Player Matchup

Yemoja
Yemoja
Becksterrr_8
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
ErickBoy01
Izanami
Level 28
God Stats
30W - 18L
1,613 SR
Queue Stats
232W - 224L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
Xx_Zoneslayer_xx
Kukulkan
Level 15
God Stats
26W - 27L
1,612 SR
Queue Stats
39W - 42L
1,426 Elo+
Party 1
Fenrir
Fenrir
faz2jz
Fenrir
Level 26
God Stats
72W - 63L
1,496 SR
Queue Stats
235W - 212L
1,432 Elo+
Party 1
Hades
Hades
soggywaffel93
Hades
Level 18
God Stats
32W - 25L
1,513 SR
Queue Stats
49W - 46L
1,411 Elo+
Party 1
Team Averages
Level 18
1,547 SR
1,454 Elo+

VS

Team Averages
Level 8
1,454 SR
1,421 Elo+
Yemoja
Yemoja
Carmangzz
Yemoja
Level 10
God Stats
1W - 4L
1,270 SR
Queue Stats
1W - 5L
1,163 Elo+
Solo
Kukulkan
Kukulkan
ImCheap101
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
KITANAI_SAMURAI
Sun Wukong
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
66W - 67L
1,440 Elo+
Solo
Artemis
Artemis
LexyBoo55
Artemis
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thor
Thor
MissTess
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 10 / 2
7,463
415
1,461
14,120
9,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
ErickBoy01
Izanami
17
6 / 1 / 7
10,848
603
11,434
9,588
3,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
5 / 2 / 4
9,493
527
4,850
7,913
3,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
faz2jz
Fenrir
13
1 / 4 / 4
8,392
466
4,329
13,388
4,632
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 3 / 4
9,240
513
8,862
9,257
5,830
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Carmangzz
Yemoja
14
5 / 2 / 9
9,157
509
8,052
12,441
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
ImCheap101
Kukulkan
15
10 / 4 / 5
9,448
525
19,530
10,741
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
KITANAI_SAMURAI
Sun Wukong
14
2 / 6 / 4
7,828
435
5,486
15,885
9,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
LexyBoo55
Artemis
1
0 / 2 / 0
4,830
268
107
1,453
379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
1
1 / 1 / 0
5,144
286
192
657
152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
15
Kills
18
20
Deaths
15
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
10
2
0.1
L
Yemoja
Carmangzz
Yemoja
5
2
9
4.75
W
Izanami
ErickBoy01
Izanami
6
1
7
9.5
L
Kukulkan
ImCheap101
Kukulkan
10
4
5
3.13
L
Sun Wukong
KITANAI_SAMURAI
Sun Wukong
2
6
4
0.67
L
Artemis
LexyBoo55
Artemis
0
2
0
0
L
Thor
1
1
0
1
W
5
2
4
3.5
W
Fenrir
faz2jz
Fenrir
1
4
4
0.75
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,936
Damage
33,367
54,266
Taken
41,177
26,850
Mitigated
23,297
13,727
Healing
4,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,461
574
396
300
14,120
9,957
335
6,689
7,010
15,730
0
L
Yemoja
Carmangzz
Yemoja
8,052
989
690
1,188
12,441
8,560
0
7,222
5,219
29,952
0
W
Izanami
ErickBoy01
Izanami
11,434
7,651
350
2,417
9,588
3,292
4,293
3,117
6,219
0
69,618
L
Kukulkan
ImCheap101
Kukulkan
19,530
2,419
0
340
10,741
5,047
258
2,084
8,657
62,596
0
L
Sun Wukong
KITANAI_SAMURAI
Sun Wukong
5,486
1,847
0
2,695
15,885
9,159
329
5,631
10,254
0
39,615
L
Artemis
LexyBoo55
Artemis
107
87
0
0
1,453
379
0
0
1,453
0
902
L
Thor
192
192
0
0
657
152
0
236
421
0
192
W
4,850
736
462
1,379
7,913
3,139
1,247
5,807
1,706
41,460
0
W
Fenrir
faz2jz
Fenrir
4,329
1,796
352
5,549
13,388
4,632
446
5,506
7,662
0
45,133
W
8,862
310
0
2,522
9,257
5,830
946
5,444
3,687
46,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
36,407
428
Minions Killed
220
0
Camps Cleared
0
1,505,152
Distance Traveled
1,026,581
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,463
415
27
2
0
261,158
3
L
Yemoja
9,157
509
40
2
0
340,998
2
W
Izanami
10,848
603
151
8
0
300,547
1
L
Kukulkan
9,448
525
113
6
0
304,915
0
L
Sun Wukong
7,828
435
67
4
0
298,360
1
L
Artemis
4,830
268
0
0
0
60,804
0
L
Thor
5,144
286
0
0
0
21,504
0
W
Kukulkan
9,493
527
83
5
0
354,569
3
W
Fenrir
8,392
466
82
5
0
328,776
0
W
Hades
9,240
513
85
5
0
260,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role