Player Matchup

Gilgamesh
Gilgamesh
Room_Temp_IQ
Gilgamesh
Level 126
God Stats
67W - 40L
1,590 SR
Queue Stats
854W - 833L
1,540 Elo+
Party 2
Thanatos
Thanatos
hotrodrambo
Thanatos
Level 105
God Stats
11W - 8L
1,494 SR
Queue Stats
274W - 261L
1,510 Elo+
Party 2
He Bo
He Bo
iEcoSenpai
He Bo
Level 154
God Stats
1W - 1L
1,781 SR
Queue Stats
68W - 64L
1,495 Elo+
Party 4
Loki
Loki
iLokiSenpai
Loki
Level 142
God Stats
81W - 61L
1,557 SR
Queue Stats
152W - 156L
1,468 Elo+
Party 4
Geb
Geb
ro56675
Geb
Level 122
God Stats
10W - 3L
1,752 SR
Queue Stats
427W - 399L
1,500 Elo+
Solo
Team Averages
Level 130
1,635 SR
1,503 Elo+

VS

Team Averages
Level 78
1,631 SR
1,668 Elo+
Sylvanus
Sylvanus
ChokesOnJello
Sylvanus
Level 16
God Stats
9W - 9L
1,500 SR
Queue Stats
145W - 84L
1,781 Elo+
Party 1
Poseidon
Poseidon
Ted_Cruz_Missile
Poseidon
Level 81
God Stats
23W - 23L
1,547 SR
Queue Stats
610W - 589L
1,491 Elo+
Party 3
Janus
Janus
Tidas
Janus
Level 36
God Stats
5W - 8L
1,817 SR
Queue Stats
16W - 14L
1,850 Elo+
Solo
Osiris
Osiris
Zelos1
Osiris
Level 142
God Stats
21W - 14L
1,585 SR
Queue Stats
486W - 453L
1,523 Elo+
Party 3
Gilgamesh
Gilgamesh
hotninetailfox
Gilgamesh
Level 117
God Stats
10W - 2L
1,707 SR
Queue Stats
174W - 119L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Room_Temp_IQ
Gilgamesh
14
7 / 6 / 1
9,417
471
12,959
18,280
16,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
hotrodrambo
Thanatos
13
3 / 8 / 3
9,310
466
4,515
17,518
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
14
2 / 4 / 4
8,823
441
8,493
12,254
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 7 / 3
9,787
489
11,301
15,103
4,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
12
0 / 4 / 9
7,812
391
6,802
15,702
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChokesOnJello
Sylvanus
14
2 / 0 / 7
9,505
475
7,503
12,223
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 7
9,389
469
6,430
8,102
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Tidas
Janus
15
4 / 6 / 8
9,863
493
11,914
10,529
3,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Zelos1
Osiris
17
3 / 3 / 10
10,515
526
11,637
16,860
10,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
hotninetailfox
Gilgamesh
19
17 / 3 / 5
12,498
625
25,363
16,230
9,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
16
Kills
29
29
Deaths
16
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChokesOnJello
Sylvanus
2
0
7
5.5
L
Gilgamesh
Room_Temp_IQ
Gilgamesh
7
6
1
1.25
W
3
4
7
1.63
W
Janus
Tidas
Janus
4
6
8
1.33
W
Osiris
Zelos1
Osiris
3
3
10
2.67
W
Gilgamesh
hotninetailfox
Gilgamesh
17
3
5
6.5
L
Thanatos
hotrodrambo
Thanatos
3
8
3
0.56
L
He Bo
2
4
4
1
L
4
7
3
0.79
L
Geb
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,070
Damage
62,847
78,857
Taken
63,944
44,209
Mitigated
33,032
16,952
Healing
19,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChokesOnJello
Sylvanus
7,503
1,739
1,348
5,880
12,223
7,815
33
3,024
8,924
28,311
0
L
Gilgamesh
Room_Temp_IQ
Gilgamesh
12,959
2,516
0
1,842
18,280
16,316
0
4,866
13,414
11,486
43,471
W
6,430
380
0
1,549
8,102
2,687
115
2,448
5,529
47,222
0
W
Janus
Tidas
Janus
11,914
596
0
291
10,529
3,086
724
2,735
7,769
51,319
0
W
Osiris
Zelos1
Osiris
11,637
4,876
0
6,359
16,860
10,093
446
3,202
13,488
0
88,622
W
Gilgamesh
hotninetailfox
Gilgamesh
25,363
10,124
0
4,472
16,230
9,351
0
6,308
9,772
0
96,847
L
Thanatos
hotrodrambo
Thanatos
4,515
432
0
8,664
17,518
6,498
0
5,183
12,203
0
37,575
L
He Bo
8,493
321
350
2,335
12,254
4,001
0
5,941
6,035
48,920
0
L
11,301
2,392
0
680
15,103
4,764
322
3,301
11,694
0
51,166
L
Geb
6,802
807
0
3,081
15,702
12,630
175
5,824
9,664
14,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,149
Gold Earned
51,770
353
Minions Killed
494
0
Camps Cleared
0
1,810,129
Distance Traveled
1,842,831
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,505
475
40
2
0
389,841
0
L
Gilgamesh
9,417
471
82
4
0
323,961
2
W
Poseidon
9,389
469
109
5
0
345,305
5
W
Janus
9,863
493
87
4
0
350,415
0
W
Osiris
10,515
526
120
6
0
390,042
2
W
Gilgamesh
12,498
625
138
7
0
367,228
5
L
Thanatos
9,310
466
84
4
0
371,123
0
L
He Bo
8,823
441
89
4
0
336,038
6
L
Loki
9,787
489
76
4
0
384,458
6
L
Geb
7,812
391
22
1
0
394,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role