Player Matchup

Gilgamesh
Gilgamesh
BuckHunter002
Gilgamesh
Level 31
God Stats
1W - 1L
1,734 SR
Queue Stats
23W - 26L
1,295 Elo+
Party 2
Bellona
Bellona
Immortal_Dxaddy
Bellona
Level 8
God Stats
12W - 17L
1,470 SR
Queue Stats
16W - 29L
1,265 Elo+
Party 1
Fenrir
Fenrir
KifoMaisha
Fenrir
Level 25
God Stats
5W - 14L
1,356 SR
Queue Stats
44W - 55L
1,311 Elo+
Solo
Nemesis
Nemesis
NeitoSumisu
Nemesis
Level 28
God Stats
6W - 9L
1,367 SR
Queue Stats
59W - 66L
1,273 Elo+
Party 1
Apollo
Apollo
garney5
Apollo
Level 29
God Stats
8W - 8L
1,502 SR
Queue Stats
19W - 21L
1,355 Elo+
Party 2
Team Averages
Level 24
1,486 SR
1,300 Elo+

VS

Team Averages
Level 19
1,567 SR
1,389 Elo+
Neith
Neith
ALC_Darknes
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Xx_Zoneslayer_xx
Kukulkan
Level 15
God Stats
26W - 27L
1,576 SR
Queue Stats
39W - 42L
1,414 Elo+
Solo
Odin
Odin
justapeople445
Odin
Level 29
God Stats
3W - 5L
1,806 SR
Queue Stats
429W - 509L
1,377 Elo+
Solo
Danzaburou
Danzaburou
purpleferps
Danzaburou
Level 25
God Stats
42W - 38L
1,486 SR
Queue Stats
103W - 110L
1,336 Elo+
Solo
King Arthur
King Arthur
wowah
King Arthur
Level 26
God Stats
9W - 16L
1,466 SR
Queue Stats
58W - 69L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BuckHunter002
Gilgamesh
11
0 / 6 / 0
7,057
321
5,064
13,991
6,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 2
9,179
417
8,342
17,831
14,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
KifoMaisha
Fenrir
10
0 / 12 / 1
7,281
331
6,732
17,826
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nemesis
NeitoSumisu
Nemesis
14
3 / 7 / 1
8,662
394
10,339
17,987
7,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
garney5
Apollo
12
0 / 4 / 0
7,545
343
5,305
13,721
7,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 2
13,612
619
19,223
9,795
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 2 / 7
9,622
437
8,448
10,451
6,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 4 / 13
9,603
437
6,729
12,352
10,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
purpleferps
Danzaburou
16
2 / 1 / 6
10,868
494
7,816
9,207
3,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
wowah
King Arthur
19
11 / 0 / 1
12,751
580
13,956
23,735
24,728
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
5
Kills
32
32
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
15
0
2
16
L
Gilgamesh
BuckHunter002
Gilgamesh
0
6
0
0
L
2
3
2
1
L
Fenrir
KifoMaisha
Fenrir
0
12
1
0.04
L
Nemesis
NeitoSumisu
Nemesis
3
7
1
0.5
W
2
2
7
2.75
L
Apollo
garney5
Apollo
0
4
0
0
W
2
4
13
2.13
W
Danzaburou
purpleferps
Danzaburou
2
1
6
5
W
King Arthur
wowah
King Arthur
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,782
Damage
56,172
81,356
Taken
65,540
42,300
Mitigated
49,474
12,441
Healing
20,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,223
8,380
0
5,661
9,795
4,482
5,870
0
9,795
0
120,367
L
Gilgamesh
BuckHunter002
Gilgamesh
5,064
888
0
2,306
13,991
6,990
0
1,314
12,527
0
28,637
L
8,342
2,357
0
1,320
17,831
14,157
0
430
16,851
0
59,992
L
Fenrir
KifoMaisha
Fenrir
6,732
1,413
0
2,430
17,826
6,397
0
1,434
16,117
0
29,358
L
Nemesis
NeitoSumisu
Nemesis
10,339
4,437
0
3,035
17,987
7,673
0
2,632
15,130
0
60,215
W
8,448
1,814
263
1,173
10,451
6,460
1,945
0
10,451
38,629
0
L
Apollo
garney5
Apollo
5,305
1,335
0
3,350
13,721
7,083
135
2,638
10,958
0
39,160
W
6,729
2,468
0
1,182
12,352
10,454
767
0
12,352
0
20,055
W
Danzaburou
purpleferps
Danzaburou
7,816
2,319
612
3,769
9,207
3,350
4,789
0
9,207
0
54,957
W
King Arthur
wowah
King Arthur
13,956
872
0
8,132
23,735
24,728
1,808
0
23,735
0
63,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,724
Gold Earned
56,456
363
Minions Killed
466
0
Camps Cleared
0
1,850,624
Distance Traveled
2,016,076
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,612
619
177
8
0
343,936
1
L
Gilgamesh
7,057
321
43
2
0
295,606
2
L
Bellona
9,179
417
109
5
0
417,284
1
L
Fenrir
7,281
331
49
2
0
340,264
1
L
Nemesis
8,662
394
86
4
0
416,702
0
W
Kukulkan
9,622
437
79
4
0
439,236
1
L
Apollo
7,545
343
76
3
0
380,768
2
W
Odin
9,603
437
14
1
0
405,068
1
W
Danzaburou
10,868
494
87
4
0
415,122
2
W
King Arthur
12,751
580
109
5
0
412,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role