Player Matchup

Chang'e
Chang'e
Dekku_98
Chang'e
Level 124
God Stats
64W - 100L
1,522 SR
Queue Stats
605W - 794L
1,429 Elo+
Party 1
Gilgamesh
Gilgamesh
LucasEdeLP7
Gilgamesh
Level 109
God Stats
12W - 18L
1,361 SR
Queue Stats
451W - 582L
1,378 Elo+
Party 1
Arachne
Arachne
Melkor333
Arachne
Level 41
God Stats
21W - 15L
1,631 SR
Queue Stats
114W - 125L
1,389 Elo+
Solo
Ymir
Ymir
RaamaC22
Ymir
Level 38
God Stats
0W - 2L
1,232 SR
Queue Stats
14W - 34L
1,298 Elo+
Party 1
Medusa
Medusa
ddemar1
Medusa
Level 89
God Stats
8W - 18L
1,356 SR
Queue Stats
431W - 569L
1,389 Elo+
Party 1
Team Averages
Level 80
1,421 SR
1,377 Elo+

VS

Team Averages
Level 101
1,576 SR
1,522 Elo+
Vamana
Vamana
 
Vamana
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Iklot1
Ymir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
PrroLokoJOe
Set
Level 43
God Stats
6W - 0L
1,880 SR
Queue Stats
176W - 136L
1,622 Elo+
Party 2
Ullr
Ullr
XINOXONE
Ullr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dekku_98
Chang'e
14
1 / 4 / 3
8,230
484
7,714
13,058
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
LucasEdeLP7
Gilgamesh
14
1 / 6 / 0
7,732
455
7,788
16,686
12,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
Melkor333
Arachne
13
5 / 7 / 1
8,454
497
8,471
12,854
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
2 / 5 / 1
7,490
441
3,574
13,156
10,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
ddemar1
Medusa
15
2 / 5 / 5
8,999
529
8,305
12,957
4,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
6 / 2 / 3
10,435
614
15,027
17,642
18,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
 
Baron Samedi
16
4 / 2 / 4
9,359
551
8,686
7,961
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
Iklot1
Ymir
14
2 / 2 / 8
7,918
466
6,995
11,562
9,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 2 / 6
9,975
587
13,818
16,412
10,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
15
7 / 3 / 2
9,491
558
8,176
8,191
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
11
Kills
27
27
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
2
3
3.75
W
Baron Samedi
 
Baron Samedi
4
2
4
3
L
Chang'e
Dekku_98
Chang'e
1
4
3
0.63
W
Ymir
Iklot1
Ymir
2
2
8
3
L
Gilgamesh
LucasEdeLP7
Gilgamesh
1
6
0
0.17
L
Arachne
Melkor333
Arachne
5
7
1
0.79
W
8
2
6
5.5
L
Ymir
2
5
1
0.5
W
Ullr
7
3
2
2.67
L
Medusa
ddemar1
Medusa
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,852
Damage
52,702
68,711
Taken
61,768
38,269
Mitigated
44,828
15,302
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
15,027
8,080
0
5,703
17,642
18,496
0
1,245
16,263
0
77,070
W
Baron Samedi
 
Baron Samedi
8,686
731
1,278
2,769
7,961
3,959
192
1,697
6,109
68,253
0
L
Chang'e
Dekku_98
Chang'e
7,714
273
1,374
5,020
13,058
4,179
307
4,807
8,007
46,358
0
W
Ymir
Iklot1
Ymir
6,995
1,617
0
3,125
11,562
9,113
204
2,492
9,002
28,450
0
L
Gilgamesh
LucasEdeLP7
Gilgamesh
7,788
2,097
0
2,927
16,686
12,986
0
476
16,162
0
45,253
L
Arachne
Melkor333
Arachne
8,471
6,486
0
1,709
12,854
5,966
0
2,757
9,979
0
33,594
W
13,818
7,085
0
5,209
16,412
10,604
0
3,712
12,469
0
79,818
L
Ymir
3,574
829
0
1,675
13,156
10,172
0
3,725
9,395
29,313
0
W
Ullr
8,176
4,314
0
1,350
8,191
2,656
376
1,652
6,539
0
51,783
L
Medusa
ddemar1
Medusa
8,305
3,464
0
2,597
12,957
4,966
0
3,456
9,487
106
59,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,905
Gold Earned
47,178
368
Minions Killed
548
0
Camps Cleared
0
1,489,025
Distance Traveled
1,620,492
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,435
614
135
8
0
325,466
2
W
Baron Samedi
9,359
551
145
9
0
306,268
5
L
Chang'e
8,230
484
95
6
0
318,670
3
W
Ymir
7,918
466
41
2
0
311,677
7
L
Gilgamesh
7,732
455
70
4
0
294,542
2
L
Arachne
8,454
497
62
4
0
321,405
4
W
Set
9,975
587
128
8
0
376,404
1
L
Ymir
7,490
441
38
2
0
275,888
4
W
Ullr
9,491
558
99
6
0
300,677
5
L
Medusa
8,999
529
103
6
0
278,520
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role