Player Matchup

Ares
Ares
CalacaAzteca
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
LilMønštëř
Neith
Level 28
God Stats
3W - 3L
1,437 SR
Queue Stats
17W - 14L
1,509 Elo+
Solo
Skadi
Skadi
Smite Sweat9237
Skadi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,458 Elo+
Solo
Fenrir
Fenrir
StormyReighns04
Fenrir
Level 28
God Stats
14W - 12L
1,603 SR
Queue Stats
133W - 135L
1,505 Elo+
Solo
Ah Puch
Ah Puch
cheeseweaksauce
Ah Puch
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,239 Elo+
Solo
Team Averages
Level 16
1,508 SR
1,442 Elo+

VS

Team Averages
Level 19
1,602 SR
1,502 Elo+
Hades
Hades
BuzzedMrBean
Hades
Level 18
God Stats
15W - 10L
1,698 SR
Queue Stats
38W - 44L
1,489 Elo+
Party 1
Neith
Neith
ScreaminEaglez
Neith
Level 19
God Stats
32W - 35L
1,537 SR
Queue Stats
92W - 101L
1,507 Elo+
Party 1
Sobek
Sobek
iEnkiii
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,489 Elo+
Solo
Nemesis
Nemesis
sansashark
Nemesis
Level 26
God Stats
33W - 29L
1,556 SR
Queue Stats
81W - 99L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sheepz19
Cu Chulainn
Level 23
God Stats
23W - 11L
1,720 SR
Queue Stats
44W - 40L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 14
12,416
478
7,663
25,199
29,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 6 / 5
13,748
529
24,101
21,337
9,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 10 / 4
14,237
548
24,836
20,661
7,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
11 / 8 / 6
12,999
500
16,361
23,186
14,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 12 / 10
11,227
432
12,600
18,394
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 9 / 5
12,686
488
11,564
26,272
17,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 6 / 1
13,945
536
15,886
19,199
8,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
iEnkiii
Sobek
16
1 / 9 / 14
11,453
441
10,439
29,958
36,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
sansashark
Nemesis
20
20 / 6 / 3
14,558
560
33,114
23,023
15,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
sheepz19
Cu Chulainn
20
5 / 5 / 1
12,961
499
13,568
25,832
24,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
68
34
Kills
44
44
Deaths
35
39
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
W
1
8
14
1
W
9
6
5
1.92
L
14
6
1
2.42
W
13
10
4
1.5
W
11
8
6
1.75
W
0
12
10
0.42
L
Sobek
iEnkiii
Sobek
1
9
14
0.89
L
Nemesis
sansashark
Nemesis
20
6
3
3.58
L
Cu Chulainn
sheepz19
Cu Chulainn
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,561
Damage
84,571
108,777
Taken
124,284
68,222
Mitigated
104,660
15,515
Healing
29,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,564
2,928
21
8,280
26,272
17,990
970
4,778
21,494
75,609
0
W
7,663
1,008
0
1,014
25,199
29,773
382
6,344
18,855
28,310
0
W
24,101
11,386
0
5,486
21,337
9,774
2,392
1,375
19,711
0
92,038
L
15,886
9,643
0
2,096
19,199
8,934
8,023
4,195
15,004
0
91,618
W
24,836
13,333
0
1,910
20,661
7,641
3,145
4,218
16,443
0
77,273
W
16,361
7,544
0
2,985
23,186
14,687
516
6,698
16,488
0
67,031
W
12,600
3,836
276
3,844
18,394
6,347
716
4,924
13,470
64,987
0
L
Sobek
iEnkiii
Sobek
10,439
1,416
0
9,539
29,958
36,999
859
5,747
24,211
39,223
0
L
Nemesis
sansashark
Nemesis
33,114
22,913
0
5,224
23,023
15,745
301
1,361
21,662
0
92,594
L
Cu Chulainn
sheepz19
Cu Chulainn
13,568
2,963
0
4,386
25,832
24,992
1,772
4,182
21,650
10,379
64,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,627
Gold Earned
65,603
453
Minions Killed
584
0
Camps Cleared
0
2,201,575
Distance Traveled
2,215,441
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,686
488
150
6
0
369,002
5
W
Ares
12,416
478
29
1
0
549,550
5
W
Neith
13,748
529
130
5
0
390,777
5
L
Neith
13,945
536
156
6
0
418,100
2
W
Skadi
14,237
548
82
3
0
409,425
7
W
Fenrir
12,999
500
94
4
0
447,944
0
W
Ah Puch
11,227
432
118
5
0
403,879
0
L
Sobek
11,453
441
34
1
0
422,218
0
L
Nemesis
14,558
560
104
4
0
528,545
3
L
Cu Chulainn
12,961
499
140
5
0
477,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role