Player Matchup

Ares
Ares
CoconutSid
Ares
Level 6
God Stats
8W - 8L
1,492 SR
Queue Stats
8W - 10L
1,401 Elo+
Party 2
Gilgamesh
Gilgamesh
MultiJack11
Gilgamesh
Level 29
God Stats
4W - 6L
1,548 SR
Queue Stats
138W - 152L
1,428 Elo+
Party 2
Scylla
Scylla
Nimajneb67
Scylla
Level 34
God Stats
8W - 9L
1,320 SR
Queue Stats
121W - 155L
1,343 Elo+
Party 2
Mercury
Mercury
Valliqc
Mercury
Level 22
God Stats
2W - 6L
1,500 SR
Queue Stats
42W - 65L
1,344 Elo+
Party 2
Chernobog
Chernobog
Waifumaker1
Chernobog
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 110L
1,417 Elo+
Solo
Team Averages
Level 23
1,472 SR
1,387 Elo+

VS

Team Averages
Level 38
1,501 SR
1,316 Elo+
Kuzenbo
Kuzenbo
JinnyBaby
Kuzenbo
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
9W - 15L
1,239 Elo+
Party 1
Nemesis
Nemesis
OwnlyWons
Nemesis
Level 12
God Stats
12W - 15L
1,397 SR
Queue Stats
33W - 46L
1,293 Elo+
Solo
Fenrir
Fenrir
Ruescal
Fenrir
Level 124
God Stats
6W - 7L
1,500 SR
Queue Stats
8W - 15L
1,239 Elo+
Party 1
Scylla
Scylla
fishstick44
Scylla
Level 32
God Stats
13W - 8L
1,637 SR
Queue Stats
159W - 185L
1,448 Elo+
Party 3
Guan Yu
Guan Yu
sleepytown
Guan Yu
Level 16
God Stats
2W - 4L
1,472 SR
Queue Stats
139W - 183L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 9
11,068
410
3,022
16,307
14,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
MultiJack11
Gilgamesh
19
6 / 6 / 9
13,096
485
12,894
21,636
14,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Nimajneb67
Scylla
15
3 / 11 / 4
10,611
393
7,373
17,943
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Valliqc
Mercury
20
12 / 8 / 6
15,662
580
14,520
20,762
8,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Waifumaker1
Chernobog
20
5 / 5 / 10
14,050
520
21,440
20,070
8,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JinnyBaby
Kuzenbo
17
1 / 3 / 17
13,057
484
11,289
18,886
31,818
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
OwnlyWons
Nemesis
20
6 / 8 / 5
13,685
507
9,386
19,757
11,688
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Ruescal
Fenrir
20
18 / 4 / 6
15,048
557
22,405
18,221
12,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
20
13 / 4 / 11
14,149
524
21,484
14,728
6,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
sleepytown
Guan Yu
17
0 / 7 / 14
10,803
400
6,223
19,470
21,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
91
26
Kills
38
38
Deaths
26
38
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
8
9
0.56
W
Kuzenbo
JinnyBaby
Kuzenbo
1
3
17
3.17
L
Gilgamesh
MultiJack11
Gilgamesh
6
6
9
1.75
L
Scylla
Nimajneb67
Scylla
3
11
4
0.45
W
Nemesis
OwnlyWons
Nemesis
6
8
5
1.06
W
Fenrir
Ruescal
Fenrir
18
4
6
5.25
L
Mercury
Valliqc
Mercury
12
8
6
1.88
L
Chernobog
Waifumaker1
Chernobog
5
5
10
2
W
Scylla
13
4
11
4.63
W
Guan Yu
sleepytown
Guan Yu
0
7
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,249
Damage
70,787
96,718
Taken
91,062
53,301
Mitigated
83,733
17,469
Healing
17,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,022
690
0
513
16,307
14,557
0
4,952
11,177
20,569
0
W
Kuzenbo
JinnyBaby
Kuzenbo
11,289
3,233
1,123
1,367
18,886
31,818
417
3,251
15,507
36,635
0
L
Gilgamesh
MultiJack11
Gilgamesh
12,894
2,755
1,551
4,422
21,636
14,972
902
7,190
14,075
0
62,040
L
Scylla
Nimajneb67
Scylla
7,373
1,291
0
1,905
17,943
6,237
397
5,290
12,466
44,771
0
W
Nemesis
OwnlyWons
Nemesis
9,386
6,312
762
4,230
19,757
11,688
391
2,348
17,265
0
98,643
W
Fenrir
Ruescal
Fenrir
22,405
4,714
0
4,586
18,221
12,184
714
2,000
16,195
0
99,665
L
Mercury
Valliqc
Mercury
14,520
8,142
0
550
20,762
8,978
221
7,965
12,539
0
101,311
L
Chernobog
Waifumaker1
Chernobog
21,440
14,117
0
8,528
20,070
8,557
2,658
6,509
13,244
0
115,689
W
Scylla
21,484
3,042
0
1,502
14,728
6,547
55
1,325
13,327
105,486
0
W
Guan Yu
sleepytown
Guan Yu
6,223
677
1,674
2,323
19,470
21,496
90
1,013
18,373
0
27,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,487
Gold Earned
66,742
545
Minions Killed
495
0
Camps Cleared
0
2,281,041
Distance Traveled
2,468,939
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,068
410
37
1
0
376,939
0
W
Kuzenbo
13,057
484
24
1
0
452,755
0
L
Gilgamesh
13,096
485
104
4
0
516,391
0
L
Scylla
10,611
393
86
3
0
414,886
1
W
Nemesis
13,685
507
129
5
0
538,692
0
W
Fenrir
15,048
557
138
5
0
493,927
5
L
Mercury
15,662
580
153
6
0
517,620
0
L
Chernobog
14,050
520
165
6
0
455,205
2
W
Scylla
14,149
524
161
6
0
471,661
2
W
Guan Yu
10,803
400
43
2
0
511,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role