Player Matchup

Scylla
Scylla
 
Scylla
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Edgysky00F
Skadi
Level 124
God Stats
0W - 1L
1,357 SR
Queue Stats
169W - 188L
1,492 Elo+
Party 2
Artio
Artio
WoahhhVicky
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,604 Elo+
Party 2
Athena
Athena
aimar090705
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,430 Elo+
Party 2
Hercules
Hercules
lilcaplo
Hercules
Level 109
God Stats
8W - 12L
1,471 SR
Queue Stats
452W - 423L
1,491 Elo+
Party 2
Team Averages
Level 83
1,466 SR
1,503 Elo+

VS

Team Averages
Level 104
1,570 SR
1,637 Elo+
Artio
Artio
KingEnvyMX
Artio
Level 148
God Stats
2W - 0L
1,781 SR
Queue Stats
29W - 28L
1,594 Elo+
Party 1
Gilgamesh
Gilgamesh
Slouzie
Gilgamesh
Level 35
God Stats
5W - 3L
1,718 SR
Queue Stats
12W - 8L
1,607 Elo+
Party 1
Neith
Neith
XxComicHeroxX21
Neith
Level 107
God Stats
1W - 0L
1,353 SR
Queue Stats
58W - 75L
1,445 Elo+
Party 1
Da Ji
Da Ji
l Peshka l
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,770 Elo+
Party 1
Zeus
Zeus
vBadAim
Zeus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 1 / 0
7,628
477
1,966
4,073
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
14
4 / 5 / 0
8,938
559
6,330
10,956
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 4 / 4
8,114
507
8,969
15,865
11,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
12
4 / 3 / 2
7,794
487
3,879
9,711
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
lilcaplo
Hercules
12
1 / 2 / 2
7,433
465
4,718
11,426
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
3 / 2 / 7
8,442
528
5,495
10,755
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Slouzie
Gilgamesh
13
5 / 2 / 1
8,048
503
10,364
10,993
4,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 3
8,200
513
7,870
7,120
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
13
2 / 5 / 2
7,424
464
5,329
10,737
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
vBadAim
Zeus
11
0 / 4 / 1
6,716
420
5,121
6,335
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
13
Kills
15
15
Deaths
14
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
1
0
3
L
Skadi
4
5
0
0.8
W
Artio
3
2
7
3.25
W
Gilgamesh
Slouzie
Gilgamesh
5
2
1
2.75
L
1
4
4
0.75
W
5
1
3
6.5
L
Athena
4
3
2
1.67
W
Da Ji
2
5
2
0.6
L
Hercules
lilcaplo
Hercules
1
2
2
1
W
Zeus
vBadAim
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,862
Damage
34,179
52,031
Taken
45,940
28,493
Mitigated
20,735
21,466
Healing
13,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,966
209
0
1,045
4,073
1,256
0
1,706
2,211
37,255
0
L
Skadi
6,330
2,929
0
2,875
10,956
3,380
843
2,071
8,885
0
53,980
W
Artio
5,495
660
476
4,003
10,755
8,908
102
1,185
9,570
34,388
0
W
Gilgamesh
Slouzie
Gilgamesh
10,364
3,471
195
1,038
10,993
4,328
0
6,407
4,586
0
30,548
L
8,969
1,340
0
8,211
15,865
11,896
278
1,736
14,031
46,344
0
W
7,870
2,931
0
2,844
7,120
2,289
1,802
675
6,445
0
47,938
L
Athena
3,879
528
633
3,817
9,711
4,149
459
1,577
8,028
33,373
0
W
Da Ji
5,329
1,593
0
3,050
10,737
3,589
0
4,342
6,321
0
35,283
L
Hercules
lilcaplo
Hercules
4,718
1,622
0
4,885
11,426
7,812
0
3,084
8,260
0
24,857
W
Zeus
vBadAim
Zeus
5,121
69
549
1,672
6,335
1,621
0
2,067
4,204
36,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,907
Gold Earned
38,830
381
Minions Killed
343
0
Camps Cleared
0
1,378,459
Distance Traveled
1,526,830
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,628
477
86
5
0
203,676
0
L
Skadi
8,938
559
95
6
0
258,462
1
W
Artio
8,442
528
59
4
0
332,010
1
W
Gilgamesh
8,048
503
56
4
0
303,721
0
L
Artio
8,114
507
80
5
0
304,151
0
W
Neith
8,200
513
91
6
0
251,833
0
L
Athena
7,794
487
77
5
0
284,051
4
W
Da Ji
7,424
464
66
4
0
334,655
2
L
Hercules
7,433
465
43
3
0
328,119
3
W
Zeus
6,716
420
71
4
0
304,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role