Player Matchup

Skadi
Skadi
NewtonsRailgun
Skadi
Level 28
God Stats
2W - 0L
1,721 SR
Queue Stats
74W - 76L
1,426 Elo+
Solo
Kumbhakarna
Kumbhakarna
Revell Flixz
Kumbhakarna
Level 20
God Stats
33W - 20L
1,523 SR
Queue Stats
41W - 35L
1,414 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Suijin Raian
Tsukuyomi
Level 28
God Stats
11W - 18L
1,333 SR
Queue Stats
95W - 109L
1,384 Elo+
Party 1
Baron Samedi
Baron Samedi
portalmaster328
Baron Samedi
Level 29
God Stats
35W - 25L
1,534 SR
Queue Stats
98W - 99L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
sportssteven
Gilgamesh
Level 6
God Stats
12W - 9L
1,600 SR
Queue Stats
21W - 16L
1,465 Elo+
Party 1
Team Averages
Level 22
1,542 SR
1,417 Elo+

VS

Team Averages
Level 25
1,491 SR
1,392 Elo+
Izanami
Izanami
Certtified_1k
Izanami
Level 11
God Stats
6W - 3L
1,707 SR
Queue Stats
17W - 13L
1,409 Elo+
Party 2
Nemesis
Nemesis
HydeORdie
Nemesis
Level 24
God Stats
0W - 6L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Artemis
Artemis
OgKidro
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,270 Elo+
Solo
Tiamat
Tiamat
TayAllDay26
Tiamat
Level 18
God Stats
7W - 15L
1,450 SR
Queue Stats
99W - 89L
1,427 Elo+
Solo
Apollo
Apollo
gmoneyken561
Apollo
Level 68
God Stats
0W - 4L
1,299 SR
Queue Stats
96W - 114L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
9,378
494
7,671
9,871
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Kumbhakarna
Revell Flixz
Kumbhakarna
15
2 / 1 / 5
9,860
519
2,909
10,419
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Suijin Raian
Tsukuyomi
16
3 / 1 / 6
10,201
537
9,184
10,051
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
portalmaster328
Baron Samedi
17
2 / 1 / 3
10,148
534
7,824
12,009
5,537
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
sportssteven
Gilgamesh
17
10 / 5 / 4
11,089
584
9,394
14,679
9,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 7 / 1
8,858
466
6,209
14,561
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
HydeORdie
Nemesis
3
0 / 1 / 0
5,395
284
94
863
146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
OgKidro
Artemis
15
2 / 5 / 3
9,193
484
8,997
10,528
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
17
1 / 3 / 4
9,775
514
8,558
10,820
7,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
14
7 / 5 / 1
9,211
485
9,703
12,694
4,810
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
21
Kills
13
13
Deaths
21
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
7
1
0.5
L
Nemesis
HydeORdie
Nemesis
0
1
0
0
W
4
5
2
1
L
Artemis
OgKidro
Artemis
2
5
3
0.7
W
Kumbhakarna
Revell Flixz
Kumbhakarna
2
1
5
4.5
W
Tsukuyomi
Suijin Raian
Tsukuyomi
3
1
6
6
L
Tiamat
1
3
4
1
L
Apollo
7
5
1
1.5
W
Baron Samedi
portalmaster328
Baron Samedi
2
1
3
3.5
W
Gilgamesh
sportssteven
Gilgamesh
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,982
Damage
33,561
57,029
Taken
49,466
29,003
Mitigated
22,715
12,101
Healing
10,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,209
4,419
0
3,271
14,561
5,111
616
1,223
13,338
0
39,137
L
Nemesis
HydeORdie
Nemesis
94
0
0
64
863
146
0
195
668
0
1,277
W
7,671
3,947
0
1,057
9,871
3,238
3,280
1,640
8,165
0
45,785
L
Artemis
OgKidro
Artemis
8,997
3,595
0
375
10,528
5,365
90
1,705
8,823
0
65,832
W
Kumbhakarna
Revell Flixz
Kumbhakarna
2,909
218
0
1,152
10,419
7,146
709
1,775
8,548
33,953
0
W
Tsukuyomi
Suijin Raian
Tsukuyomi
9,184
1,730
0
4,395
10,051
4,017
430
748
9,237
0
64,030
L
Tiamat
8,558
1,619
205
4,982
10,820
7,283
1,010
4,792
6,028
53,168
0
L
Apollo
9,703
5,129
0
1,952
12,694
4,810
232
2,818
9,876
0
42,548
W
Baron Samedi
portalmaster328
Baron Samedi
7,824
1,097
236
4,064
12,009
5,537
2,149
3,073
8,646
68,164
0
W
Gilgamesh
sportssteven
Gilgamesh
9,394
2,377
0
1,197
14,679
9,065
1,166
756
13,875
0
47,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,676
Gold Earned
42,432
479
Minions Killed
349
0
Camps Cleared
0
1,742,906
Distance Traveled
1,283,054
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,858
466
81
4
0
280,972
0
L
Nemesis
5,395
284
4
0
0
47,678
0
W
Skadi
9,378
494
100
5
0
296,660
0
L
Artemis
9,193
484
105
6
0
319,574
0
W
Kumbhakarna
9,860
519
54
3
0
363,648
0
W
Tsukuyomi
10,201
537
115
6
0
382,720
0
L
Tiamat
9,775
514
95
5
0
331,435
0
L
Apollo
9,211
485
64
3
0
303,395
0
W
Baron Samedi
10,148
534
125
7
0
332,945
1
W
Gilgamesh
11,089
584
85
4
0
366,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role