Player Matchup

Fafnir
Fafnir
HonuWa
Fafnir
Level 29
God Stats
0W - 1L
1,304 SR
Queue Stats
185W - 229L
1,471 Elo+
Party 1
Apollo
Apollo
Undeadhero126
Apollo
Level 26
God Stats
1W - 2L
1,678 SR
Queue Stats
110W - 133L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
YeahKingIll
Zhong Kui
Level 31
God Stats
92W - 90L
1,575 SR
Queue Stats
216W - 262L
1,478 Elo+
Party 1
Amaterasu
Amaterasu
chelseaventure
Amaterasu
Level 26
God Stats
17W - 20L
1,500 SR
Queue Stats
100W - 163L
1,359 Elo+
Party 1
Hun Batz
Hun Batz
ninein
Hun Batz
Level 29
God Stats
5W - 6L
1,799 SR
Queue Stats
196W - 229L
1,474 Elo+
Party 1
Team Averages
Level 28
1,571 SR
1,433 Elo+

VS

Team Averages
Level 18
1,553 SR
1,528 Elo+
Rama
Rama
Deek2k
Rama
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,533 Elo+
Party 2
Fenrir
Fenrir
Sepukobear
Fenrir
Level 29
God Stats
1W - 2L
1,204 SR
Queue Stats
21W - 16L
1,414 Elo+
Solo
Cabrakan
Cabrakan
WhTNuT
Cabrakan
Level 7
God Stats
11W - 10L
1,637 SR
Queue Stats
14W - 17L
1,460 Elo+
Party 2
Gilgamesh
Gilgamesh
ckaoimhin
Gilgamesh
Level 27
God Stats
6W - 8L
1,554 SR
Queue Stats
161W - 187L
1,543 Elo+
Solo
Medusa
Medusa
jr_delao9
Medusa
Level 6
God Stats
3W - 0L
1,869 SR
Queue Stats
9W - 6L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
HonuWa
Fafnir
16
3 / 11 / 5
11,492
479
8,180
24,998
31,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 10 / 6
10,838
452
8,905
17,939
7,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
YeahKingIll
Zhong Kui
19
4 / 13 / 6
12,288
512
15,900
26,668
16,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
chelseaventure
Amaterasu
18
3 / 13 / 5
11,625
484
5,012
24,745
20,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
ninein
Hun Batz
18
5 / 13 / 4
12,120
505
15,569
26,847
10,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Deek2k
Rama
18
13 / 4 / 14
13,516
563
27,322
20,602
8,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Sepukobear
Fenrir
19
5 / 2 / 8
13,329
555
8,216
17,661
8,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
WhTNuT
Cabrakan
17
7 / 4 / 20
13,146
548
12,253
15,173
21,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
ckaoimhin
Gilgamesh
20
13 / 5 / 10
14,370
599
20,522
18,520
14,743
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
jr_delao9
Medusa
20
22 / 2 / 14
16,556
690
28,481
21,127
11,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
126
17
Kills
60
60
Deaths
17
26
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Rama
Deek2k
Rama
13
4
14
5
L
Fafnir
HonuWa
Fafnir
3
11
5
0.5
W
Fenrir
Sepukobear
Fenrir
5
2
8
4.5
L
2
10
6
0.5
W
Cabrakan
WhTNuT
Cabrakan
7
4
20
4.25
L
Zhong Kui
YeahKingIll
Zhong Kui
4
13
6
0.54
L
Amaterasu
chelseaventure
Amaterasu
3
13
5
0.42
W
Gilgamesh
ckaoimhin
Gilgamesh
13
5
10
3.6
W
Medusa
jr_delao9
Medusa
22
2
14
14.5
L
Hun Batz
ninein
Hun Batz
5
13
4
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,566
Damage
96,794
121,197
Taken
93,083
86,925
Mitigated
63,796
18,243
Healing
33,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Deek2k
Rama
27,322
16,080
0
8,132
20,602
8,325
1,836
8,174
12,428
0
94,457
L
Fafnir
HonuWa
Fafnir
8,180
2,416
0
2,309
24,998
31,257
0
4,626
20,347
32,001
0
W
Fenrir
Sepukobear
Fenrir
8,216
2,036
51
9,451
17,661
8,155
0
3,680
13,981
0
83,517
L
8,905
5,049
0
1,188
17,939
7,591
0
1,556
16,383
0
39,730
W
Cabrakan
WhTNuT
Cabrakan
12,253
1,596
0
1,871
15,173
21,228
752
4,984
10,189
35,140
0
L
Zhong Kui
YeahKingIll
Zhong Kui
15,900
5,079
0
7,504
26,668
16,790
127
2,013
24,630
70,325
0
L
Amaterasu
chelseaventure
Amaterasu
5,012
1,749
0
3,949
24,745
20,310
46
1,569
22,879
0
38,394
W
Gilgamesh
ckaoimhin
Gilgamesh
20,522
6,834
87
1,908
18,520
14,743
4,779
1,877
16,643
0
74,712
W
Medusa
jr_delao9
Medusa
28,481
16,097
486
11,584
21,127
11,345
5,940
5,365
15,762
0
136,512
L
Hun Batz
ninein
Hun Batz
15,569
4,448
0
3,293
26,847
10,977
47
2,689
24,108
0
78,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,363
Gold Earned
70,917
377
Minions Killed
581
0
Camps Cleared
0
1,980,400
Distance Traveled
2,123,054
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,516
563
121
5
0
390,189
2
L
Fafnir
11,492
479
36
2
0
403,990
1
W
Fenrir
13,329
555
135
6
0
498,463
0
L
Apollo
10,838
452
71
3
0
406,625
0
W
Cabrakan
13,146
548
41
2
0
414,982
0
L
Zhong Kui
12,288
512
106
4
0
329,737
0
L
Amaterasu
11,625
484
67
3
0
392,407
0
W
Gilgamesh
14,370
599
101
4
0
420,514
3
W
Medusa
16,556
690
183
8
0
398,906
1
L
Hun Batz
12,120
505
97
4
0
447,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role