDeN_NacSil
Set
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 128L
1,364 Elo+
Party 1
Cerberus
Cerberus
OneSneakyHorse
Cerberus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 180L
1,389 Elo+
Solo
Ah Puch
Ah Puch
Showik
Ah Puch
Level 84
God Stats
4W - 3L
1,681 SR
Queue Stats
91W - 121L
1,415 Elo+
Party 1
King Arthur
King Arthur
laughingset
King Arthur
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
young_damii
Hou Yi
Level 103
God Stats
6W - 1L
1,692 SR
Queue Stats
78W - 99L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BInstincts
Ravana
11
1 / 2 / 2
6,539
467
3,460
7,661
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
JapanRain
Bacchus
11
2 / 4 / 7
7,197
514
7,218
13,122
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
ToXiK Ki
Gilgamesh
12
3 / 5 / 0
7,323
523
7,731
16,749
7,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 5 / 5
7,308
522
10,006
8,699
2,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
12
2 / 5 / 0
6,704
479
2,658
8,770
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
7,668
548
5,814
8,524
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
10
2 / 5 / 4
6,859
490
3,808
11,849
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Showik
Ah Puch
14
5 / 0 / 5
8,759
626
9,111
4,402
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
laughingset
King Arthur
15
5 / 3 / 0
9,061
647
12,078
11,996
7,701
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
12
6 / 3 / 3
7,430
531
6,942
9,260
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
12
Kills
21
21
Deaths
13
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ravana
BInstincts
Ravana
1
2
2
1
W
3
2
7
3.25
L
Bacchus
JapanRain
Bacchus
2
4
7
1.38
W
Cerberus
2
5
4
0.8
W
Ah Puch
Showik
Ah Puch
5
0
5
7.5
L
Gilgamesh
ToXiK Ki
Gilgamesh
3
5
0
0.6
L
4
5
5
1.3
L
Tiamat
2
5
0
0.4
W
King Arthur
laughingset
King Arthur
5
3
0
1.67
W
Hou Yi
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,073
Damage
37,753
55,001
Taken
46,031
25,692
Mitigated
22,345
15,607
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BInstincts
Ravana
3,460
979
0
2,113
7,661
2,847
309
1,916
5,600
0
29,613
W
5,814
2,722
0
3,570
8,524
2,936
0
1,157
7,359
0
40,880
L
Bacchus
JapanRain
Bacchus
7,218
879
0
4,797
13,122
9,673
0
2,840
10,195
21,880
0
W
Cerberus
3,808
252
202
3,166
11,849
7,889
71
3,762
8,021
18,947
0
W
Ah Puch
Showik
Ah Puch
9,111
461
0
2,266
4,402
1,356
663
1,154
3,066
52,180
0
L
Gilgamesh
ToXiK Ki
Gilgamesh
7,731
2,051
0
3,298
16,749
7,493
0
0
16,749
0
40,098
L
10,006
5,343
359
3,006
8,699
2,237
733
2,674
5,939
0
43,047
L
Tiamat
2,658
68
0
2,034
8,770
3,442
504
4,680
3,599
32,543
0
W
King Arthur
laughingset
King Arthur
12,078
2,139
0
3,802
11,996
7,701
0
0
11,996
0
58,258
W
Hou Yi
6,942
2,488
0
2,817
9,260
2,463
160
3,451
5,713
0
27,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,071
Gold Earned
39,777
333
Minions Killed
376
0
Camps Cleared
0
1,350,307
Distance Traveled
1,367,366
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,539
467
69
5
0
298,620
0
W
Set
7,668
548
68
5
0
295,994
0
L
Bacchus
7,197
514
33
2
0
285,056
2
W
Cerberus
6,859
490
43
3
0
262,341
0
W
Ah Puch
8,759
626
106
8
0
286,630
1
L
Gilgamesh
7,323
523
88
6
0
266,123
1
L
Neith
7,308
522
69
5
0
244,170
1
L
Tiamat
6,704
479
74
5
0
256,338
0
W
King Arthur
9,061
647
113
8
0
265,760
1
W
Hou Yi
7,430
531
46
3
0
256,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role