Player Matchup

Sobek
Sobek
Alphaboost 69
Sobek
Level 25
God Stats
12W - 8L
1,261 SR
Queue Stats
25W - 27L
1,364 Elo+
Solo
Sylvanus
Sylvanus
BussinBrand
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
Hades5431
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
KARC7W7
Ullr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TheGreatClay
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Team Averages
Level 7
1,452 SR
1,473 Elo+

VS

Team Averages
Level 15
1,431 SR
1,200 Elo+
Fafnir
Fafnir
JaGGeN_SaMa
Fafnir
Level 24
God Stats
5W - 7L
1,408 SR
Queue Stats
438W - 543L
1,325 Elo+
Party 1
Hou Yi
Hou Yi
TTV-Lucky-_-
Hou Yi
Level 7
God Stats
10W - 12L
1,654 SR
Queue Stats
30W - 51L
1,267 Elo+
Party 1
Heimdallr
Heimdallr
WICKED_DRUMMER17
Heimdallr
Level 23
God Stats
230W - 224L
1,290 SR
Queue Stats
376W - 432L
1,173 Elo+
Solo
Ra
Ra
YHWHxNightKing
Ra
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 15L
1,001 Elo+
Solo
Mercury
Mercury
lx__N1K1T0Carp-
Mercury
Level 17
God Stats
15W - 19L
1,301 SR
Queue Stats
350W - 432L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 2
8,851
521
7,416
12,320
11,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
BussinBrand
Sylvanus
10
2 / 2 / 0
7,065
416
4,505
8,930
9,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Hades5431
Mercury
9
0 / 5 / 1
6,156
362
3,199
8,069
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
KARC7W7
Ullr
15
5 / 1 / 3
8,800
518
9,518
11,469
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TheGreatClay
Sun Wukong
10
1 / 12 / 2
6,616
389
5,454
14,058
8,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
5 / 1 / 2
8,987
529
5,840
14,564
13,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
14
2 / 2 / 2
8,379
493
4,568
11,161
4,003
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
13
1 / 7 / 0
7,741
455
7,185
12,747
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
8 / 4 / 5
9,492
558
8,741
10,624
7,938
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 1
7,754
456
2,101
8,752
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
15
Kills
18
21
Deaths
15
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
1
2
8
L
Sylvanus
BussinBrand
Sylvanus
2
2
0
1
L
Mercury
Hades5431
Mercury
0
5
1
0.1
W
Fafnir
5
1
2
6
L
Ullr
KARC7W7
Ullr
5
1
3
6.5
W
Hou Yi
2
2
2
1.5
L
Sun Wukong
TheGreatClay
Sun Wukong
1
12
2
0.17
W
Heimdallr
1
7
0
0.14
W
8
4
5
2.63
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,092
Damage
28,435
54,846
Taken
57,848
36,499
Mitigated
35,036
12,724
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,416
170
0
3,528
12,320
11,102
108
2,719
9,601
26,875
0
L
Sylvanus
BussinBrand
Sylvanus
4,505
1,123
293
2,541
8,930
9,880
407
674
8,256
23,066
4,600
L
Mercury
Hades5431
Mercury
3,199
1,376
0
753
8,069
2,483
0
2,449
5,620
0
22,119
W
Fafnir
5,840
2,059
0
2,300
14,564
13,962
0
2,487
12,077
28,128
0
L
Ullr
KARC7W7
Ullr
9,518
5,041
0
5,336
11,469
4,350
1,556
2,081
9,388
0
53,298
W
Hou Yi
4,568
2,753
0
4,373
11,161
4,003
1,698
2,626
8,535
0
40,956
L
Sun Wukong
TheGreatClay
Sun Wukong
5,454
1,618
0
273
14,058
8,684
522
6,678
7,380
0
27,719
W
Heimdallr
7,185
3,940
0
2,785
12,747
5,427
132
2,018
10,729
0
51,053
W
8,741
2,779
176
1,741
10,624
7,938
590
2,410
8,214
42,322
0
W
2,101
659
0
750
8,752
3,706
852
2,156
6,596
281
25,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,488
Gold Earned
42,353
239
Minions Killed
343
0
Camps Cleared
0
1,480,956
Distance Traveled
1,400,520
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,851
521
31
2
0
351,627
1
L
Sylvanus
7,065
416
48
3
0
215,544
1
L
Mercury
6,156
362
35
2
0
269,923
2
W
Fafnir
8,987
529
41
2
0
326,935
1
L
Ullr
8,800
518
87
5
0
298,124
1
W
Hou Yi
8,379
493
85
5
0
282,955
0
L
Sun Wukong
6,616
389
38
2
0
345,738
2
W
Heimdallr
7,741
455
85
5
0
244,826
1
W
Ra
9,492
558
73
4
0
267,707
0
W
Mercury
7,754
456
59
3
0
278,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role