Player Matchup

Nike
Nike
ClockworkSins
Nike
Level 5
God Stats
2W - 0L
1,674 SR
Queue Stats
301W - 328L
1,705 Elo+
Party 1
Ao Kuang
Ao Kuang
Dslicky
Ao Kuang
Level 29
God Stats
28W - 27L
1,589 SR
Queue Stats
493W - 540L
1,567 Elo+
Solo
Sylvanus
Sylvanus
Itsasmurfduh131
Sylvanus
Level 26
God Stats
9W - 13L
1,529 SR
Queue Stats
65W - 48L
1,599 Elo+
Solo
Izanami
Izanami
MermaidMaynee
Izanami
Level 30
God Stats
54W - 21L
1,684 SR
Queue Stats
108W - 73L
1,589 Elo+
Party 1
Ymir
Ymir
MunchyQ
Ymir
Level 16
God Stats
16W - 9L
1,684 SR
Queue Stats
34W - 24L
1,536 Elo+
Party 1
Team Averages
Level 21
1,632 SR
1,599 Elo+

VS

Team Averages
Level 16
1,658 SR
1,619 Elo+
Danzaburou
Danzaburou
Its Jew Nersey
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,867 Elo+
Party 2
Cthulhu
Cthulhu
Kcreed1
Cthulhu
Level 27
God Stats
3W - 6L
1,530 SR
Queue Stats
118W - 119L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
Priffindas
Gilgamesh
Level 13
God Stats
2W - 2L
1,807 SR
Queue Stats
176W - 122L
1,520 Elo+
Solo
Ra
Ra
RetartedTeammate
Ra
Level 6
God Stats
1W - 1L
1,762 SR
Queue Stats
7W - 4L
1,633 Elo+
Party 2
Ymir
Ymir
SaraTanku
Ymir
Level 29
God Stats
12W - 8L
1,693 SR
Queue Stats
126W - 105L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,650
425
3,641
13,473
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Dslicky
Ao Kuang
14
2 / 2 / 1
8,376
465
2,032
9,788
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
17
4 / 2 / 1
10,475
582
8,758
8,717
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
14
1 / 4 / 1
8,369
465
8,764
13,397
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
MunchyQ
Ymir
13
1 / 2 / 3
8,247
458
6,968
13,931
9,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Its Jew Nersey
Danzaburou
16
3 / 1 / 1
10,222
568
9,730
12,544
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Kcreed1
Cthulhu
15
1 / 1 / 5
9,021
501
7,251
9,339
5,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Priffindas
Gilgamesh
17
5 / 2 / 6
10,213
567
10,867
12,662
7,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 3 / 0
9,987
555
6,136
7,719
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
15
3 / 3 / 3
9,605
534
4,683
9,939
4,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
15
15
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
W
Ao Kuang
Dslicky
Ao Kuang
2
2
1
1.25
L
Danzaburou
Its Jew Nersey
Danzaburou
3
1
1
3.5
W
Sylvanus
4
2
1
2.25
L
Cthulhu
Kcreed1
Cthulhu
1
1
5
3.5
W
Izanami
1
4
1
0.38
W
Ymir
MunchyQ
Ymir
1
2
3
1.25
L
Gilgamesh
Priffindas
Gilgamesh
5
2
6
4
L
3
3
0
1
L
Ymir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,163
Damage
38,667
59,306
Taken
52,203
30,134
Mitigated
25,173
18,212
Healing
19,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,641
820
0
3,607
13,473
7,092
0
4,487
8,986
0
37,377
W
Ao Kuang
Dslicky
Ao Kuang
2,032
601
0
4,502
9,788
3,828
0
1,449
8,339
48,888
0
L
Danzaburou
Its Jew Nersey
Danzaburou
9,730
4,944
0
6,963
12,544
4,509
0
4,504
8,040
0
81,814
W
Sylvanus
8,758
2,519
544
2,906
8,717
5,049
0
4,335
4,382
67,592
8,287
L
Cthulhu
Kcreed1
Cthulhu
7,251
678
237
2,317
9,339
5,856
366
1,856
7,298
44,684
0
W
Izanami
8,764
5,069
0
4,334
13,397
4,490
849
3,980
9,417
0
64,115
W
Ymir
MunchyQ
Ymir
6,968
933
375
1,944
13,931
9,675
93
3,819
10,112
37,299
0
L
Gilgamesh
Priffindas
Gilgamesh
10,867
4,312
0
4,882
12,662
7,400
0
3,374
9,238
0
81,914
L
6,136
1,244
380
2,710
7,719
2,565
0
3,920
3,799
75,510
0
L
Ymir
4,683
477
0
1,611
9,939
4,843
0
3,727
6,191
27,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,117
Gold Earned
49,048
507
Minions Killed
602
0
Camps Cleared
0
1,494,086
Distance Traveled
1,697,961
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,650
425
84
5
0
250,676
1
W
Ao Kuang
8,376
465
100
6
0
293,022
0
L
Danzaburou
10,222
568
157
9
0
297,794
6
W
Sylvanus
10,475
582
140
8
0
306,643
7
L
Cthulhu
9,021
501
101
6
0
382,000
5
W
Izanami
8,369
465
128
7
0
304,044
3
W
Ymir
8,247
458
55
3
0
339,701
4
L
Gilgamesh
10,213
567
137
8
0
336,021
2
L
Ra
9,987
555
173
10
0
348,064
11
L
Ymir
9,605
534
34
2
0
334,082
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role