Player Matchup

Bakasura
Bakasura
DabbaTheHut666
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,114 Elo+
Party 4
Merlin
Merlin
Foxislayer
Merlin
Level 18
God Stats
91W - 85L
1,395 SR
Queue Stats
463W - 488L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
ImNotMatt0
Baron Samedi
Level 23
God Stats
1W - 1L
1,669 SR
Queue Stats
74W - 86L
1,378 Elo+
Party 4
Sun Wukong
Sun Wukong
hawaiianpunch313
Sun Wukong
Level 28
God Stats
1W - 1L
1,697 SR
Queue Stats
50W - 56L
1,376 Elo+
Party 3
Danzaburou
Danzaburou
sarrrawr
Danzaburou
Level 17
God Stats
35W - 32L
1,456 SR
Queue Stats
44W - 51L
1,349 Elo+
Party 3
Team Averages
Level 18
1,543 SR
1,323 Elo+

VS

Team Averages
Level 22
1,462 SR
1,374 Elo+
Sun Wukong
Sun Wukong
Doodlemite
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 83L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Jiigyx
Baron Samedi
Level 28
God Stats
13W - 7L
1,315 SR
Queue Stats
94W - 85L
1,267 Elo+
Party 2
Scylla
Scylla
UltraGioberto
Scylla
Level 27
God Stats
35W - 37L
1,447 SR
Queue Stats
80W - 84L
1,375 Elo+
Party 1
Medusa
Medusa
iVampLyfe
Medusa
Level 18
God Stats
20W - 22L
1,547 SR
Queue Stats
99W - 126L
1,429 Elo+
Party 1
Serqet
Serqet
littylaura
Serqet
Level 10
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 53L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
1 / 21 / 16
13,353
954
7,776
32,868
13,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Foxislayer
Merlin
20
6 / 5 / 13
14,366
1,026
25,010
15,751
6,071
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ImNotMatt0
Baron Samedi
20
7 / 9 / 14
14,554
1,040
24,403
24,103
10,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
hawaiianpunch313
Sun Wukong
20
13 / 2 / 16
16,488
1,178
27,381
26,145
36,978
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
sarrrawr
Danzaburou
20
4 / 6 / 19
14,168
1,012
15,514
25,292
10,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Doodlemite
Sun Wukong
20
18 / 1 / 19
16,470
1,176
28,731
20,961
25,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Jiigyx
Baron Samedi
20
6 / 4 / 22
14,881
1,063
27,909
22,343
16,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 7 / 21
15,657
1,118
28,734
18,756
7,481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
iVampLyfe
Medusa
20
5 / 5 / 27
14,011
1,001
19,151
20,334
16,625
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
littylaura
Serqet
20
3 / 14 / 19
12,649
904
9,105
25,247
11,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
151
31
Kills
43
43
Deaths
31
78
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Bakasura
1
21
16
0.43
W
Sun Wukong
Doodlemite
Sun Wukong
18
1
19
27.5
L
Merlin
Foxislayer
Merlin
6
5
13
2.5
L
Baron Samedi
ImNotMatt0
Baron Samedi
7
9
14
1.56
W
Baron Samedi
Jiigyx
Baron Samedi
6
4
22
4.25
W
11
7
21
3.07
L
Sun Wukong
hawaiianpunch313
Sun Wukong
13
2
16
10.5
W
Medusa
iVampLyfe
Medusa
5
5
27
3.7
W
Serqet
littylaura
Serqet
3
14
19
0.89
L
Danzaburou
sarrrawr
Danzaburou
4
6
19
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,084
Damage
113,630
124,159
Taken
107,641
77,502
Mitigated
77,550
16,797
Healing
25,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
7,776
4,500
0
1,491
32,868
13,124
0
11,822
20,827
0
30,187
W
Sun Wukong
Doodlemite
Sun Wukong
28,731
5,379
1,901
2,501
20,961
25,837
0
10,424
10,327
0
45,645
L
Merlin
Foxislayer
Merlin
25,010
946
316
396
15,751
6,071
0
8,373
6,876
56,599
0
L
Baron Samedi
ImNotMatt0
Baron Samedi
24,403
2,108
5,011
5,341
24,103
10,965
0
10,786
13,097
41,581
0
W
Baron Samedi
Jiigyx
Baron Samedi
27,909
1,425
5,365
5,844
22,343
16,416
0
10,994
11,349
55,122
0
W
28,734
5,428
0
6,181
18,756
7,481
0
7,631
11,055
69,946
0
L
Sun Wukong
hawaiianpunch313
Sun Wukong
27,381
4,541
0
535
26,145
36,978
0
12,675
12,978
561
46,620
W
Medusa
iVampLyfe
Medusa
19,151
9,082
835
2,742
20,334
16,625
0
9,988
10,346
0
50,803
W
Serqet
littylaura
Serqet
9,105
3,658
0
0
25,247
11,191
0
10,937
14,240
0
15,455
L
Danzaburou
sarrrawr
Danzaburou
15,514
6,908
0
3,707
25,292
10,364
0
11,934
13,143
0
52,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,929
Gold Earned
73,668
270
Minions Killed
259
5
Camps Cleared
3
1,278,481
Distance Traveled
1,224,334
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,353
954
56
4
0
259,276
1
W
Sun Wukong
16,470
1,176
39
3
0
332,799
0
L
Merlin
14,366
1,026
84
6
2
227,142
2
L
Baron Samedi
14,554
1,040
35
3
0
226,377
3
W
Baron Samedi
14,881
1,063
61
4
2
244,218
0
W
Scylla
15,657
1,118
85
6
0
208,296
0
L
Sun Wukong
16,488
1,178
39
3
2
287,946
0
W
Medusa
14,011
1,001
60
4
1
230,487
2
W
Serqet
12,649
904
14
1
0
208,534
0
L
Danzaburou
14,168
1,012
56
4
1
277,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role