Player Matchup

Anhur
Anhur
Br3ezy_Potato_
Anhur
Level 102
God Stats
5W - 5L
1,901 SR
Queue Stats
79W - 71L
1,531 Elo+
Solo
Merlin
Merlin
Caster Red
Merlin
Level 67
God Stats
6W - 7L
1,500 SR
Queue Stats
519W - 539L
1,516 Elo+
Solo
Jormungandr
Jormungandr
Paracytes
Jormungandr
Level 159
God Stats
4W - 6L
1,205 SR
Queue Stats
237W - 222L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
Pontiff17
Gilgamesh
Level 85
God Stats
18W - 19L
1,456 SR
Queue Stats
192W - 185L
1,451 Elo+
Party 1
Cu Chulainn
Cu Chulainn
batmansbff_8012
Cu Chulainn
Level 87
God Stats
2W - 2L
1,608 SR
Queue Stats
200W - 195L
1,474 Elo+
Party 1
Team Averages
Level 100
1,534 SR
1,503 Elo+

VS

Team Averages
Level 90
1,545 SR
1,500 Elo+
Thor
Thor
FlimsyCarpet247
Thor
Level 124
God Stats
3W - 4L
1,500 SR
Queue Stats
238W - 246L
1,531 Elo+
Party 2
Agni
Agni
PillzDat-i-Pop
Agni
Level 88
God Stats
34W - 20L
1,746 SR
Queue Stats
216W - 219L
1,511 Elo+
Solo
Skadi
Skadi
RedVelvetBear
Skadi
Level 67
God Stats
13W - 7L
1,470 SR
Queue Stats
215W - 244L
1,468 Elo+
Party 2
Gilgamesh
Gilgamesh
WetLizardGuy
Gilgamesh
Level 69
God Stats
10W - 11L
1,455 SR
Queue Stats
327W - 313L
1,491 Elo+
Solo
Vulcan
Vulcan
faujiii
Vulcan
Level 102
God Stats
64W - 67L
1,553 SR
Queue Stats
64W - 67L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 1
9,459
498
11,660
17,545
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Caster Red
Merlin
16
0 / 6 / 2
9,458
498
6,884
12,662
5,086
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Paracytes
Jormungandr
13
0 / 7 / 8
9,075
478
8,343
20,890
13,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Pontiff17
Gilgamesh
17
4 / 2 / 4
10,246
539
7,935
13,513
7,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
batmansbff_8012
Cu Chulainn
15
0 / 4 / 0
8,854
466
7,568
21,106
9,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
9,556
503
7,275
13,339
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
6 / 2 / 6
11,426
601
12,878
10,381
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
7 / 4 / 4
9,733
512
11,573
11,887
3,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
WetLizardGuy
Gilgamesh
16
4 / 5 / 12
10,258
540
11,316
26,906
24,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
faujiii
Vulcan
18
6 / 0 / 6
11,103
584
19,477
10,203
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
12
Kills
25
25
Deaths
12
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
8
6
1
1.42
L
Merlin
Caster Red
Merlin
0
6
2
0.17
W
2
1
4
4
L
Jormungandr
Paracytes
Jormungandr
0
7
8
0.57
W
6
2
6
4.5
L
Gilgamesh
Pontiff17
Gilgamesh
4
2
4
3
W
7
4
4
2.25
W
Gilgamesh
WetLizardGuy
Gilgamesh
4
5
12
2
L
Cu Chulainn
batmansbff_8012
Cu Chulainn
0
4
0
0
W
Vulcan
faujiii
Vulcan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,390
Damage
62,519
85,716
Taken
72,716
40,374
Mitigated
42,405
22,368
Healing
26,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,660
5,557
0
6,328
17,545
5,664
1,147
4,484
13,001
0
53,654
L
Merlin
Caster Red
Merlin
6,884
641
0
3,062
12,662
5,086
0
7,353
5,289
68,484
0
W
7,275
829
0
6,146
13,339
5,326
0
2,018
11,321
0
59,168
L
Jormungandr
Paracytes
Jormungandr
8,343
3,178
1,235
4,538
20,890
13,194
154
3,434
17,407
35,436
0
W
12,878
225
1,157
5,382
10,381
4,147
3,175
3,155
7,226
85,400
0
L
Gilgamesh
Pontiff17
Gilgamesh
7,935
2,205
0
1,662
13,513
7,335
145
3,880
9,619
0
74,410
W
11,573
6,203
0
1,803
11,887
3,653
2,251
2,351
9,536
0
49,960
W
Gilgamesh
WetLizardGuy
Gilgamesh
11,316
2,394
0
8,861
26,906
24,391
444
7,112
19,794
12
38,238
L
Cu Chulainn
batmansbff_8012
Cu Chulainn
7,568
1,180
0
5,543
21,106
9,095
0
12,483
8,033
0
61,964
W
Vulcan
faujiii
Vulcan
19,477
7,965
0
3,178
10,203
4,888
591
591
9,612
75,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,092
Gold Earned
52,076
525
Minions Killed
545
0
Camps Cleared
0
1,664,280
Distance Traveled
1,793,377
6
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,459
498
85
4
0
307,306
0
L
Merlin
9,458
498
140
7
0
289,803
0
W
Thor
9,556
503
100
5
0
343,157
11
L
Jormungandr
9,075
478
49
3
0
307,021
4
W
Agni
11,426
601
176
9
0
366,723
4
L
Gilgamesh
10,246
539
123
6
0
396,658
0
W
Skadi
9,733
512
74
4
0
334,995
6
W
Gilgamesh
10,258
540
47
2
0
342,948
2
L
Cu Chulainn
8,854
466
128
7
0
363,492
2
W
Vulcan
11,103
584
148
8
0
405,554
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role