Player Matchup

King Arthur
King Arthur
ColWren
King Arthur
Level 5
God Stats
3W - 2L
1,618 SR
Queue Stats
6W - 5L
1,417 Elo+
Party 1
Kukulkan
Kukulkan
Dvnkleberg
Kukulkan
Level 5
God Stats
5W - 1L
1,717 SR
Queue Stats
9W - 7L
1,459 Elo+
Party 1
Cupid
Cupid
HCSixtySeven
Cupid
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,504 Elo+
Party 1
Cerberus
Cerberus
Papamurphy49
Cerberus
Level 6
God Stats
6W - 5L
1,682 SR
Queue Stats
8W - 11L
1,497 Elo+
Party 1
Ymir
Ymir
Sparklez1771
Ymir
Level 29
God Stats
6W - 2L
1,612 SR
Queue Stats
67W - 65L
1,446 Elo+
Party 1
Team Averages
Level 10
1,626 SR
1,464 Elo+

VS

Team Averages
Level 24
1,445 SR
1,347 Elo+
Bellona
Bellona
CoconutSid
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,350 Elo+
Party 2
Awilix
Awilix
Ichijouzando
Awilix
Level 28
God Stats
17W - 11L
1,507 SR
Queue Stats
37W - 51L
1,307 Elo+
Solo
Danzaburou
Danzaburou
MultiJack11
Danzaburou
Level 29
God Stats
11W - 15L
1,514 SR
Queue Stats
138W - 152L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
Nimajneb67
Cthulhu
Level 34
God Stats
50W - 55L
1,430 SR
Queue Stats
121W - 155L
1,332 Elo+
Party 2
Mercury
Mercury
Valliqc
Mercury
Level 22
God Stats
2W - 6L
1,276 SR
Queue Stats
42W - 65L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ColWren
King Arthur
11
6 / 0 / 1
6,851
685
4,391
5,243
2,515
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Dvnkleberg
Kukulkan
9
0 / 0 / 4
5,371
537
3,525
2,340
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 1 / 2
5,007
501
4,829
5,089
1,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Papamurphy49
Cerberus
8
3 / 0 / 3
5,460
546
1,752
6,178
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 0 / 2
5,604
560
3,344
3,335
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CoconutSid
Bellona
7
0 / 6 / 0
4,544
454
1,899
5,545
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
8
0 / 2 / 0
4,416
442
849
3,881
1,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
MultiJack11
Danzaburou
6
0 / 3 / 0
4,322
432
3,065
5,842
1,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Nimajneb67
Cthulhu
6
0 / 3 / 1
4,201
420
2,608
6,735
2,172
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Valliqc
Mercury
9
1 / 1 / 0
5,148
515
1,054
6,235
1,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
15
Kills
1
1
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
CoconutSid
Bellona
0
6
0
0
W
King Arthur
ColWren
King Arthur
6
0
1
6.5
W
Kukulkan
Dvnkleberg
Kukulkan
0
0
4
2
W
2
1
2
3
L
Awilix
0
2
0
0
L
Danzaburou
MultiJack11
Danzaburou
0
3
0
0
L
Cthulhu
Nimajneb67
Cthulhu
0
3
1
0.17
W
Cerberus
Papamurphy49
Cerberus
3
0
3
4.5
W
4
0
2
5
L
Mercury
Valliqc
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,841
Damage
9,475
22,185
Taken
28,238
8,387
Mitigated
10,422
6,644
Healing
4,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CoconutSid
Bellona
1,899
690
0
82
5,545
2,991
0
536
5,009
0
13,115
W
King Arthur
ColWren
King Arthur
4,391
637
0
1,000
5,243
2,515
0
0
5,243
0
31,112
W
Kukulkan
Dvnkleberg
Kukulkan
3,525
622
0
0
2,340
634
50
88
2,252
22,413
0
W
4,829
2,816
115
1,809
5,089
1,355
0
1,361
3,728
0
21,157
L
Awilix
849
0
0
0
3,881
1,850
0
2,830
841
0
8,900
L
Danzaburou
MultiJack11
Danzaburou
3,065
1,097
492
1,950
5,842
1,529
0
2,595
3,205
0
15,471
L
Cthulhu
Nimajneb67
Cthulhu
2,608
30
126
620
6,735
2,172
0
1,411
5,320
10,205
0
W
Cerberus
Papamurphy49
Cerberus
1,752
173
0
2,062
6,178
2,632
0
1,071
5,107
13,672
0
W
3,344
1,099
0
1,658
3,335
1,251
264
88
3,247
22,913
0
L
Mercury
Valliqc
Mercury
1,054
276
0
750
6,235
1,880
0
943
5,242
0
29,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
22,631
231
Minions Killed
157
0
Camps Cleared
0
972,332
Distance Traveled
904,928
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,544
454
29
3
0
160,713
0
W
King Arthur
6,851
685
71
7
0
195,646
3
W
Kukulkan
5,371
537
45
5
0
193,484
1
W
Cupid
5,007
501
39
4
0
195,016
1
L
Awilix
4,416
442
26
3
0
161,930
1
L
Danzaburou
4,322
432
22
2
0
194,436
0
L
Cthulhu
4,201
420
17
2
0
205,194
0
W
Cerberus
5,460
546
27
3
0
199,588
1
W
Ymir
5,604
560
49
5
0
188,598
1
L
Mercury
5,148
515
63
6
0
182,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role