Player Matchup

Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Juneosaurus
Achilles
Level 129
God Stats
3W - 5L
1,569 SR
Queue Stats
536W - 541L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
THE CAT L0RD
Gilgamesh
Level 117
God Stats
5W - 6L
1,728 SR
Queue Stats
68W - 66L
1,602 Elo+
Party 2
Sobek
Sobek
The Goobie Guy
Sobek
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 97L
1,525 Elo+
Party 2
Team Averages
Level 115
1,559 SR
1,540 Elo+

VS

Team Averages
Level 112
1,528 SR
1,593 Elo+
Anubis
Anubis
AbrahamDrinkin4
Anubis
Level 108
God Stats
2W - 2L
1,289 SR
Queue Stats
137W - 129L
1,602 Elo+
Party 1
Geb
Geb
Prophet of Will
Geb
Level 121
God Stats
3W - 2L
1,746 SR
Queue Stats
86W - 99L
1,629 Elo+
Party 1
Sol
Sol
Sketchy Sip
Sol
Level 104
God Stats
3W - 4L
1,307 SR
Queue Stats
112W - 115L
1,599 Elo+
Party 1
Chang'e
Chang'e
StudlyTuna7
Chang'e
Level 101
God Stats
6W - 4L
1,683 SR
Queue Stats
170W - 179L
1,600 Elo+
Party 1
Chiron
Chiron
brainpickz
Chiron
Level 126
God Stats
4W - 6L
1,613 SR
Queue Stats
95W - 86L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 4 / 0
8,139
543
7,749
8,444
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
11
0 / 2 / 0
6,796
453
4,779
9,031
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Juneosaurus
Achilles
10
0 / 2 / 0
5,572
371
3,578
12,112
5,642
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
THE CAT L0RD
Gilgamesh
12
1 / 1 / 1
6,975
465
3,813
12,881
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 1
6,583
439
4,133
13,986
7,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,633
576
11,632
8,955
5,238
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 5
7,191
479
5,872
9,324
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
6 / 0 / 0
8,509
567
7,581
7,649
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
StudlyTuna7
Chang'e
12
2 / 3 / 3
7,068
471
5,436
8,849
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
brainpickz
Chiron
13
1 / 0 / 4
7,390
493
6,435
8,157
2,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
11
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
0
0.75
L
Danzaburou
 
Danzaburou
0
2
0
0
W
2
1
2
3
L
Achilles
Juneosaurus
Achilles
0
2
0
0
W
0
0
5
2.5
W
6
0
0
6
W
Chang'e
StudlyTuna7
Chang'e
2
3
3
1.17
L
Gilgamesh
THE CAT L0RD
Gilgamesh
1
1
1
1.5
L
0
2
1
0.25
W
Chiron
brainpickz
Chiron
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,052
Damage
36,956
56,454
Taken
42,934
23,695
Mitigated
20,196
20,882
Healing
23,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,749
778
0
2,154
8,444
2,719
117
6,118
2,092
60,609
0
L
Danzaburou
 
Danzaburou
4,779
1,193
0
2,062
9,031
2,932
35
2,195
6,836
0
43,672
W
11,632
1,020
0
5,790
8,955
5,238
218
4,353
4,602
59,990
0
L
Achilles
Juneosaurus
Achilles
3,578
844
0
2,166
12,112
5,642
0
5,577
6,463
0
25,126
W
5,872
278
0
2,166
9,324
6,770
78
2,043
7,281
18,761
0
W
7,581
1,103
0
5,828
7,649
2,640
339
664
6,985
61,584
0
W
Chang'e
StudlyTuna7
Chang'e
5,436
310
1,426
4,753
8,849
2,979
456
3,914
4,935
33,709
0
L
Gilgamesh
THE CAT L0RD
Gilgamesh
3,813
998
0
6,906
12,881
4,583
0
7,154
5,570
0
42,350
L
4,133
296
0
7,594
13,986
7,819
0
8,994
4,972
32,519
0
W
Chiron
brainpickz
Chiron
6,435
2,013
856
2,319
8,157
2,569
258
908
7,249
0
52,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,065
Gold Earned
38,791
361
Minions Killed
408
0
Camps Cleared
0
1,398,610
Distance Traveled
1,371,696
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,139
543
120
8
0
266,224
2
L
Danzaburou
6,796
453
69
5
0
278,343
6
W
Anubis
8,633
576
113
8
0
233,987
1
L
Achilles
5,572
371
36
2
0
293,601
4
W
Geb
7,191
479
17
1
0
293,639
4
W
Sol
8,509
567
108
7
0
290,390
3
W
Chang'e
7,068
471
64
4
0
279,902
5
L
Gilgamesh
6,975
465
81
5
0
321,974
0
L
Sobek
6,583
439
55
4
0
238,468
0
W
Chiron
7,390
493
106
7
0
273,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role